As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[SPOILER] Krill PBEM9 spoiler thread

Fairly certain it multiplies as I remember that working when I tried Rise & Fall out and coupled it with Magnus. It's easy enough to confirm so I'll get a test game together after work.
Suffer Game Sicko
Dodo Tier Player
Reply

(March 25th, 2018, 19:33)Krill Wrote: Hmmmm. You make a good point about GotH. The faith output is multiplied by chops, or is it just the base harvest yield that is second produced as faith?

Faith from GotH is based on the yield of the harvest and not impacted by any production card. Go check out my PBEM7 thread for an example.

(March 26th, 2018, 09:53)pindicator Wrote: Fairly certain it multiplies as I remember that working when I tried Rise & Fall out and coupled it with Magnus. It's easy enough to confirm so I'll get a test game together after work.

In Rise and Fall, Magnus gives +100% to the yield of a harvest before any production modifiers are added, so you would get the +100% faith with Magnus chops.
Reply

(March 25th, 2018, 19:33)Krill Wrote: If it's multiplied, then that seems massive especially if we can stay on top of discounted districts. We'll have to get things moving quickly as well, get this snowball rolling, so other than buying the missionary, what's the best plan? Quick conquest of a city state? Build some units, clear out the barb camp for the quest for Kandy, then try and take down Bandar ASAP?

Yes but I'd consider taking both Bandar and Kumasi, unless you want to become suzerain of Kumasi later on for the culture boost it gives. Kandy will get you good faith generation and maybe even a few relics if you can get to 3 envoys soon enough. Relics give 4 faith each so it may be worth holding back on exploration once you aren't going to get a natural wonder in time for Astrology boost.

Sidetracked there, but after laying down the holy sites I'd get a force of 3-4 warriors and 2-3 archers to take both city states, and then follow that up with a wave of Colonization - boosted settlers. That should get you a good core of 6-8 cities.
Suffer Game Sicko
Dodo Tier Player
Reply

(March 26th, 2018, 10:09)Woden Wrote:
(March 26th, 2018, 09:53)pindicator Wrote: Fairly certain it multiplies as I remember that working when I tried Rise & Fall out and coupled it with Magnus. It's easy enough to confirm so I'll get a test game together after work.

In Rise and Fall, Magnus gives +100% to the yield of a harvest before any production modifiers are added, so you would get the +100% faith with Magnus chops.

Thanks for the information Woden. The more I learn about Magnus the worse off an idea he seems.
Suffer Game Sicko
Dodo Tier Player
Reply

(March 26th, 2018, 10:09)Woden Wrote:
(March 25th, 2018, 19:33)Krill Wrote: Hmmmm. You make a good point about GotH. The faith output is multiplied by chops, or is it just the base harvest yield that is second produced as faith?

Faith from GotH is based on the yield of the harvest and not impacted by any production card. Go check out my PBEM7 thread for an example.

(March 26th, 2018, 09:53)pindicator Wrote: Fairly certain it multiplies as I remember that working when I tried Rise & Fall out and coupled it with Magnus. It's easy enough to confirm so I'll get a test game together after work.

In Rise and Fall, Magnus gives +100% to the yield of a harvest before any production modifiers are added, so you would get the +100% faith with Magnus chops.

This fellow claims that it is boosted by both Magnus and the cards. I haven't tested it myself, but I guess I ought to see if it's potentially something that they quietly changed for R&F.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
Reply

I did a test game tonight and it is only base amount, regardless of policy cards.
Suffer Game Sicko
Dodo Tier Player
Reply

Need to pick a pantheon in 4 turns.

Met Zanzibar, first contact for a further 4gpt from the free envoy, placed both HS. Now at 13gpt. Decided against rushing Craftsmanship to finish in 6 turns, will finish it with a pasture in 9 turns as the third improvement. Gives the capital 5 turns to put production into something, either none agoge units, a builder, 50% of a settler, 70% of a shrine, a monument or granary with a small delay to building units. I'm thinking the granary might make sense, the builder requires irrigation and Mining to improve city 2, Don't need the shrine (famous last words) or monument with limited science atm. Then plow out 3-4 slingers and warriors and go conquering. The granary allows the capital to grow to size 7 without hitting a food cap, however only have amenities to size 4...and a builder could always farm the second rice for +1 housing in the capital, then Mine the gems and plantation the sugar when possible for a better, more balanced approach. So maybe a second builder is not a bad idea, then 14 turns of building an army, then kill everything.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Has to be said though, Divine Spark would probably put me in a good position to get choice of religions, and also claim Hypatia (Campus in second city adjacent to the peaks as you suggested Pin, for the quick science boost) and the first Greater Writer (cheaper theater districts that don't have the Acropolis drawback of needing hills).
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

What's the conversion rate through Jesuit Education, 3 faith per production? So GotH basically becomes a production modifier that allows local production to be moved through out the empire, on top of natural faith production. I'm not seeing lots of forests in the first 4 cities though, so GotH really does become something that needs to be tailored into city locations.

God of the Forge could be another option? 75% production from the capital with Agoge, I could just go straight military after the HS is finished and likely have something in the region of 5 warriors and 5 slingers with the gold to upgrade all of them. Would it be possible to just bum rush someone in that scenario? More likely just eat Bandar and Kumasi, and I don't think that needs GotF, does it?

We all know that the way to a good military is to build old units and upgrade, and GotF plus discounted districts means there should be production to ensure that happens...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Other point: I need to prep for double settlers with Colonialism. I'll need 2 mines at city 2 (18 production per turn after modifiers at size 4). If I'm to save a charge for the sugar that means 7 charges needed so I need to figure out what to cut out. It'll come down to how fast the capital grows into the housing and amenity cap and how I build that Campus at second city (for a potential third builder). But given that identifies a need to tech Irrigation, Writing (not yet got the eureka for that), and Mining and I'm already teching AH with a need to tech Archery for upgrades, I'm struggling to see how to fit all that in. Especially due to delaying BW and an Encampment, but I could always just buy the second and third ring tile at the capital to grab the second horses and then that problem can be ignored (potential use of double Commercial CS gold). And the earlier I get the Campus down the easier grabbing that tech will be.

Thoughts: Grab AH>Pottery (1 turn from completion)>half complete Writing. Send the scout to the SE of Kumasi ASAP to search for Emperor K. Then go Mining>half complete Archery, and the capital can build a slinger under Agoge to kill a barb at the encampment to get the quest envoy for Kandy. Delay Irrigation as Gems gives the amenity needed.

Culture goes Foreign Trade, interrupt to complete Craftsmanship one inspiration completed, then finish Foreign Trade, takes 10 turns total. Then head towards Early Empire. By the time that completes (Inspiration due within next 8 turns anyway) should be ready to push out two settlers and all the military will be built. If need be, delay and push culture into State Workforce, or consider the delay for Mysticism and the envoy for Kandy to push out more culture.

City 2 builds the HS, grows in 5 turns to size 2 then picks up the gems and the plains hill forest to complete the HS in a further 2 turns after growth, 7 turns total, eot29. Options then are to finish Builder, or produce warriors or slingers under Agoge. Former is good if I have opportunity to grab Irrigation quickly, former is better if it brings forward the two settler builds with Colonialism.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply



Forum Jump: