I plan to get 2 Lavras in my first 2 cities. So, if I have only 2 district techs, this means my first district of a different type will get a discount. I see two options here: either invest in Encampments or Campuses.
Encampments:
*I have two quests for a GG.
*A Classical/Medieval GG opens up a lot of possibilities, be it with horsemen, knights or XBows. I don't necessarily need to attack at Cossacks. Even if I lose the first GG, there's a chance the next one will also be a Classical one, if we go fast enough.
*I have Carthage in a very defensible position, with 2 envoys already. The suzerainity gives me TRs from Camps + the extra unit production on Camps.
Campuses:
*I have a lot of sources of culture already, if everything works according to the plan (choral music, pastures, great works). I need science to keep at the same pace. Science is needed to get Cossacks ASAP.
*I need 2 campuses for the Recorded History Inspiration. And if my culture rate keeps this high, I can't really delay this that much, if I want to really beeline Monarchy.
*First GS is Hypathia, which is pretty interesting. Likely to have a lot of competition for this one and losing it is way more damaging than losing a GG race.
My big advantage to try and get either the first GG or the first GSci is the discounted district + reaching PP and a wildcard slot way early than everyone else. I wouldn't be surprised if I beat people to PP + Myst/Mil. Trad. by something like 15 turns. That's 30 GPP from the needed 60, which is definetely a lot. Japan is the biggest competition for the first GG, as they have discounted Camps. GSci has a wider competition, most likely, and a worse outcome if we lose the prize (someone will get Divine Spark pantheon, for sure).
I think going for the first GG (or second, I'm not picky) -> backtracking to get 2 discounted Campuses before Recorded History might be best (low risk, with high reward). If I sandbag techs and avoid district techs, we can likely get everything discounted... It's all a matter of hitting the right timings, which is pretty nice. In this sense, having no workable World Editor to allow sandboxing makes this game better. Otherwise, this decisions would be way more black and white, and the gameplay would suffer.
Can anyone explain to me, or point me to a link, about how the next Great Person era is defined? I want to know what are the chances that the second GG is also Classical.
Encampments:
*I have two quests for a GG.
*A Classical/Medieval GG opens up a lot of possibilities, be it with horsemen, knights or XBows. I don't necessarily need to attack at Cossacks. Even if I lose the first GG, there's a chance the next one will also be a Classical one, if we go fast enough.
*I have Carthage in a very defensible position, with 2 envoys already. The suzerainity gives me TRs from Camps + the extra unit production on Camps.
Campuses:
*I have a lot of sources of culture already, if everything works according to the plan (choral music, pastures, great works). I need science to keep at the same pace. Science is needed to get Cossacks ASAP.
*I need 2 campuses for the Recorded History Inspiration. And if my culture rate keeps this high, I can't really delay this that much, if I want to really beeline Monarchy.
*First GS is Hypathia, which is pretty interesting. Likely to have a lot of competition for this one and losing it is way more damaging than losing a GG race.
My big advantage to try and get either the first GG or the first GSci is the discounted district + reaching PP and a wildcard slot way early than everyone else. I wouldn't be surprised if I beat people to PP + Myst/Mil. Trad. by something like 15 turns. That's 30 GPP from the needed 60, which is definetely a lot. Japan is the biggest competition for the first GG, as they have discounted Camps. GSci has a wider competition, most likely, and a worse outcome if we lose the prize (someone will get Divine Spark pantheon, for sure).
I think going for the first GG (or second, I'm not picky) -> backtracking to get 2 discounted Campuses before Recorded History might be best (low risk, with high reward). If I sandbag techs and avoid district techs, we can likely get everything discounted... It's all a matter of hitting the right timings, which is pretty nice. In this sense, having no workable World Editor to allow sandboxing makes this game better. Otherwise, this decisions would be way more black and white, and the gameplay would suffer.
Can anyone explain to me, or point me to a link, about how the next Great Person era is defined? I want to know what are the chances that the second GG is also Classical.