Turn 43
A Turn Report With More Screenshots Than Ever Before!
Open the save and this happens:
Now, I assume you’re looking at Bronze Working and going “where is the iron, Suboptimal”? I’ll get to that in a moment. Remember several turns ago I said that Ichabod’s military power jumped by quite a bit? Well, I call your attention to the lower right. Ichabod has declared war on Kaiser!
Of course, you’re a gen-lurker, so you already knew that. But I have to stay a little motivated in my reporting by pretending that you occasionally ignore those other threads to get your news here first!
I can’t see what’s going on in the southwest because I haven’t defogged that area and have no units around. I do see that Ichabod has finished Early Empire. Ichabod has a 201 military power vs. Kaiser’s….58.
Holy crap, Japan is toast! In looking at the tech tree I’m on par with everyone’s advancement, with Rowain bringing up the rear. That means two things. First, Ichabod’s attack is going to be multiple archers and a few warriors, with maybe a spearman or perhaps a chariot or two tossed in. Second, Rowain won’t yet know where iron is. Speaking of which…
Is it near Tomatin? Nope. The Deserts of Glenfarclas? Nope. Oooh, look, there’s one! Three tiles northwest of Kikyo! And another one four tiles east!
And that’s it, at least as far as I’ve uncovered.
Now, what to do about it? Option 1: Ignore Iron, forget horses and go for a swarm of obsolete units.
Option 2: Well, looky here on Settlervision:
It’s a bit of a crap location, what with desert and all. However, if I settle on that hill SW of the oasis I have fresh water, 6 food to work, possibly a 2F/2P tile for a city center (LURKERS: will that be the case or no? If it were grasslands it would be) and iron in my second ring. There’s also a 1P/3G silver in the 2nd ring, so there’s some good gold there. An alternative is to go to the plains tile NW of the iron. That puts it, the silver and the two flood plains in the first ring. That's a better placement, I think. Kaiser is going to be too preoccupied holding on for dear life to mount a challenge. Settler #2 has a destination.
I’m going to bring down two warriors to join the one that’s down here. I’m also going to bring two slingers (the one that will be built at Glenfarclas and the one that will be completed in Tomatin this turn). The plan will be to settle Dalwhinnie, upgrade the slingers and go after Kikyo, unless Ichabod beats me there. Unless he does something to get his military up fast he might not be able to counter.
Speaking of settlers, let’s see if the cost was updated per Woden’s theory that finishing a tech would update the costs to the new patch:
Yup, it did. We seem to be good to go on that score. OK, enough blabbing and picture taking. Time to do stuff. First, at Tomatin:
Scout, it’s what’s for target practice. Slinger fires, scout dies no promotion. Next, time for some resource management. Tomatin’s build changes to the slinger, builder chops forest. Slinger completes, settler will complete in 6 turns (end of Turn 49). Transit time to Dalwhinnie is….5 turns walking, 1 turn settling. Found on Turn 56. Chopping the forest happened to speed that up a turn. I’ve got 62 gold so it’s time to get the Holy Site placed. Nope, the tile now costs 65 gold.
Newly built slinger starts the trek to Dalwhinnie. Promoted warrior in Tomatin will heal and serve as escort. Redlined warrior to the east moves to the riverside hill to see what’s going on…Rowain is maintaining guard between Tomatin and Baltimore, but on his side of the river.
Elsewhere, the warrior by Glenfarclas goes southeast. I want to get the lay of the land southeast of Dalwhinnie in order to see what else is around. Another horse, perhaps (besides the one too far to the southwest)? We shall see. Fortunately Ichabod doesn’t see my warrior turn southeast. He also doesn’t know he’s going straight for a barbarian camp.
Over at Stockholm, that builder is still standing guard on the stone. I wonder if it’s algorithm is stuck because the builder wants to quarry but Stockholm hasn’t researched mining? No matter, enough is enough, I now have a use for that builder.
I'll run that worker over to Glenfarclas, even if I have to go the long way. From there it'll head down to Dalwhinnie and mine the iron. The worker by Tomatin will go down to Glenfarclas and chop the forest directly east of it - I'll put the chop into what will then be an archer. That will also clear the tile for a future campus (+2 adjacency). If you’re wondering why I didn’t do that, oh, ten turns ago, it’s because I was holding out hope that the RNG would do me a favor and put down a quarry for the pillage, culture and envoy in Kumasi. I don’t lose any envoys and now have a good use for the builder, so as long as it and the scout get out in one piece I think it’s a win for me. I'll also pick up the envoy when I get te Holy Site completed and the inspiration for State Workforce.
Want to see something patch-related and completely bonkers?
If the scout’s power were actually that high I’d start killing everything in sight! It also seems to imply that while the difference in unit strength is the supposed calculation for combat you can get the strength high enough to mess things up. Suffice it to say, though, the attack wasn't ineffective and the builder is mine, provided I keep it safe.
In other international news I decide to offer Rowain peace to see if he accepts. Hopefully his game doesn’t CTD as he described in the organizing thread.
One last choice to make before hitting next turn: my next tech. I choose Archery. I’ll follow that up with half of Masonry, half of Wheel and then complete Writing. Civics-wise the inspiration for Early Empire will arrive in two turns when Tomatin grows to size 5. That should cut down the time significantly.