December 21st, 2017, 10:26
Posts: 1,027
Threads: 14
Joined: Sep 2009
Probably out of scope for this game, but worth considering.
How hard would it be to change when resource availability is evaluated?
Split it into 2 parts. Resource connection is evaluated as normal. But only check for disconnects at the very beginning of the turn.
The flavor is "you still had some uranium/horses/whatever in the warehouse, enough to get through the turn roll."
Then anyone can hook a resource and get a single turn out of it. If you want to deny, you have to keep the workers away.
December 21st, 2017, 10:39
Posts: 8,577
Threads: 92
Joined: Oct 2017
Im in favor of having more diplo... but i know im in the minority.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
December 21st, 2017, 12:25
Posts: 2,273
Threads: 16
Joined: May 2005
(December 21st, 2017, 03:54)Fintourist Wrote: Looking at the first post, there are couple of things that probably should be decided / dtay / Mardoc should decide on our behalf:
Map trading. I did like in PB18 that it was off à Exploring phase lasted longer. I don’t know how others felt.
We could just move enabling map trading back to Paper, vanilla-BtS-style.
Any word on getting rid of global warming?
December 21st, 2017, 13:28
Posts: 8,784
Threads: 40
Joined: Aug 2012
Re: global warming - this thread explains how to turn it off in the xml. https://forums.civfanatics.com/threads/e...ng.620288/
I don't know if that applies to pitboss, but it's worth a try...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 21st, 2017, 18:44
Posts: 1,441
Threads: 14
Joined: Sep 2009
I'll add these though I think they are standard now:
--no unit gifting
--no unit naming for diplo purposes
--no city gifting or trading. In addition to this, recent games have had cities blocked from being available for trade, which also eliminates locational diplo for war alliance requests.
December 21st, 2017, 19:25
Posts: 17,804
Threads: 161
Joined: May 2011
December 23rd, 2017, 00:34
Posts: 51
Threads: 1
Joined: Aug 2017
Hi everyone,
I haven't really checked the forums for the last few days because a highly unexpected family emergency has come up, and it means I'm going to have to travel for the majority of January and February next year (taking care of young nephews and niece, hooray!). Unfortunately I'm going to have to drop out of this one, and I hope the map hasn't already been made. Particular apologies to Chumchu who I was going to play with as a teammate. Hopefully if there's a repeat of this game somewhere down the line I can play in that one instead.
December 23rd, 2017, 05:44
Posts: 1,176
Threads: 12
Joined: Apr 2016
Does anyone else want a dedlurker? Naufrager, Superdeth.? Otherwise I'll go general.
December 23rd, 2017, 07:25
Posts: 8,784
Threads: 40
Joined: Aug 2012
That means we're back to 25 players. Over to you krill...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 23rd, 2017, 09:28
Posts: 23,366
Threads: 132
Joined: Jun 2009
OK, fine, 25 it is.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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