Now a look at some of the information I was able to pull out of the revealed map last night. We are the last team to get a fully revealed map via the alliance (since the other two teams signed an alliance a little while earlier), and the map information alone was probably worth 30 turns of peace with Russia/Germany irregardless of anything else. I was pleased to find that my score tracking was very accurate, as I was off by 1 population total with the other four teams. Not bad! I was also reasonably close on the districts, with one or two identified incorrectly with each player. Now I was able to pull all of the data with complete accuracy from the map and summarize it here for us.
Germany
8 cities
64 population
24 districts: 5 Campus, 6 Commercial, 1 Encampment, 3 Harbor, 8 Hansa, 1 Theatre
Tier 1 Buildings: 5 libraries, 1 market, 1 lighthouse, 2 workshops
Tier 2 Buildings: 4 universities
I'll start with Germany. TheArchduke essentially has the northern half of their continent while EmperorK took the southern half, and that was a pretty smart division to make sure of Russia's tundra ability. The core of TheArchduke's territory is the land to the northeast of his capital Marienburg where he has a river valley packed full of districts. There's some excellent placement of Hansas and Commercial districts to get the maximum adjacency bonuses as you would expect. All eight German cities have Hansas, not surprising. Outside of Hansas, TheArchduke has been building Commercial districts and Campuses, which again makes sense because they are generally speaking the most useful ones to have. There's a really useful tidbit here when looking at TheArchduke's Campuses: he ALREADY has libraries in all five of them, and universities in four out of five. In other words, TheArchduke has virtually maxed out his science capacity already and he doesn't have much room to grow further. I theorized this a little while back and the revealed map proves the truth of it. TheArchduke will get a nice boost when he reaches Rationalism in about a dozen or so turns (5 libaries and 4 universities = 26 beakers/turn from Rationalism) but that's pretty much it. He will need to build more Campus districts to get more science, and he doesn't have any under construction right now.
TheArchduke's biggest problem is that he stopped at only eight cities. Everyone else in the game has at least 10 cities and that's hurting him a lot. What he does have is excellent run and has a ton of infrastructure, but the map is mostly full at this point and he's out of room to do much more expanding. This makes me even happier that we signed the alliance with their team, as I believe that the long term favors us heavily here. We will be able to outresearch them and eventually field units that they can't match. If we had managed to land Darwin, that would practically be guaranteed. Instead, we'll have to wait and see what TheArchduke does with the Great Scientist.
Russia
10 cities
63 population
19 districts: 2 Campus, 4 Commercial, 2 Encampment, 2 Harbor, 7 Lavra, 1 Industrial, 1 Theatre
Tier 1 Buildings: 1 barracks, 1 lighthouse, 7 shrines, 1 amphitheatre
Tier 2 Buildings: 5 temples
Tier 3 Buildings: 1 stupa
Russia has a lot of cities, however half of them are pretty terrible spots down in the tundra. Russia has been heavily configured for faith generation and not terribly much else, although EmperorK has slowly been improving his income recently with more Commercial districts and trade routes. Some of his district choices are a bit questionable, such as the single Industrial district standing by itself. EmperorK has only two Campuses and no libraries or universities at all, which is why his science rate is so terrible (50 beakers/turn). For a competitive game like this, you pretty much have to build a good number of Campuses, they are not an optional choice. EmperorK also doesn't have enough slots available to place his Great Works (he has a couple more Theatre districts in production right now) and you can see a bunch of Great People just sitting around doing nothing right now. He also clearly hasn't played out a Single Player cultural game, as he put some Great Artist works into his limited slots instead of Great Writer works, which produce far more culture. Great Artists are basically terrible in Civ6 unless you can get the "theming" bonus in a museum, which is virtually impossible.
Militarily, EmperorK has been doing what we expected: faith-purchasing horsemen in anticipation of upgrading them to cossacks later. That can be a terrifyingly strongly play, however Russia's science rate is so poor that I think we'll have reached the next tier of units by the time that he's able to field cossacks. 30 turns from now we should have infantry and tanks out on the field, and they won't be terribly impressed by cossacks. The window to use the Russian unique unit is probably going to have to come against Woden now, not us. EmperorK also has no navy to speak of, which is a relief. His southern cities could potentially be terribly vulnerable to attack from the sea in a distant future. (By the way, do you see Darwin hanging out by their natural wonder in the deep south? That will net Germany 1000 beakers when used, as we had guessed.)
Currently there are no canal cities between the western ocean and the far ocean. EmperorK could have built canal cities if he wanted but settled in such a way as to make it impossible. Right now, all of Germany's ships are trapped in the western ocean. If he gets a canal city on the isthmus, then he'll have passage from the western ocean into the southern ocean. We need to keep an eye on what he does with his fleet.
Nubia
13 cities
61 population
17 districts: 5 Campus, 3 Commercial, 5 Encampment, 3 Holy Site, 1 Theatre
Tier 1 Buildings: 4 libraries, 2 markets, 2 barracks, 2 shrines
Tier 2 Buildings: 3 universities, 1 armory
Woden has a lot of cities but he's done a poor job of growing them. TheArchduke with only 8 cities actually has more population than he does right now, although that does mean that Woden has more room to grow upwards over time. Nubia and Germany have exactly the same science rate as of this turn, 89 beakers/turn. I'm honestly kind of shocked at how poorly managed the Nubian core looks; why is Woden's capital only size 6?! Why are the districts placed so far apart from one another? Unlike the other teams, Nubia doesn't seem to have a core of overlapping districts with big adjacency bonuses. Frankly, I think he put his cities too far apart from one another. There's a lot of wasted space on the Nubian continent; Ptah is a recent addition and before that, there was first-ring territory north of his capital that was going unused. Weird. Instead, it looks like Woden pushed in the early game to get as far southeast as possible. Thoth is a very aggressive spot and that was Nubia's second or third city. We were fortunate that this team didn't start near us, and that we faced zero expansionist pressure from either of our two neighbors.
