We rolled out with our Grenadier RefSteel, our two new Sharpshooters WarriorKnight and Fenn, and a rookie to make up the numbers.
I built a battle scanner and a flash bang and gave them to our snipers. This is the fourth flash bang I have had to build, will Fenn be the one to break the curse?
We have a new uniform in RB colors for the named characters. I also gave Jkaen a mustache as requested, but he's still in the infirmary so you'll have to wait to see it!
We were dropped off next to a water fall. I sent the rookie to facecheck and we activated a pod on our first move.
It's a new enemy: a MEC Trooper. Can I have the Chrysalids instead?
This guy has 8 health and 2 armor that will reduce all our attacks by 2 if we don't shred it.
We have two snipers. Snipers can't move and shoot. We could stay out of cover and hope we kill both enemies, or go to full cover and use our pistols this turn.
I chose to take cover this turn and flash bang the enemies. In hindsight that was a mistake, I should have gone all out and tried to kill them. Though with our luck maybe our snipers would have missed and died, you never know.
RefSteel launched a grenade to hit both and take down their cover. He shredded 1 armor from the MEC.
The rookie threw a frag at the MEC to shred the remaining armor.
WarriorKnight took a pistol shot at the Advent Officer and missed. Fenn then threw the flash bang at them.
Btw, flash bangs don't work on MEC's
The MEC shot a grenade of his own at us. Two of our soldiers are injured and will burn alive if they don't move, but that was a relatively good outcome.
Fenn killed the MEC with one shot. It's nice to sometimes hit the target and roll high on damage too!
We return to our regularly scheduled programming with this rookie miss.
The MEC dropped an Advanced Hair Trigger which we looted.
WarriorKnight managed to hit the Officer and killed it.
We moved forward, two units taking the hill. Our second battle scanner located a pod ahead.
I left Fenn on top of the hill, she will hopefully be in range. Plus she's overwatching so if the pod bumps into us we'll get 3 free shots at them.
Suddenly one of the civs transforms to a Faceless. Apparently they can transform even if we don't trigger it.
The rookie hit her shot and rolled high on damage. Fenn will finish it off no problem.
Well then. That's a rookie down.
She clearly has a shot and she was overwatching. Maybe Fenn hates rookies because she never got to go on a mission as a rookie?
Whatever the case, late is better than never and she did manage to kill it.
We activated the pod on enemy turn. WarriorKnight and RefSteel had to do some re-positioning to get everyone in good full cover for the fight, so they were not overwatching. Neither was Fenn because she had to kill the Faceless.
Our second new enemy type this mission is the Muton. They have 9 HP and 2 armor. They are an old enemy from the last game. They use plasma weapons and have high accuracy. An enemy you'll learn to hate quickly.
RefSteel shot her second frag grenade at the Muton and the Stun Lancer. She destroyed their cover, dealt 3 to the Stun Lancer, shredded 1 armor from the Muton and dealt 2 damage to it.
We had two more shots. WarriorKnight had a 65% on the Muton and a 75% on the Stun Lancer. Fenn had a 85% on the Muton and a 95% on the Stun Lancer.
Both had a 50% chance to crit. We might be able to kill both enemies this turn if we get a crit on the Muton.
WarriorKnight missed her 75%. To make sure that we kill at least one of them, Fenn took the 95% on the Stun Lancer and killed it.
The Muton rushed WarriorKnight and melee'd her to death. They've learned new tricks between games!
RefSteel panicked and ran to the civilian.
Oh and a second pod activated. We were also down to 3 civilians left and we needed 3 more to complete the mission.
The enemies were going through them very quickly in the beginning, and we started pretty far away. One even died from a random car explosion.
I called in Evac for Fenn and got her out alive.
WarriorKnight didn't even get a chance to run for the evac zone.
We failed the mission and lost contact with East Asia. That will decrease our income by 77 supplies and we won't have enough time to re-contact them before the next supply drop.
Things are looking GRIM and with the difficulty ramping up, we are in for a world of hurt.