It's a new mission type. Having "Escape" as an objective makes me think there'll be unlimited reinforcements like at the Blacksite.
Wheeeeee. We started concealed in the jungle. The place we have to bomb is just a few tiles inside the facility.
We started on top of a hill. To the left there is some infrastructure, but we can stay on the hill till we reach the facility.
Found some enemies after a few turns of advancing.
After the grenade, we landed a valley of shots on the enemies.
All three were killed. And yeah, that's a soldier with Phantom on overwatch. I'll remember some day.
We checked the left side, nothing there. Then threw a scanner towards the facility, it was clear too. Finally located some enemies on their turn.
It was another pod that bumped into us. We only got off one overwatch, which missed.
Viper and two Sectoids should not be a big problem at this stage of our campaign.
Apparently the walls are pretty tough around here. They were highlighted, but didn't break down when we fragged them.
Even through cover we had 70-80% shots with our snipers and Jkaen. They took down the aliens.
The objective is a few tiles inside the building. I think we can stay on the hill and have David run down to bomb it while concealed.
We threw a Battle Scanner inside. No-one on the ground floor, but on the roof there was a pod of three enemies, including a Muton and a Shieldbearer.
The car blew up, now we can take cover behind it if needed.
There's the objective. It's not something we can just destroy with our guns or grenades. We need to move next to it to set down the explosives.
David hears movement, but it's not from the rooftop pod.
Speak of the devil, the Muton showed its ugly head and we took shots at it from the hill.
Two misses, but still enough damage to take it down. Where did the other two enemies go?
These are not the two, but they did bump into us too. I think it's a separate pod from the one we heard. Must be crowded inside the facility.
We took a shot with Brick, she did 7 damage to one of them. Old Harry set up the Kill Zone and others overwatched. I didn't want to break David's concealment yet.
First Sectoid made a run for it. Old Harry missed, but Sunrise hit it for 7. Now two of them are down to 1, but both are still alive.
We didn't have great shots at the guy, but Jkaen can finish him off. I had moved him and Sunrise down from the hill since they didn't have the range to hit enemies from there anymore.
We also opened a nice route to the bomb site, though we were 1 tile off from getting there on a blue move this turn.
The other Sectoid lived through our turn, but died from being poisoned before it could do anything.
Remember the two who disappeared? Well, they're back. One jumped down from the roof to charge at us. Lewwyn had an overwatch shot but missed.
He ran right past David who was still concealed. Well, looks like the ADVENT guy did see a glimpse of him on the way.
Not that it helped him much when David got to shoot him in the back for the kill.
The Shieldbearer took cover behind the objective and overwatched. First we broke his overwatch with a flash bang.
Then we tried to kill it, but it had High Cover from the bomb site pillar, which happens to be unbreakable.
Old Harry was the only one to hit him. Wasn't enough to kill it, but on enemy turn it did burn to death.
We were alerted of reinforcements coming in behind us. It's at an awkward place, would be trouble if we activated a pod in the facility.
So we threw a Battle Scanner inside the facility and found nothing. Just to be sure, David took a blue move to full cover behind the objective. Didn't spot anything.
I had Sunrise, Jkaen and Lewwyn on the ground level. Brick and Old Harry were at an awkward angle, but I think they'll get overwatch shots from here.
They are here! I love this shot. We managed to kill one of them and take one down to low HP.
David planted the explosives.
Then I called in evac and left
Facility went boom!
Mission complete! Was pretty anticlimactic TBH. Maybe there were a shit ton more enemies in there, but we did a hit and run instead of fighting them all.
Got some promos too.
A hidden ability procced for Jkaen. That's actually insane. I need to get him Extended Mags.
For his normal perk, he got Holo Targeting.
Old Harry is our first Major. Picked Steady Hands since that one will be in effect all the time, while Aim rarely would.
Sunrise got a boost to his Aid Protocol, which I haven't been using that much since we've generally avoided leaving one unit vulnerable, but now there's more reason to use it.
David Corperial was given Run and Gun. It's one of my favorites from Enemy Unknown. Shotguns become much more useful when you can orange move and still shoot, plus hopefully Close Combat Specialist is one of the last three perks.
Ranger has been the most disappointing class so far, which was a bit surprising considering how many timed missions there are in this game. Maybe they'll be strong once they have more of their arsenal.
Whew. We have some breathing room now. Next Alien Facility will be at least two regions away.