February 24th, 2018, 09:19
Posts: 23,585
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I was really looking forward to getting home and playing Turn 114, and doing an interim report before I played the major Turn 115 later, and look what Pin has done to me! He does a PYFT for this.
On a slightly more serious note, Pin has been eating Japper it giant chunks. I think we're already starting to see a stratification of player skill levels: Jester and Japper and Alhambram have played Civ 6 before, neither me nor PIn have any experience with the game at SP, and right now it's just Alhambram that's still in contention with the two newbies. And it seems to be about an understanding of what warfare is viable, how to defend etc, that is dumping players on their arses. I am about to hit a real economic spike in output, so I wonder what Alhambram is planning to do to deal with Japper being eaten and me sitting on the sidelines.
Hopefully he goes and finishes Japper off and then crashes in Pin. I need about 20 turns to get the cities down east of Valetta (12 turns to finish, 5-8 to move and settle).
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 24th, 2018, 11:15
Posts: 3,978
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Joined: Feb 2010
Man readin all this reports(mostly Sullas, singaboy ,pin and yours) I am realy sorry I cant play civ6 becasue i dont have th PC for that.Whcih are the minimum requriments so i can play?
February 24th, 2018, 12:46
Posts: 23,585
Threads: 134
Joined: Jun 2009
No plan survives contact with the enemy. This case, the enemy is the Civ 6 UI.
I will not be completing Exploration end of this turn. With a bit of fiddling, I found that I was at least 72 culture away from finishing it, and I don't think I generated enough overflow from Civil Service to cover that excess, even with Meritocracy.
So I've had to rethink a few things.
First of all, there was this:
Well...Japper, what the fucking fuck are you doing with 6 cities and 80 military score?! Pin is not going to be slowed down by this.
I have 2 turns until I swap civic cards again. I know I still want to use 2 envoys into Zanizibar, so Diplomatic League is a must. I need Professional Army, and I may as well keep Conscription because they fill red slots. That leaves one yellow, one wild card.
With Pin attacking Japper too fast (Hey, look what Alhambram is doing, staging to take as much as he can. Good for me and not so good for me), I need to either change strategy to eat Jester now (not happening, units are out of position, and I have too few), or to move up the colonization efforts. SS and MS are simply waiting for Colonization, so I can use it now and it will help them out a bit. I also need to plan to get out of Colonization quicker and get some real units built. So ditch the Campus in EF and go onto a settler. VV will overflow (without the multiplier ![cry cry](https://www.realmsbeyond.net/forums/images/smilies/cry.gif) ) next turn. And because I won't have Merchant Republic next turn, CS doesn't have a trder to build so also dumps production into a settler.
So Colonization is the yellow card. Then I have to weigh up the merits of Meritocracy (no pun intended). 28 culture, or 9 culture and 9 science? Not a hard decision to make. So that gives the final, 2 turn government of:
Along with this, I've sent a delegation to Jester. I couldn't sign an alliance this turn, so I'm hopeful that I can resend DoF next turn and get the alliance. That is one of the 4 inspirations I'm having difficulty with. Humanism, Mercantilism, Diplomatic Service, The Enlightenment. The following screenshot was taken from a reload, turns to completionare not accurate.
I'm not getting a Great Artist. Pindicator has gotten the first Great Merchant. I need to get an Alliance with Jester and I'm on track to get both the first Great Admiral and First Great Engineer. Both of which are pretty junk and I want to pass.
The Admiral is 17 turns away. I'll definitely get that unless Alhambram tries to steal it for his third great person, but he already has a prophet, Scientist and is trying ot take hte GG so I don't see why he would do it. I don't need a further great person to cheapen the civic I least want.
I will never get the Great Artist unless I buy it and I don't think I could save that amount of gold before I needed it. So Humanism has to be researched all the way, for a cool 540 culture, or 10 turn civic. Mercantilism needs a GM, which costs either 240 or 410 depending on if someone enters the Ren era before Pin completes Colaeus. At 240 points, I think I could just about force it to fit in. I figure that with 6 turns to finish Exploration and Guilds, then 10 turns for Humanism, Mercantilism would take a further 6 turns to get to the halfway point. 22 turns. Over that period, looking at rolling 30 points over, then putting a further 80 points from two markets and two CD, so I need to generate 130 points. I think I can use Limes, ancient walls and a nice chop to get about 180 production into projects in CS, plus general production. So I could force it. The trick is I need to get into LImes, but with Theology, I have the opportunity to do it quite easily. I also need to consider the use of Serfdom: It could line up much more nicely than expected, along with a potential use of Professional Army for a short period of time (3 wild cards slots will be tasty). I Need Mercantilism asap for Triangular trade and the extra faith. I need to be able to deal with Pin trying to flood me with missionaries, I need to be able to buy missionaries and I lack other methods of producing Faith.
Something else that has been bothering me is how to defend against Pin. If he attacks, he lacks his Continent bonus and DotF. But I lack units. I have 2 swords, a handful of heavy chariots and 4 archers/Xbows total. What is the path I need to take? I don't want to finish Stirrups but I can't get Muskets until I do. So I probably need to plough out a bunch more HC before Stirrups, another reason to move up the settler builds and then go into Maneuver again for a short period. I lack Agoge, so any swords built now are still 90 production, but I can build muskets for 160. And I can only build swords in VV. Still, it's more efficient than just building muskets, I lak the hammers and 180 production for 2 units plus gold that I don't want to spend on buying units is a more efficient.
