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[SPOILERS] Dark Savant leads the noble Inca as half-noble Churchiill

Okay, since I get Bronze Working on turn 21 but can't finish the second corn farm until turn 22, I suspect it will actually pay to revolt to Slavery immediately so I can start a whip clock immediately.  I'd only lose one corn tile's worth of production to anarchy rather than two.

All I can whip is a quechua, but the overflow from that can go into a worker.  That whip overflow and one chop can still produce a second worker on turn 27.
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Turn 13 (3480 BC)

In the biggest event of the turn crazyeye, that lion off to the east comes back into view.

Our worker continues the farm and our scout continues to rest.

C&D: Everyone is producing 5 food and 2 hammers now.  No new soldiers or technologies.

JR4 should show up with Bronze Working next turn.
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Sim (with save played up to t12).

Click to download.
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Turn 14 (3440 BC)

Big action crazyeye of the turn is that eastern lion moving out of sight.  Our scout reaches 95% health next turn; I'll probably move out next turn (and rest to full before ending turn on any flat tile).

C&D: JR4 got Bronze Working, and immediately revolted to Slavery (losing zero tile-turns of improved food resource production).

No other techs and no other soldier increases.

Charriu improved a 6-food tile this turn.  (I played after WilliamLP last turn and before him this turn, so it can't be him, and no one else is Expansive.)
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Turn 15 (3400 BC)

Scout is at 95% health; let's start moving again:

[Image: t015-finally-get-to-move.jpg?raw=1]

That water poking out of the fog to the east of the scout is fresh.

C&D: 2000 soldiers appeared this turn, and superdeath gained 6 points -- that must be Mining.

The other two rivals who still lack Mining aren't Expansive, likely would have finished Mining this turn if they wanted it, so they're probably on other things.  If so:
  • yuris125 is researching one of Agriculture (probable), Meditation, Polytheism, or if my alternate tech theory is right, Pottery is also possible.  (Or Animal Husbandry, I guess, but that seems painful to research with Hunting/Mysticism/The Wheel in this mod.)
  • wetbandit already has all of Agriculture, Hunting, and The Wheel.  If he didn't get Mining, he's probably going for early Animal Husbandry (he does get the double-arrow research bonus), or possibly Pottery (but he's not Protective, and can't chop/whip granaries).
Reverse C&D: Anyone paying attention will know we got Mining first and are now almost certainly on Bronze Working.
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I'm reflexively logging into the server when what I really want to do is adjust my sim.  crazyeye

(Demos didn't change.)
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Turn 16 (3360 BC)

The scout finds that there's sea due north of our start position.

[Image: t016-luxuries-actually-abundant.jpg?raw=1]

There are also lots of luxuries (whales! incense! wine!) we'll eventually be able to connect, though they definitely slant towards later in the game, so that Charismatic edge should still hold up for a while.

C&D: Both Expansive rivals had their capitals reach size 2, which also fully explains the 2000 soldiers that appeared this turn.

One of them is now producing 5 hammers turn, and the other is now producing 11 food/turn.

No new technologies appeared.
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Turn 17 (3320 BC) - Part 1

Our scout discovers the northern sea isn't that small.

[Image: t017-northern-sea.jpg?raw=1]

That eastern lion also popped up again (or maybe it's a different lion).  Our worker is on the way to the other riverside corn.

Okay, map hypothesis time:

I don't think we have four neighbors.  We've now found too much sea to fit in a reasonably symmetric civ distribution that would allow for four neighbors.  So we have two (probably to the west and east) or three (west, east, and off the spur of land to our northwest).

I'm now suspecting we have exactly two, actually.  If you look at the minimap, the continent looks like it might stretch from 2 o'clock to 8 o'clock, with that land to the northwest being a peninsula.

So this might actually be tiled, PB37-style.  On a 64 by 40 map, I would find a start position every 16 tiles east and 5 tiles north of the previous start position, precisely.  I'll run with that as the new leading hypothesis for overall map layout.
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Turn 17 (3320 BC) - Part 2 (C&D)

No one gained any points this turn, so there are no new technologies or population points.

2000 soldiers appeared this turn.  That must be a warrior, produced by whichever Expansive rival is now producing 5 hammers/turn.

Everyone is now producing a minimum of 8 food, so everyone has a 6-food tile (not unexpected).

No one gaining any technologies is actually significant.  Things that are not mysteries: JR4 recently finished Bronze Working; and ipecac, WilliamLP, Charriu, and superdeath are all expected to be researching it.

wetbandit is probably on Animal Husbandry, as hypothesized (he may well have a better 2-deer location for a second city than we do).

I was expecting yuris125 to be researching whichever first-column food tech he does not have (probably Agriculture), but he should have finished it by this turn if he were researching it.  I don't think he'd be trying to pull C&D trickery, because India has poor enough starting techs for that to be unlikely.

Is he actually chasing a religion? Iiam That's too early in an eight-player game, if you ask me.  In PB37, Hinduism was founded on turn 44 and Buddhism on turn 58 (!).
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Running some sims shows that whether I revolt to Slavery right away or not, I produce worker #2 on turn 27 and the settler on turn 31.  So it isn't worth delaying the revolt.  I don't think there is a faster way to produce worker #2 then a settler.

The current plan produces a quechua on turn 20, starts a whip clock on turn 26, and a second quechua on turn 32 with the overflow from the settler.  If I have enough overflow from that quechua (4 overflow is guaranteed to be enough), I can then overflow into another worker and whip it two turns later, not long before the whip clock runs out.
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