Woden has the typical Campus and Commercial district setup, but he's also invested significantly into Encampments as well. This makes sense for him, as he's been the suzerain of Valetta from an early date and all those Encampments have been worth extra production. It makes sense: why build Industrial districts when you can get bonus production and lots of Great General points from controlling Valetta? Plus Nubia can use faith to purchase city center buildings via Valetta's suzerain bonus, and Woden has Goddess of the Harvest pantheon to make that work. One of our goals in our upcoming war will be to capture or raze Valetta, since Woden has been getting way too much of a benefit from the city state. I was pleased again to notice that Woden already has 4 libraries and 3 universities finished, which means that his science rate doesn't have that much room to grow either, although he is building more Campus districts. Woden's Holy Site districts were mostly captured from city states (Kandy) or Khmer, so he hasn't made as much of an investment there as it might appear. It certainly would be nice to capture some of those cities for China.
In total, this is the picture of a civ that grabbed a lot of territory but hasn't managed what it grabbed particularly well. In other words, ripe for attacking. It should be much easier to go after Nubia and England than the tightly packed, very well controlled cities of Russia/Germany.
England
11 cities
57 population
12 districts: 2 Campus, 2 Commercial, 7 Royal Navy Dockyard, 1 Industrial
Tier 1 Buildings: 2 libraries, 2 lighthouses
Tier 2 Buildings: 1 university
England is the picture of an even more underdeveloped civ. Chevalier hasn't managed to build much of anything beyond his cheap half cost Harbor district, and his population is the lowest in the game at only 57. Don't overlook something as simple as that; population = power in Civilization, always has been that way, and we're winning in part because we have more of it than the other teams. (I'll show our numbers in a minute.) Every single English city other than the capital is on the coast, and they all either have Royal Navy Dockyards or are in the process of constructing them. The majority of England's cities are on the far ocean, the one most inaccessible for us. That's where the English navy will be concentrated, and it has the side effect of making the English cities on the eastern ocean very vulnerable to attack from our civ. Jutland, Actium, and the off-screen Lepanto are virtually defenseless against a determined attack from us. I would love to see us take all of those cities in a war, and then send the Roman navy off to another ocean to continue the fight. Note that unlike every other isthmus in the game, there is no possibility for a canal between the eastern and far oceans. English ships in the far ocean have zero chance of making it up to the eastern ocean.
The map makes our war goals very clear: the Chinese and Roman armies will advance into Khmer lands with the goal of capturing the former Cornflakes cities. At the same time, the Roman navy with a detachment of marines will sweep the eastern ocean clear of English cities, ideally capturing Jutland and Actium to cut off the units in Khmer territory from the rest of their civ. Then we can decide how aggressively we want to push further east into the far ocean and the rest of the English core. Obviously a lot would depend on what Russia/Germany are doing by that point in time. Overall though, I think there's a real opportunity here, certainly a much better chance than the bloodbath we were looking at against Germany. Rome is up 7 techs on England right now (!) and researching at double the beakers/turn pace. I don't think Chevalier can keep up, and we'll want to inflict as much pain as possible before he can leverage the Venetian Arsenal to full effect. Even better, any ships that Chevalier builds are mostly going to be down there in the far ocean where it's very difficult to hit any of our cities. Russia/Germany would be their natural next target for those ships.
For the record, Navarino has the Venetian Arsenal, Salamis has the Mausoleum, and Actium has the Great Lighthouse. I'm licking my chops at the prospect of capturing Actium and stealing away the Great Lighthouse. Very kind of Chevalier to put that thing in a spot where it's almost impossible to defend.
Muscat's numbers for the curious. As expected, Russia and Germany have most of the control here. If we have extra envoys down the road, we can consider dumping them in here. Now here are the same comparisons with China and Rome:
China
11 cities
65 population
19 districts: 4 Campus, 3 Commercial, 2 Encampment, 1 Entertainment, 2 Harbor, 4 Holy Site, 1 Industrial, 2 Theatre
Tier 1 Buildings: 3 libraries, 1 lighthouse, 3 shrines
Tier 2 Buildings: 3 temples
Tier 3 Buildings: 3 wats
China leans towards Holy Sites but has done a little bit of everything. Singaboy is the only player to construct one of every type of districts, which is pretty cool.
Rome
13 cities
84 population
21 districts: 9 Campus, 5 Commercial, 1 Encampment, 4 Harbor, 1 Industrial, 1 Theatre
Tier 1 Buildings: 6 libraries, 2 markets, 1 barracks, 1 lighthouse
Tier 2 Buildings: 2 universities, 1 armory
The biggest thing that stands out about Rome is the population number: 84 population, about 20 more than anyone else in the game. That's partly due to capturing some choice Kongo cities and the Seoul city state, but also a sign of how useful the Bath district can be. When everyone else runs into the housing cap, Roman cities just keep going. Otherwise Rome has been focused on two types of districts: Campuses for science and Commercial/Harbors for gold income and trade routes. It's been working well for us thus far, especially when combined with Singaboy's Holy Sites for faith output. I actually have fewer universities than both TheArchduke and Woden, which means that there's room for significantly more growth in terms of beaker rate. The big thing is having 9 Campus districts at a point where no one else in the game has more than 5 of them. That's just huge.
Whew, I think that's it for now. Errr, I guess not because the turn literally just arrived on the PYDT client. Time to go take care of that now...