Singaboy, that looks like a great turn coming together. Two more Campus districts finishing, another trader completing, three more builders (hopefully) completing - great stuff. I'm glad that we could line up Naval Tradition to provide the second half of the double policy swap to make it happen. I really like the way things are shaping up at Seoul, that city should fall pretty easily to China's forces when we attack in a few turns. One other thing I'll suggest is that we should try to avoid standing next to Seoul's borders until the last minute if possible. TheArchduke is suzerain of Seoul and the city state will grant him vision. Better not to telegraph that we're about to attack until the right before it happens. Obviously there's only so much we can do here - we do need to get our units up next to his city - but where possible, let's try to stay out of his vision.
Cornflakes surviving another interturn is great news! One more to go buddy.
The bigger question is how to proceed forward in grand strategy terms for this game. It's clear that England/Nubia are very willing to sign a Declaration of Friendship with us, since they've asked us repeatedly for the deal. I think I have a decent sense of Chevalier and Woden's personalities, and they are probably looking at Germany's beaker rate right now and seeing them as enemy #1. Chevalier Mal Fet tends to obsess a little bit about the "empire" score in the world rankings, and the inflated numbers that Russia and Germany have (from their unique districts) make their team look scarier than they actually are. I think that we could definitely get a Declaration of Friendship with England/Nubia and then focus on Russia/Germany.
I'm just wondering - is that really in our best interests? It seems like the obvious play in a 3 way game, sign a deal with one team and then work together with them against the other team. You never want to be on the wrong end of the 2 vs 1 in a three player game. The biggest problem for us comes in the form of the Declaration of Friendship that we signed with Russia/Germany, which we signed on Turn 104 and therefore lasts until Turn 135. We can't do anything to them until that date, and that means that our excellent military will be sitting around doing nothing, costing us money but not producing advantages for us. Since we have the best military, we want to be using it somewhere to accrue advantages for our team, and I don't like the idea of locking ourselves into peace for the next 20 turns with both teams. I don't think it's going to take us that long to finish off Japper, somewhere between 5 and 10 turns in the worst case scenario. Then what? I'm not sure.
If we do want to sign a Declaration of Friendship with England/Nubia, we need to do it now. We've caught Russia/Germany in score and Rome's beaker rate is going to overtake Germany's beaker rate in the near future. I think our position is significantly better than Russia/Germany right now, with much more land to expand into, a bigger military, and more population/techs/civics. In fact, if you count Russian Lavras for 3 points instead of 6 points, and ditto for Germany's Hansas, their score drops down by 45 points. They are getting some serious score inflations from the 7 Lavras and 8 Hansas they completed. Anyway, my point is that we're going to look like the top dogs again pretty soon once we capture Seoul and the Kongo cities come out of the occupation penalty. We'll have to strike now if we want a deal with England/Nubia.
But again, I don't know that we do want a deal with them! I'm still finding the option of attacking and crippling them sometime in the Turn 125-130 range to be appealing. The key factor here is money; their team doesn't have much cash on hand right now, and I don't think England/Nubia can amass enough gold to upgrade their units and keep up with our modernizing. In other words, they might make it to field guns on the tech tree, but that might not be useful if they can't afford to upgrade their units. That said, this would be a hugely risky plan to adopt. All it would take is England/Nubia defending our attack, then Russia/Germany pushing in to attack us from the other side while our forces are committed, and that's probably the game right there. I'm also leery of the Great Generals and Great Admirals that England/Nubia have on hand. They've claimed every General and every Admiral in the game thus far, and attacking crossbows/field guns with the Great General bonus would be really painful.
Here's a really big picture question: how do we see this game ending? Obviously we're not going to race all the way to the end of the tech tree and some kind of formal victory condition. It's going to end when all of the teams concede to another team. How do we make that happen? This is as much breaking the will of the other teams to resist as it is actually taking over their cities. I keep thinking on this and coming to the conclusion that the easiest way to achieve this is to build an unstoppable navy and going on a razing spree. Raze the coastal cities of EVERYONE else in the game and they'll concede even if we can't reach their inland capitals. In this regard, naval warfare is very different from land warfare. On land, units are slowed by terrain and defenders can use forests, hills, etc. to make it tough to attack. We've seen over and over again how land warfare is slow and difficult to make progress. At sea though, there are no terrain obstacles and ships move very quickly, 4 or 5 or 6 tiles per turn. And if you can't stop an opponent's navy, there's almost nothing that you can do. Your coastal cities are going to be razed one after another while you sit there helplessly. Looking at PBEM4, as soon as one player had a decisively stronger navy than anyone else, the game was just over because oledavy was effectively invincible. This may not be an archipelago map, but I think it's similar enough to take note.
