Posts: 1,996
Threads: 4
Joined: Aug 2009
Somebody has 55k power this turn (last turn highest was 46k). That's big enough of a spike and number to suggest somebody is doing something aggressive. I can't see it being any of my neighbours though. Currently getting my granaries, so as long as I'm not attacked within the next 5 turns I'll be able to whip out an army in no time. I have other plans though.
GPP: Prophet (shrine) --> Scientist (academy in Kaputt) --> Any type (golden age)
Works out particularly well because the Oracle gives prophet points which will accumulate while I'm constructing the GL+NE. To avoid pollution I can run 2 extra prophets with the madrassa and spawn him before GL completion. Even the 1 hammer from running prophet specs is useful for wonder production. Leitmotif has double seafood and can borrow corn so it will grow quickly. Once grown it can work 2x seafood+copper+gems+grass mine+2x prophet (removing corn and temporarily starving on granary surplus)
With GL+ running regular scientists I'm almost certain to get a scientist next and with GL+NE+4 specialist slots the 3rd GP will also be very fast for golden age. Alternatively I can do golden age with 2nd and academy with 3rd if it fits better with a possible GM bulb plan. The madrassa is great value for this game. At least for the way I'm playing.
Tech: I'm planning writing (oracle-aesthetics) --> AH --> Mathematics --> Literature.
Then it gets more tricky, but Sailing --> Calendar looks solid. There's an island nearby that I want to settle for trade routes and I've already mentioned the abundance of luxuries and the importance of the MoM.