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Gotta say, hats off to Dave for supporting this CotW as promptly as he is. I can't imagine any other player responding as promptly - most would try to get ahead initially and arrive too late, if at all.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Bobchillingworth
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It's certainly an interesting coalition where one of the frontline members is keeping substantial garrisons on the border of his ally who is sending units halfway across the map to help fight a war for him. Yes, Dave could backstab Plako if the latter demilitarizes their border, but perhaps it would be best to fully commit against the game-ending threat that actually already exists?
I'm still far from certain this will turn out well for Auro. I think he'd have been better off at least researching Necromancy for the potential +2 strength to his specters (or rust, that'd be helpful especially vs. Plako). It wouldn't have taken him many turns of research. Now everyone is militarized against him, and he's having to fight through a guy who's currently matching him in T2 unit spam, soon-to-be endless waves of Tiger summons, Chariots, and soon enough Puppet spam. Perhaps he can still knock Mardoc out of the game quickly while holding off Plako, but this is going to be a tough Final War to win.
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That's just plako being plako, methinks. And a bit of BTS caution where pre-industrial units don't move fast enough, so a garrison is existentially necessary.
Yeah, I think Auro is favored, but only slightly. His problem is he's not approaching this like a final war, he's got too much of a SP mindset (IMO) of sparring with opponents, turning off tech and building a final army in this war, all too leisurely. It should either be all military, or teching to those last few techs with everything else military. The star settlements I mentioned are an example of that.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Posts: 10,092
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Neglecting necromancy is arguable - saves on mage guild, adept, time, etc. - but if he did that he needed to go guns to the walls to get critical mass of vampires, and then blast it. Sending a couple of vampires here and there is liable to lose the stack - and he needs two stacks if he wants to do more than just defend.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Bobchillingworth
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I don't really see any downsides to researching Necromancy. Let's say it would take him, idk, 10 turns to research KotE, build a mage guild, produce an adept, and then build at least one node. The force he could have built in the meantime would have been exactly what he he'd need now. Even if he didn't want to build multiple adepts to cast rust or whatever, even one with haste would be useful to free a vamp up for renewing regeneration or summoning an additional specter.
What's the rush to attack, especially if you're going to declare on both your neighbors within a couple turns of each other? Auro can fairly easily secure four nodes, build the Tower of Necromancy, feast vampires up to extreme levels... meanwhile Mardoc won't have anything better than PoL until, what, champs? And Plako is likely a long ways off from mages or battlemasters. Dave hasn't hit his stride yet, but he's also really far away and only intervening now because Auro's making his move.
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Depends on what you think you can achieve via first strike, and what purpose the gold is going to. I'd be upgrading Moroi, in his position.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Posts: 10,092
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(May 28th, 2016, 14:56)Aurorarcher Wrote: ...After doing that I feel a lot more confident. I've been fooling too many times already with my "superior" promotions and units versus double the amount of units. But here I think I'm safe.
Please please please give us a coordinated attack that wipes this stack.
Saying things like that should be rewarded in the same way as a horror film
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Bobchillingworth
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For what may be the last FFH PBEM to run on RB for a while, I'm fairly satisfied with how this game has turned out, given that we sort of stuck the players with a gimmick map.
Bobchillingworth
Unregistered
Heh, if Auro only starts deploying high-strength Specters by the time Dave unlocks Puppet spam, they won't actually be any more effective killing them than regular ones.
In Dave's position I'd promote my first mage to Chaos II, in order to mutate all of my adepts and by extension their puppets, allowing them to serve as stopgap combat units.
Bobchillingworth
Unregistered
Looks like everyone is ready to concede to Auro; time for a post in the tech thread?
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