So I think the path to eventual victory is more likely than not to run through naval power. Obviously a ton hinges on whether or not we manage to build the Venetian Arsenal. If we can build that successfully, then I think the game opens up for us in a lot of interesting ways. We can use the VA to build a huge navy of frigates and look to hit Russia/Germany as soon as our Declaration of Friendship with them wears off on Turn 135. It would probably take that long to upgrade the frigates and move them over to their cities anyway. Note that this would not stop us from capturing/razing Nan Madol and Valetta on the way over to Russia/Germany either. Obviously we would need a Declaration of Friendship with England/Nubia to do this so that our own cities wouldn't be vulnerable. After teching to frigates, we aren't all that far away from Steel and battleships, which make frigates look tame. Seriously, battleships never really appeared in PBEM4 (outside of the Brazilian Minas Gereas in limited numbers) but they are INSANE. 70 ranged strength and 3 tiles range on the bombardment? You can blast apart units on the shore without them being able to fight back, and cities fall almost immediately. The only defense is another navy of equal strength, and with Venetian Arsenal, no one would ever be able to match our production. Of course, navies are balanced somewhat be not being able to heal outside your territory. If only someone had a certain Great Person with a healing factor that would let naval units heal anywhere on the map, hmmm....
This is getting pretty long-winded so let me summarize. I think our ideal play is to continue waiting for the moment while we keep building the Venetian Arsenal. If we can land it, then we sign the Declaration of Friendship with England/Nubia and go after Russia/Germany. In this case, we would put most of our gold towards frigate upgrades as opposed to cavalry upgrades; most of our fighting would be done at sea, not over the narrow chokepoint with Germany. If we don't land the Venetian Arsenal, then we focus on land power and go heavy on the cavalry upgrades and try to conquer more territory that way. We probably would not want to sign a Declaration of Friendship with England/Nubia in this scenario so that we have a better target for our Chinese cavalry.
That's what I'm thinking right now. How do you see things Singaboy?
Cornflakes surviving another interturn is great news! One more to go buddy.
The bigger question is how to proceed forward in grand strategy terms for this game. It's clear that England/Nubia are very willing to sign a Declaration of Friendship with us, since they've asked us repeatedly for the deal. I think I have a decent sense of Chevalier and Woden's personalities, and they are probably looking at Germany's beaker rate right now and seeing them as enemy #1. Chevalier Mal Fet tends to obsess a little bit about the "empire" score in the world rankings, and the inflated numbers that Russia and Germany have (from their unique districts) make their team look scarier than they actually are. I think that we could definitely get a Declaration of Friendship with England/Nubia and then focus on Russia/Germany.
I'm just wondering - is that really in our best interests? It seems like the obvious play in a 3 way game, sign a deal with one team and then work together with them against the other team. You never want to be on the wrong end of the 2 vs 1 in a three player game. The biggest problem for us comes in the form of the Declaration of Friendship that we signed with Russia/Germany, which we signed on Turn 104 and therefore lasts until Turn 135. We can't do anything to them until that date, and that means that our excellent military will be sitting around doing nothing, costing us money but not producing advantages for us. Since we have the best military, we want to be using it somewhere to accrue advantages for our team, and I don't like the idea of locking ourselves into peace for the next 20 turns with both teams. I don't think it's going to take us that long to finish off Japper, somewhere between 5 and 10 turns in the worst case scenario. Then what? I'm not sure.
