Turn 95 Post Mortem
I signed up for this game for two reasons – to give MP gaming a try and to try to learn more about Civ 6 in order to improve my own play. I knew going in (back in June) that I had a lot to learn, particularly given my sloppy style of play in SP. I’m not going to rehash the game in its entirety, but will go through what I feel were some of my critical mistakes and what their causes might have been. I’ll finish off with some questions for the lurkers, as a matter of improvement. I also hope that my reporting was up to RB standards (please let me know either way).
The Game: I am a little disappointed in myself with this game. Going in I didn’t expect victory to be an option – my goal was to play well and maybe put myself in position to make a run at a victory. I daresay that I didn’t meet the “play well” objective. My military misadventures in the Turn 60-62 really did me in, though the way Ichabod rapidly built his military up in the Turn 60-70 window, along with his strong and rates, it was apparent that keeping up with him long term was not going to happen. I just didn’t have the production for it, even if I had to resort to spamming ancient era units.
Religion: Yup, massive screw up on my part. Had a plan, tried to be too cute/perfect/exacting about it and then never looked at it again. My main problem here was getting too tied up in the adjacency bonuses with the pantheon selection, the nearby city-states and the placement of the district. I needed to realize earlier that the main benefits would accrue from the beliefs and the buildings and that the adjacency bonuses are just “starters” to get things off the ground.
Wasted Military: I was in reasonable position to defend what I had in the south, then wiped out half my military in a bad operation trying to take Kikyo. Again, a case of tunnel vision and inflexibility in planning, combined with a lack of appreciation for how precious production was in this game given its limited availability. Speaking of which…
City Placement: This is one thing I really struggled with. I’d like to think I have some sense on picking out reasonable city locations but I found it particularly difficult to figure out what to do. Rowain did a good job of intimidation to keep me away from settling by Tsingy earlier, which also kept me locked out of horses. Glenfarclas was settled as a “get a 2nd city now!” settlement but was the crap de la crap for production – 9 available unimproved in the first two rings, two of which got chopped out. Dalwhinnie was a (desperate) strategic resource grab, nothing more, nothing less. In the time since this game started I’ve spent quite a bit of time playing SP to better learn the game and perhaps the available land wasn’t as bad as I initially thought in this game, but that remains for the Lurkerati to decide.
Lack of Production: The flatness of the area combined with my lack of...advanced skills...made finding production and getting things done quite the challenge. At it’s peak I think empire-wide production topped out at 25 base per turn across four cities (10 in Tomatin, 7 in Glenkinchie, 4 in Glenfarclas and 5 in Dalwhinnie as of Turn 69). That’s not going to get anything done once the Classical Age rolls around.
Questions to the Lurkers (and my opponents, if you choose to comment when you get here)
With my current participation in PBEM 6 I’ll let you decide what, if anything, can be answered.
City Placement : Given the geography in my immediate area, where would have been good spots for cities #2 and #3, and why?
Strategic Resources: My military folly notwithstanding, was the settlement of Dalwhinnie to secure the iron a good move or a bad move? If it was a bad move how would you have compensated for the lack of both early strategic resources?
Lack of Production: What’s the best way to deal with a low-production situation?
Critical Error(s)?: Is there a critical mistake I made within the first 50 turns of the game that I haven’t shown any awareness of?
Despite my showing I did enjoy the playing in the game. Playing in an MP game has a much different (better) feel than SP. Taking the time to do the “deep dive” on things between turns has definitely improved my overall play. I also feel that I better understand the game as a whole, so mission accomplished there.
One last note – I’ll eventually be plowing through the lurker’s thread just to see what kind of derision awaits. If there’s anything that I’d want to respond to I’ll be doing so here in order to keep the lurker thread “on topic” to current events in the game. Speaking of which:
No, I did not. Initially I figured there might be enough time to take Zanzibar, more as a economic spoiler than as a survival move. As I noted in Turn 94’s report I should have stayed put and fought “the good fight”. I’ll accept the criticism but chalk it up to a combination of “what else can I try to do here as a spoiler?” and my tendency for poor decision making in this game. The chariots going north was a very longshot hail mary, not a “I give up, kill me” maneuver.
I think your words went that way →.
