Turn 71:
I am glad that Rome has finally managed to clear the bulk of those barbarians in the east. Likewise, I am glad that Archduke retreated his troops a little. He must be wondering whether I am poised to attack. Well, no way, it would succeed with his military strength increasing bit by bit.
I forgot t check, but I guess England/Nubia have taken a city state. City states in Civ 6 continue to be mere fodder for the main nations. Something ought to be dine to increase their value to players and AI alike.
Quanzhou has finally finished its shrine and starts a builder at 90 hammers Well, China certainly has produced a lot of builders so far. This builder will be worth 7 charges, good value for hammers I'd think.
Engineering is nearing the 40% threshold and I switch to yet another important technology, iron working.
First action of the turn, the chop of the forest into a chariot/entertainment complex. The chop is worth 61 hammers, which will result in 91 hammers due to Maneuver. That more than sufficient to finish the district next turn. Of course, this will diminish my income another 1gpt. Time for more cities to convert to Marco Polo.
Good thing, Beijing added the sheep hill to its territory and we can work this tile instead of the 2f1h hill.
So, what is going to happen there for the next few turns. I adjusted my plans yet again. In order to ensure that Colosseum is done on T75, the builders will charge the wonder from next turn onward as indicated. This also means that the builder that chopped the forest this turn won't have the time to mine the hill. Instead the builder will use 2/3 charges for the Colosseum to finish on T75 and then move south to build a pasture on those sheep.
Meanwhile, the builder from Hangzhou will move west to a. mine the iron hill (and get the Eureka for iron working) b. mine the current hill c. move all the way west to improve the fish for the Eureka for celestial navigation.
Why mine the iron hill? Well, currently it will only be a 3h1s tile but just wait for Petra. With Petra, the tile will be a potential 2f4h2g1s tile, quite amazing. With mathematics, iron working within reach, China should push for more builders after its round of settlers.
The builder that will ultimately build Jebel Barkal will have 7 charges and can easily harvest the copper before charging the wonder itself.
In the picture below, I also indicated some tiles for Limes/wall chops. Those tiles should all be within my territory soon.
Now for the 'hotspots' with our foes. First off, I am not sure whether I could see that but England has most likely not agreed to a DoF. In any case, I decide to not move the apostle into any danger zone and instead wait for next turn to be covered by the warrior. From there, the unit could move north towards Lisbon and Firenze. By the way, trying to select a new belief is not possible where the apostle stands right now as the requirement is to be in 'friendly' territory. One would have thought that the territory of an ally is considered 'friendly' territory. Firaxis, c'mon
In the southwest, as mentioned, Germany decided to move to a more defensive position. Perfect, that's exactly what my show of muscle wanted to achieve. Nothing more nothing less. I position my troops in such a way as to block the two potential problematic spots that Germany must not settle. In order to be prepared for a counter by Germany, more troops will be brought in here. While my slinger continues to move toward Beijing for an upgrade, the first chariot is moving south. Hangzhou is producing two additional chariots and that should be hopefully sufficient for now. Actually thinking about it, we could offer a DoF.
@Sulla, do you agree you should offer a DoF to Germany as it would get us in the driver seat in 30 turns and gives me the time to peacefully settle the spots I wanted to settle.
I am glad that Rome has finally managed to clear the bulk of those barbarians in the east. Likewise, I am glad that Archduke retreated his troops a little. He must be wondering whether I am poised to attack. Well, no way, it would succeed with his military strength increasing bit by bit.
I forgot t check, but I guess England/Nubia have taken a city state. City states in Civ 6 continue to be mere fodder for the main nations. Something ought to be dine to increase their value to players and AI alike.
Quanzhou has finally finished its shrine and starts a builder at 90 hammers Well, China certainly has produced a lot of builders so far. This builder will be worth 7 charges, good value for hammers I'd think.
Engineering is nearing the 40% threshold and I switch to yet another important technology, iron working.
First action of the turn, the chop of the forest into a chariot/entertainment complex. The chop is worth 61 hammers, which will result in 91 hammers due to Maneuver. That more than sufficient to finish the district next turn. Of course, this will diminish my income another 1gpt. Time for more cities to convert to Marco Polo.
Good thing, Beijing added the sheep hill to its territory and we can work this tile instead of the 2f1h hill.
So, what is going to happen there for the next few turns. I adjusted my plans yet again. In order to ensure that Colosseum is done on T75, the builders will charge the wonder from next turn onward as indicated. This also means that the builder that chopped the forest this turn won't have the time to mine the hill. Instead the builder will use 2/3 charges for the Colosseum to finish on T75 and then move south to build a pasture on those sheep.
Meanwhile, the builder from Hangzhou will move west to a. mine the iron hill (and get the Eureka for iron working) b. mine the current hill c. move all the way west to improve the fish for the Eureka for celestial navigation.
Why mine the iron hill? Well, currently it will only be a 3h1s tile but just wait for Petra. With Petra, the tile will be a potential 2f4h2g1s tile, quite amazing. With mathematics, iron working within reach, China should push for more builders after its round of settlers.
The builder that will ultimately build Jebel Barkal will have 7 charges and can easily harvest the copper before charging the wonder itself.
In the picture below, I also indicated some tiles for Limes/wall chops. Those tiles should all be within my territory soon.
Now for the 'hotspots' with our foes. First off, I am not sure whether I could see that but England has most likely not agreed to a DoF. In any case, I decide to not move the apostle into any danger zone and instead wait for next turn to be covered by the warrior. From there, the unit could move north towards Lisbon and Firenze. By the way, trying to select a new belief is not possible where the apostle stands right now as the requirement is to be in 'friendly' territory. One would have thought that the territory of an ally is considered 'friendly' territory. Firaxis, c'mon
In the southwest, as mentioned, Germany decided to move to a more defensive position. Perfect, that's exactly what my show of muscle wanted to achieve. Nothing more nothing less. I position my troops in such a way as to block the two potential problematic spots that Germany must not settle. In order to be prepared for a counter by Germany, more troops will be brought in here. While my slinger continues to move toward Beijing for an upgrade, the first chariot is moving south. Hangzhou is producing two additional chariots and that should be hopefully sufficient for now. Actually thinking about it, we could offer a DoF.
@Sulla, do you agree you should offer a DoF to Germany as it would get us in the driver seat in 30 turns and gives me the time to peacefully settle the spots I wanted to settle.