Kaiser, the turn order looks good to me. There will be occasional instances where my Friday night window will slip into Saturday morning due to travel. I'll be able to provide advance notice when that will happen (June 9th being the first instance ) Congratulations on your recent wedding!
Regarding vegetation and resource settings, I'm used to standard on both so can't really comment on wet or abundant resources.
For city ceding it was only an inquiry to get the discussion held before the game, not during.
However, it appears that cities lose their occupied status once peace is signed, whether or not the city was ceded in the deal, so this may be moot. This thread at CivFanatics seems to confirm that and seems to indicate that the cede/not ceded impacts the AI diplomatic actions more than anything else. I put this here as the PBEM 2 folks seem to think there's actually an in-game effect in MP when, in fact, there may not be.
A rule about city ceding is ineffective, in my opinion. What would be the only possible rule: "If you take peace, you have to cede the cities captured from you". So, if you don't want to cede the big, 3 district cities, you just wouldn't take peace and that's it. If you'd be willing to cede that city for peace, you'd do it anyway, regardless of the rule. So, apart from very fringe cases (and perhaps the psychological effects), having a rule would be the same as not having one, in which case, better not to have one.
Any other formulation of the rule would probably be too obstrusive and would detract from the enjoyment of the game, while likely opening avenues for abuse.
That's my take about the issue, after a brief consideration.
And if what suboptimal says is really true, it's moot, anyway.
Got the computer booted but wound up losing everything on the hard drive. For some reason the update decided to install itself then promptly overwrite the boot sector with data that said "there's no windows here". That made recovery tools useless. Back up and running (almost), fortunately most of my data was "out there" on the cloud. Hopefully I see some performance improvements with what is essentially a clean installation.
Good to hear that you managed to solve the issue, I am still running on Win7 so hopefully will not encounter that problem.
In regard to vegetation level, I am fine with a "wet" setting as it will change things up. As has been said, it will probably end up slowing the early aggression due to the increased traveling time and difficulty to scout, however it will also give interesting choices in regard to chopping and technology and would present a significant difference to the PBEM2 map.
The "New" world age tones Germany a bit down, as others should be able to land a good ID as well and production is more abundant on the map. From my side I am indifferent, as I believe an "Old" flat map gives different choices to be made as well.
I am fine without a rule to ceding, especially considering that information regarding the MP games. I will test that and confirm here if it is like this in my game.
Well, that means are 2-2 on Wet, looks like you will have to cast the deciding vote, Suboptimal!
I think Wet takes away far more choices then gives, it also has a tendency for making OLORAM a one right choice, and the slow movement is so depressing.
I have never played a wet map, but I thought it meant a bit more forests/jungles, not significantly more. If it's indeed jungle/forest all over the place, I guess I prefer a normal map too, in that aspect (while keeping my other votes).