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The First Civ6 Lurker Thread

No reading is even required at this stage. Say you assume that you are at parity, and it's early game, so you know that units are very, very thinly spread across cities. The way to deal with encroachment on your borders is still to symmetrically feint towards the opponents cities, effectively screaming "put your garrisons where they belong, you tool". In fact, even if you are behind on military, the best way to punish excessive early agrression may well be to outmaneuver the opponent and go threaten his cities. The point is, whatever Sullas precise strength, that single warrior is going to be a large proportion of it, and if it's not deployed to defense, it means Sullas cities are really vulnerable.
DL: PB12 | Playing: PB13
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Scouts can pillage, right? Archduke could really cause Sulla some pain, but we don't even know where his scout is at the moment.
DL: PB12 | Playing: PB13
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(March 8th, 2017, 04:21)Bacchus Wrote: Scouts can pillage, right?

Yes and they can steal settlers or workers too. They can also attack. Although they will lose heavily against a healthy unit they can inflict some serious damage to an already wounded one.

IMO Sullla also miscalculates the fight a bit. While true that during the first round his warrior will remain victorious it is still a fact that 2 attacks will cost him more health than any of the single archduke warriors swill suffer. And that is true for all following rounds too. The attacker gets more XP and reaches the promotion earlier than the defender. Even if it ends with both sides losing 1 warrior Archduke would come out ahead as he gets his planned city-site.
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Im pondering if Sullla should have staked out his land with his first settler, and let ravenna be 3rd city.

Reason given was that it would take longer to found, later boost to some policy and more early culture from free monument. However, if he ends up in conflict or even just accrues bad blood vs Archduke over this settling conflict...it would have been better to to delay culture for forward settlement.

Civ 4 discouraged settling very pink dots somewhat due to distance upkeep, is there any reason not to pink-dot in cuv6? 

Assuming they can be defended as easily as sullla is saying.
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
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(March 8th, 2017, 04:02)Bacchus Wrote: No reading is even required at this stage. Say you assume that you are at parity, and it's early game, so you know that units are very, very thinly spread across cities. The way to deal with encroachment on your borders is still to symmetrically feint towards the opponents cities, effectively screaming "put your garrisons where they belong, you tool". In fact, even if you are behind on military, the best way to punish excessive early agrression may well be to outmaneuver the opponent and go threaten his cities. The point is, whatever Sullas precise strength, that single warrior is going to be a large proportion of it, and if it's not deployed to defense, it means Sullas cities are really vulnerable.

Is that even a thing you can do when cities can defend themselves quite well?
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(March 8th, 2017, 12:59)antisocialmunky Wrote:
(March 8th, 2017, 04:02)Bacchus Wrote: No reading is even required at this stage. Say you assume that you are at parity, and it's early game, so you know that units are very, very thinly spread across cities. The way to deal with encroachment on your borders is still to symmetrically feint towards the opponents cities, effectively screaming "put your garrisons where they belong, you tool". In fact, even if you are behind on military, the best way to punish excessive early agrression may well be to outmaneuver the opponent and go threaten his cities. The point is, whatever Sullas precise strength, that single warrior is going to be a large proportion of it, and if it's not deployed to defense, it means Sullas cities are really vulnerable.

Is that even a thing you can do when cities can defend themselves quite well?

In Civ6 cities can't defend themselves as long as they have no walls (or it is very late in game) built.
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(March 8th, 2017, 12:59)antisocialmunky Wrote: Is that even a thing you can do when cities can defend themselves quite well?


Civ6 is weird with regard to city strength. An ungarrisoned city centre has strength equal to the strength of your strongest melee unit -10, and no bombard ability. Palace adds +3 strength, District add strength, walls add lots of strength and bombard. City centres do get 200 HP instead of 100, but -10 is such a massive difference that it's not going to matter much when a parity-strength unit from the same era comes around. Specifically, at 10 difference, a warrior would deal 45 damage to the city centre and take only 20. The only real trick in threatening cities is placing them under siege, which kills their interturn healing. A warrior and a scout take out an ancient city without breaking a sweat, and you only need the scout for sieging purposes and maybe 1-2 hits. 

Then there's pillaging. Workers disappear once used, remember, so no-one is around to restore pillaged improvements. If the victim then builds an entire builder just for restoration, without many genuine improvements to make, it's a huge cost in forgone hammers.
DL: PB12 | Playing: PB13
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(March 8th, 2017, 12:36)Molach Wrote: Im pondering if Sullla should have staked out his land with his first settler, and let ravenna be 3rd city.

Reason given was that it would take longer to found, later boost to some policy and more early culture from free monument. However, if he ends up in conflict or even just accrues bad blood vs Archduke over this settling conflict...it would have been better to to delay culture for forward settlement.

Civ 4 discouraged settling very pink dots somewhat due to distance upkeep, is there any reason not to pink-dot in cuv6? 

Assuming they can be defended as easily as sullla is saying.

On pink dots in principle, I would be worried about not being able to zone-defend them with my very small set of early-game units. In this specific case, given that only one real approach to your core by land exists, I think advance settlement would be quite powerful, and in fact Archduke may well demonstrate just how powerful, if he readjusts his plans slightly.

EDIT: Yeah, looking at the map again, in Archduke's shoes I would definitely settle to the west of "Sulla's" copper, and then back-fill in Ravenna's location. Hill copper is a nice first tile to be working, and tactically that position is really sexy.
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You lost me there Bacchus. Which coppper is Sullas?, west of the southern one is where Sulla plans to settle right? Must admit that the whole roads things made me loose the count on movement. Is it a tight race at all?

I cant see Archduke make it to the southern point in time and if he could can he hold such a pink dot, needing to backfill and build army at the same time?

Must admit that the northern version of choke/copper/middlewhatever seems a better city, from Sullas dotmap he will have to place a Bath on the floodplains or forego that district. How do districts/buildings work on terrain? Are they removed or nullified? I know that forrests and such go away but does the floodplain still count for faith thingy?
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He indicated in his dotmap that he intends to settle where his northern warrior is right now. I doubt he is too competitive to settle forward. He could have really disturbed Sullla's progress with 2 warriors and a scout, but he seems to just play along.
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