I signed up for this game for two reasons – to give MP gaming a try and to try to learn more about Civ 6 in order to improve my own play. I knew going in (back in June) that I had a lot to learn, particularly given my sloppy style of play in SP. I’m not going to rehash the game in its entirety, but will go through what I feel were some of my critical mistakes and what their causes might have been. I’ll finish off with some questions for the lurkers, as a matter of improvement. I also hope that my reporting was up to RB standards (please let me know either way).
The Game: I am a little disappointed in myself with this game. Going in I didn’t expect victory to be an option – my goal was to play well and maybe put myself in position to make a run at a victory. I daresay that I didn’t meet the “play well” objective. My military misadventures in the Turn 60-62 really did me in, though the way Ichabod rapidly built his military up in the Turn 60-70 window, along with his strong and rates, it was apparent that keeping up with him long term was not going to happen. I just didn’t have the production for it, even if I had to resort to spamming ancient era units.
Religion: Yup, massive screw up on my part. Had a plan, tried to be too cute/perfect/exacting about it and then never looked at it again. My main problem here was getting too tied up in the adjacency bonuses with the pantheon selection, the nearby city-states and the placement of the district. I needed to realize earlier that the main benefits would accrue from the beliefs and the buildings and that the adjacency bonuses are just “starters” to get things off the ground.
Wasted Military: I was in reasonable position to defend what I had in the south, then wiped out half my military in a bad operation trying to take Kikyo. Again, a case of tunnel vision and inflexibility in planning, combined with a lack of appreciation for how precious production was in this game given its limited availability. Speaking of which…
City Placement: This is one thing I really struggled with. I’d like to think I have some sense on picking out reasonable city locations but I found it particularly difficult to figure out what to do. Rowain did a good job of intimidation to keep me away from settling by Tsingy earlier, which also kept me locked out of horses. Glenfarclas was settled as a “get a 2nd city now!” settlement but was the crap de la crap for production – 9 available unimproved in the first two rings, two of which got chopped out. Dalwhinnie was a (desperate) strategic resource grab, nothing more, nothing less. In the time since this game started I’ve spent quite a bit of time playing SP to better learn the game and perhaps the available land wasn’t as bad as I initially thought in this game, but that remains for the Lurkerati to decide.
Lack of Production: The flatness of the area combined with my lack of...advanced skills...made finding production and getting things done quite the challenge. At it’s peak I think empire-wide production topped out at 25 base per turn across four cities (10 in Tomatin, 7 in Glenkinchie, 4 in Glenfarclas and 5 in Dalwhinnie as of Turn 69). That’s not going to get anything done once the Classical Age rolls around.
Questions to the Lurkers (and my opponents, if you choose to comment when you get here)
With my current participation in PBEM 6 I’ll let you decide what, if anything, can be answered.
City Placement : Given the geography in my immediate area, where would have been good spots for cities #2 and #3, and why?
Strategic Resources: My military folly notwithstanding, was the settlement of Dalwhinnie to secure the iron a good move or a bad move? If it was a bad move how would you have compensated for the lack of both early strategic resources?
Lack of Production: What’s the best way to deal with a low-production situation?
Critical Error(s)?: Is there a critical mistake I made within the first 50 turns of the game that I haven’t shown any awareness of?
Despite my showing I did enjoy the playing in the game. Playing in an MP game has a much different (better) feel than SP. Taking the time to do the “deep dive” on things between turns has definitely improved my overall play. I also feel that I better understand the game as a whole, so mission accomplished there.
One last note – I’ll eventually be plowing through the lurker’s thread just to see what kind of derision awaits. If there’s anything that I’d want to respond to I’ll be doing so here in order to keep the lurker thread “on topic” to current events in the game. Speaking of which:
(December 18th, 2017, 07:48)Sullla Wrote: Seriously suboptimal, what was that?! Running four chariots off into the desert while making no attempt to defend the capital - did you kill any of Rowain's units at all? I'm at a loss for words.
No, I did not. Initially I figured there might be enough time to take Zanzibar, more as a economic spoiler than as a survival move. As I noted in Turn 94’s report I should have stayed put and fought “the good fight”. I’ll accept the criticism but chalk it up to a combination of “what else can I try to do here as a spoiler?” and my tendency for poor decision making in this game. The chariots going north was a very longshot hail mary, not a “I give up, kill me” maneuver.
I think your words went that way →.