OMG that was a grim turn... FUCK ME. I can't bare to do a full report but just ergh. Was not getting any hits in on their rifles, nor getting many withdraws. I probably should have done a sim or at least stopped when taking the city was not possible... Argh. I didn't want the deaths to be in vain. Mack is 100% the favourite now, we will be struggling from here on really. Now we need to wait for cannon. Stats says 17 cavs lost, we lost 2 the previous turn so 15 and some knights? For kills of like 3 rifles. I swear even behind 60% culture on a hill that is horrifically unlucky. He only had 5 rifles in there, only 2 with any promo and 2 with 5% def bonus. I anticipated 3 cavs per rifle with a few spare with knights for mopping up the 2 longbows/pike and any poor odds. I feel like an AI.
The allowing them to recapture JF was planned to make sure those EI were emptied, although I allowed two workers to be needlessly deleted. Scooter joining is interesting, and the city he took I am happy with him having, the one that borders with mackoti.
The allowing them to recapture JF was planned to make sure those EI were emptied, although I allowed two workers to be needlessly deleted. Scooter joining is interesting, and the city he took I am happy with him having, the one that borders with mackoti.