If we do want to sign a Declaration of Friendship with England/Nubia, we need to do it now. We've caught Russia/Germany in score and Rome's beaker rate is going to overtake Germany's beaker rate in the near future. I think our position is significantly better than Russia/Germany right now, with much more land to expand into, a bigger military, and more population/techs/civics. In fact, if you count Russian Lavras for 3 points instead of 6 points, and ditto for Germany's Hansas, their score drops down by 45 points. They are getting some serious score inflations from the 7 Lavras and 8 Hansas they completed. Anyway, my point is that we're going to look like the top dogs again pretty soon once we capture Seoul and the Kongo cities come out of the occupation penalty. We'll have to strike now if we want a deal with England/Nubia.
But again, I don't know that we do want a deal with them! I'm still finding the option of attacking and crippling them sometime in the Turn 125-130 range to be appealing. The key factor here is money; their team doesn't have much cash on hand right now, and I don't think England/Nubia can amass enough gold to upgrade their units and keep up with our modernizing. In other words, they might make it to field guns on the tech tree, but that might not be useful if they can't afford to upgrade their units. That said, this would be a hugely risky plan to adopt. All it would take is England/Nubia defending our attack, then Russia/Germany pushing in to attack us from the other side while our forces are committed, and that's probably the game right there. I'm also leery of the Great Generals and Great Admirals that England/Nubia have on hand. They've claimed every General and every Admiral in the game thus far, and attacking crossbows/field guns with the Great General bonus would be really painful.
Here's a really big picture question: how do we see this game ending? Obviously we're not going to race all the way to the end of the tech tree and some kind of formal victory condition. It's going to end when all of the teams concede to another team. How do we make that happen? This is as much breaking the will of the other teams to resist as it is actually taking over their cities. I keep thinking on this and coming to the conclusion that the easiest way to achieve this is to build an unstoppable navy and going on a razing spree. Raze the coastal cities of EVERYONE else in the game and they'll concede even if we can't reach their inland capitals. In this regard, naval warfare is very different from land warfare. On land, units are slowed by terrain and defenders can use forests, hills, etc. to make it tough to attack. We've seen over and over again how land warfare is slow and difficult to make progress. At sea though, there are no terrain obstacles and ships move very quickly, 4 or 5 or 6 tiles per turn. And if you can't stop an opponent's navy, there's almost nothing that you can do. Your coastal cities are going to be razed one after another while you sit there helplessly. Looking at PBEM4, as soon as one player had a decisively stronger navy than anyone else, the game was just over because oledavy was effectively invincible. This may not be an archipelago map, but I think it's similar enough to take note.
So I think the path to eventual victory is more likely than not to run through naval power. Obviously a ton hinges on whether or not we manage to build the Venetian Arsenal. If we can build that successfully, then I think the game opens up for us in a lot of interesting ways. We can use the VA to build a huge navy of frigates and look to hit Russia/Germany as soon as our Declaration of Friendship with them wears off on Turn 135. It would probably take that long to upgrade the frigates and move them over to their cities anyway. Note that this would not stop us from capturing/razing Nan Madol and Valetta on the way over to Russia/Germany either. Obviously we would need a Declaration of Friendship with England/Nubia to do this so that our own cities wouldn't be vulnerable. After teching to frigates, we aren't all that far away from Steel and battleships, which make frigates look tame. Seriously, battleships never really appeared in PBEM4 (outside of the Brazilian Minas Gereas in limited numbers) but they are INSANE. 70 ranged strength and 3 tiles range on the bombardment? You can blast apart units on the shore without them being able to fight back, and cities fall almost immediately. The only defense is another navy of equal strength, and with Venetian Arsenal, no one would ever be able to match our production. Of course, navies are balanced somewhat be not being able to heal outside your territory. If only someone had a certain Great Person with a healing factor that would let naval units heal anywhere on the map, hmmm....
This is getting pretty long-winded so let me summarize. I think our ideal play is to continue waiting for the moment while we keep building the Venetian Arsenal. If we can land it, then we sign the Declaration of Friendship with England/Nubia and go after Russia/Germany. In this case, we would put most of our gold towards frigate upgrades as opposed to cavalry upgrades; most of our fighting would be done at sea, not over the narrow chokepoint with Germany. If we don't land the Venetian Arsenal, then we focus on land power and go heavy on the cavalry upgrades and try to conquer more territory that way. We probably would not want to sign a Declaration of Friendship with England/Nubia in this scenario so that we have a better target for our Chinese cavalry.
That's what I'm thinking right now. How do you see things Singaboy?