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[SPOILER] PB37: Mirror, mirror, on the wall, who's the most aggressive of them all?

Yeah, yeah, I forgot that people are scum and slow.

I grabbed Ventessel on Discord, he said he will play the turn within the hour.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I'm glad I happened to pick this thread by random, now I can deadlurk on what promises to be an interesting start!

I wonder if all positions got such a possible insane second city location? is that typical of mirrored starts?
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(May 15th, 2017, 12:39)Commodore Wrote:
(May 15th, 2017, 12:08)Krill Wrote: If Ventessel doesn't hurry up I might just have to start considering a PYFT war to make him play.

Is there any point in the whole history of RB where a PYFT war sped things up?

the original PYFT war in FFH XI eventually sped things up.

eliminated players cant slow the game down.  wink
fnord
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(May 15th, 2017, 21:39)Nekira Sudacne Wrote: I'm glad I happened to pick this thread by random, now I can dedlurk on what promises to be an interesting start!

I wonder if all positions got such a possible insane second city location? is that typical of mirrored starts?

Welcome smile I don't know if everyone did, but I think that if everyone has such a great second city location then the map is reinforcing a lack of choice, as it is too good a city location to just give up to an opponent (strat resources not withstanding). And I don't think 4 six yield tiles and double metal happy in a single location can ever be considered typical...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(May 16th, 2017, 08:22)Thoth Wrote:
(May 15th, 2017, 12:39)Commodore Wrote:
(May 15th, 2017, 12:08)Krill Wrote: If Ventessel doesn't hurry up I might just have to start considering a PYFT war to make him play.

Is there any point in the whole history of RB where a PYFT war sped things up?

the original PYFT war in FFH XI eventually sped things up.

eliminated players cant slow the game down.  wink

Dead Ventessel is all the breathing space I'm going to need. CHM/AGG is slow, but once I get up and running I can ignore Calendar and Monarchy, early HE would then cover the production issues and everything else is just about filling in space and growing pop. So once I reach the point where killing Ventessel is possible I need to fucking do it.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Scout survived at 0.4 health. I've let it heal, if in a few turns a barb doesn't turn up from the NW I'm going to move it to the plains hill over there and see what's what. Worker finishes eot, Mining end of next turn. Still only one city at size 2, I believe that there should be something like 3 pop growths next turn, the EXP players.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Early barb battles are always such a nail biter for me. Even at good odds sometimes the RNG just hates you.
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Meh, scouting is important but scouts just die to quickly to be useful.

I want Commodore to sub for Ventessel!
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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You never know. I had one go round the whole donut without dying once XD
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Deep scouting is interesting on this map though, now that you say that. If the players start contesting the choke point areas it should be possible to move the scout between players without putting them at too much risk of barbs...hmm. And a 15 hammer scout is definitely a cheaper way to open up all the known tech bonuses, given that other requirements would be a scouting galley, and any galley I build is going to be used ideally just for islands.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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