Examining the state of our empire and the galaxy, I make some adjustments here and there. We are actively spying on races which have superior computer tech -- this is not likely to succeed and could get us caught, harming relations with our neighbors. We do need better tech, badly, but risking a hit to our relations with a council vote coming up in 5 years does not seem worth it to me. I shift to passive spying and reduce spending for now, except on the Bulrathi where we have an edge in computer tech. They do not have as much stuff we want, but they still have some useful items and maybe we can actually get them.
I also find we have numerous worlds with idle factories. We can shift spending priorities until our pop growth catches up to what we have already built.
Nothing else needs immediate adjustment. Hopefully some of our research projects will complete and we can start on some new priorities and projects soon.
2421
Speaking of which, Zortrium Armor and Class V Deflectors complete.
Our new construction options:
Sadly, we are missing Reduced Waste 40% which we could have really used.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
IIT5 is also missing. Only Armored Exoskeleton will advance the tree, but is gropo tech what we need most right now? After some wavering, I decide that advancing the tree is important and we could use better gropo -- we may need to invade some worlds to capture better tech in the not-too-distant future. Armored Exoskeleton it is.
In force fields we at least have more options:
More gropo or a better planetary shield? I go for Class X Planetary to help protect our worlds. We almost certainly are going to have some serious warring in our future, and being able to defend ourselves will be important.
2422
A quiet year, as some planets finish industrializing while others work on defenses. I send a scout to the far north beyond the cats to check out an unclaimed system there.
2423
Another quiet year.
2424
More of the same. Several planets finish their shields and a missile base, to give them some protection.
I take a look at the diplomatic situation before the council vote: the Sakkra alliances have dissolved, but the Silicoids are allied with the Mrrshan and Bulrathi. The rocks have also added Battle Computer 5 and the Auto Blaster to their known techs.
2425
The High Council meets. The Sakkra and Silicoid leaders are nominated. 57 votes total, so 38 needed for victory.
Humans (7 votes) - Sakkra
Sakkra (13 votes) - themselves
Mrrshan (6 votes) - Silicoids
Bulrathi (4 votes) -Silicoids
Silicoids (15 votes) - themselves
With the vote split 25 rocks vs 20 lizards, our 12 votes will not be decisive either way. As with the previous election, I abstain to avoid angering either race. It is interesting how close we are to being nominated ourselves.
2426
Fusion Beam research completes.
![nod nod](https://www.realmsbeyond.net/forums/images/smilies/nod.gif)
We have a lot of options in this tree:
Tough decision here. We just got a beam weapon so mega bolt cannon is less attractive. We have fusion bombs so Omega-V is less urgent. I am not a big fan of anti matter torpedoes when we just finished an up to date beam weapon. A missile upgrade is a possibility, but I decide to go back for the relatively cheap ion rifle to improve our gropo tech. We did not have hand lasers, so this will be +10 for our ground troops which will be very useful for a modest price.
Our scout arrives at the unclaimed system north of the kitties:
Explains the lack of an AI colony.
2427
Battle Computer 5 completes. Our new choices:
Hmmm, we have Improved Space Scanner so this would only be a range upgrade. Still useful to scout planets and see enemies coming sooner. Or we could grab a big ECM Jammer upgrade. ECM jammers are not the most critical things, but they do have some value. But it costs almost as much as the better scanner. I decide on Advanced Space Scanner so we can know more of what is happening around us.
Some more planetary shields and bases finish.
2428
Atmospheric Terraforming completes.
![dance dance](https://www.realmsbeyond.net/forums/images/smilies/dance.gif)
Our new options:
I decide on Terraforming+50, as this will give us 30 million more pop on each of our 14 worlds while advancing the tree. Controlled Radiated would open only one planet to us, which is worth a lot less.
I begin transforming our hostile worlds into something a little more hospitable.
2429
Lots of eco spending, and the beginnging of a new wave of growth.
2430
Fusion Drives completes, boosting our transport speed significantly. New options:
Rather than going for slightly more speed, I pick Range 9 for a large boost in range.
That brings my turnset to an end. Notes for the next player:
Our hostile planets have all been transformed to minimals. Some are still finishing soil enrichment; a couple have already finished and are growing nicely. With these increases to our population plus terraforming+50 being researched, we may pass the Sakkra in population. Their IRC4 puts them way ahead in production still, but maybe we could pull out a council victory? We have 20 turns before we need to worry, at least.
Most of our border worlds have a class V shield and one missile base, but one or two still need some defense spending. Our diplomatic relations are pretty good all around, but we do not have much in the way of military strength.
Our tech situation has improved a fair bit, although we still have some major holes. Our economy is growing with this new burst of planetology tech and we can add a bunch more factories.
I have built up our reserve fund from our rich planets, so we have about 1500 BC on hand.
The backfill Ion Rifle project is nearing percentages, everything else has a ways to go yet.
Dark Savant (UP NEXT!)
Ianus (on deck)
haphazard1 (just played)
shallow_thought (traveling, currently unavailable)
Good luck!