Solution: Buy the iron tile at SS or at "City 10". Save the builder charge for the camp (which is not that important, settlers in all cities buys time before hitting the housing cap and I can micro housing improvements between cities) and use that to improve the second iron.
Next problem: What the fuck do I tech? Observation: Ancient walls are junk against later era units, so Castles for Medieval walls are relevant and Limes exists. Use Limes to chop out a discounted district from the ancient walls, then use another forest to complete most of the Medieval Walls. Need more builders though...
Bi Sheng should give me Printing eureka, which means I only need to complete 1 University. This would actually work out for me, as all my campuses are adjacent to mountains and so unlock Astronomy. But I'm waiting to see what GM replaces Colaeus. That will determine if I just suck up the culture loss on Mercantilism (as it is a 5-6 turn hit) and push hammers from CS into something else such as a builder and university, or sink the hammers into projects, EF has to build the university and all other cities struggle to complete builders and military.
More I look at it, I think I need to give up on all the GMs. One turn short of just being able to buy Colaeus, even though that was never part of the plan. I need to focus on builders and military after these settlers, not fanciful planning. Keep up culture, science, city numbers and military, and then eat Jester longer term for a final boost to put me over the rest, after he has built a couple more nice wonders.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 24th, 2018, 13:08
Posts: 23,585
Threads: 134
Joined: Jun 2009
As an addendum, I think I should apologize for some of the repetitiveness of these reports. They are not written for entertainment, or to justify my decisions. They are written for me to organise my own thoughts, to understand the options as I see them. I will endeavour to add what pictures I can, and I can take requests if posters have anything specific they wish to see.
At this point, I do not believe this game is over. I think Pin is winning, but he needs to take cities, hold them from Alhambram, integrate them and then push on. Alhambram has not spiked his power, as would be seen by a mass upgrade, so I really do think fighting is going to break out. And there are 6 more cities to fight over, I am looking at settling 5 of my own and potentially doing something with Valetta.
Are City States razeable?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 24th, 2018, 16:17
Posts: 23,585
Threads: 134
Joined: Jun 2009
(February 24th, 2018, 11:15)mackoti Wrote: Man readin all this reports(mostly Sullas, singaboy ,pin and yours) I am realy sorry I cant play civ6 becasue i dont have th PC for that.Whcih are the minimum requriments so i can play?
Sorry Mack, just saw this.
I play in strategic view, so the graphical requirements seem to be lower.
If you just want to play a pbem, one turn at a time, then minimum spec seems to work. If you have an integrated graphics card it needs to be relatively modern.
Quote:Minimum
OS: Windows 7 64bit / 8.1 64bit / 10 64bit
Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
Memory: 4 GB RAM
Hard drive: 12 GB or more
DVD-Rom: Required for disc-based installation
Video card: 1 GB DirectX 11 Video Card (AMD 5570 or Nvidia 450)
RECOMMENDED
OS: Windows 7 64bit / 8.1 64bit / 10 64bit
Processor: Fourth generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
Memory: 8 GB RAM
Hard drive: 12 GB or more
DVD-Rom: Required for disc-based installation
Video card: 2 GB DirectX 11 Video Card (AMD 7970 or Nvidia 770 or greater)
OTHER REQUIREMENTS
Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX.
The Intel HD 5500 (and earlier generations of this IGP) doesn't meet the minimum system requirements for Civilization
https://support.2k.com/hc/en-us/articles...quirements
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 24th, 2018, 17:23
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Joined: Aug 2009
As an unlucky owner of integrated Intel HD 5500, would you recommend I don't even bother trying until I upgrade? Or is that too mainly for SP play?
I had thought about picking up the game when it goes on sale. I'd only be interested in MP.
February 24th, 2018, 17:29
Posts: 23,585
Threads: 134
Joined: Jun 2009
I honestly don't know, but google brings up a reddit post of someone using under min spec graphics cards: https://www.reddit.com/r/civ/comments/5a...s_testing/
It looks like it'll be OK for PBEMs, because the issues with AI wouldn't occur. So long as the game starts, you use strategic view (which IMO is just fucking awesome), it'll work.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 24th, 2018, 17:35
Posts: 23,585
Threads: 134
Joined: Jun 2009
Major update tomorrow, but to tide people over:
Woo settlers. Fuck your army. And here is why this is so hilarious:
Two archer upgrades for the eureka to Metal Casting, for barb killing, and even mass upgraded Heavy Chariots don't stand before my power!
In other words, this game is fucked up. No one knows what's going to happen because none of hte players know what they are doing.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 24th, 2018, 17:36
Posts: 1,996
Threads: 4
Joined: Aug 2009
Cheers, thanks! I'll give it a shot in due time then.
And good job on the thread. Reading through people's thought process is always interesting, even if they write it for their own sake. Keep it up!
February 24th, 2018, 17:40
Posts: 23,585
Threads: 134
Joined: Jun 2009
Oh, and Pan Mei finally finished the Commercial District, so now I'm raking in the gold. Caravansaries next turn, bought market T117, and two more traders...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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