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Well, I can't help. But I definitely appreciate what you're doing! I hope you're able to find a sub for Rome so that you don't burn out playing both turns.
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(May 9th, 2018, 20:15)hzhp800 Wrote: Well, I can't help. But I definitely appreciate what you're doing! I hope you're able to find a sub for Rome so that you don't burn out playing both turns.
Launching a timing attack to hit Nubia on land with tanks certainly seems like the only play with a real chance to win (certainly in any reasonable timeframe). If they haven't got steel yet (which I'm assuming because of lack of English battleships or any discussion thereof) the tech difference could make life quite stressful for them.
It may have looked easy, but that is because it was done correctly - Brian Moore
May 10th, 2018, 03:21
(This post was last modified: May 10th, 2018, 03:23 by Modo.)
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I concur but England / Nubia must know that backing off now would probably hand the victory to Singaboy so I assume they'd want to tie as many of his forces down as possible even if they themselves get crushed...hopefully I'm jinx it and they do decide enough is enough
Irrespective of how it will go down, finally making a dent in the VA power rating while still increasing yours is sweeeet.
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T150:
Time for more naval action. I am pretty confident that this part of the world will soon in Rome's hands as those English coastal cities have chopped pretty much anything that was available. If I can defeat these 10 units, I hope I can then quickly start to raze those cities. Keeping them would only get my happiness to nose dive further.
Anyway, time to attempt to sink as many units as possible. First, I bring in the battleship from the south. We start with a good roll and sink the sea dog right away. Great start!
The wounded battleship then takes care of the wounded sea dog (sth went wrong with the screenshot, I was too slow)
I get one of the western frigates to sink the ironclad which formerly was Roman anyway. In fact, England tried to rob me off two ironclads but only succeeded once.
I bring in my remaining navy to not lose sight of how to attack (and forget a battleship in the south in the process). The plan now is to use two combos of frigate/privateer with a battleship to sink two more vessels.
The first unit to go is the last sea dog. While attacking I try to bring the battleships to the front in order to prevent the England ships from attacking my weaker units. Of course, that only works to a limit.
I repeat a similar attack with the privateer and battleship and 1/6 frigates is gone.
Then I remember that I still have an additional battleship in the south. With two attacks from battleships I manage to sink the 2/6 frigate.
How does the battlefield look like after the latest round of attacks?
Well, there are now 4 English frigates left. In the meantime, Rome added two more battleships to the mix. You can also see a caravel that's traveling back from the northeast. I need that unit to raze enemy cities. Unless England got a lot more naval units, the plan is to to start roaming the coast east of Bologna preparing to raze Midway and Jutland. Those are useless chop sites. East of that is the Great Lighthouse city which I will gladly keep. I am hoping that this will draw Nubia units east so that we can start the land war in 6 turns with tanks.
Of course, all this action will be bloody and I am not too sure how both England and Rome can survive this without cities going to be very unhappy. The unit count stands at 29-7.
Let's have a look at war weariness. Wow, this is pretty bad, isn't it. -21 so far. If you think, this is bad, one got to wonder how awful it must be for England with unit losses four times as much. Maybe we can see soon rebels popping up in English territory.
This makes me remember war weariness free governments in Civ 3 fondly. How to fight a prolonged modern war in MP? I check Rome's amenities and they got a lot of them. However, the sugar deal with China has expired again. Rome sends a request for sugar to China.
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Beware, Singaboy got new toys and there's not much red left on the high seas...can't wait for the power ratings to catch up and show the glorious carnage.
1upt is not so bad when you can clear yourself a path
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I wonder if that +20 HP/turn within 1 tile radius GS healer Rome has, works anymore for naval units, now that "spring patch" is out, this is one of the changes : 'Abu al-Qasim al-Zahrawi only heals land units'
Or maybe it applies only to new games, we'll see.
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Yes, you are right. I will move this guy on land, now that Nubia seems to have woken up, I will need him anyway. There are big news however, as Nationalism is working again as intended and I can suddenly form fleets and corps. The patch came a little too late for China though. That could be important as Nubia really seems poised to attack at Acre.
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"Governor Magnus Groundbreaker ability reduced from +100% to +50%"....I wonder why you'd do that but not see the harvest / chop into VA thing.
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T150 China:
During my standard tour of duty to see what is happening on the front lines, I spot a Nubian unit and while mousing over, can clearly see, that more units are in its back (via flanking bonus). Is this just a random movement or is Nubia, that has a military power matching China, suddenly attempting to attack.
This needs closer investigation.
I send a cavalry with sufficient movement to investigate and wow, Nubia is really coming to attack next turn. I guess it's now or never for them, actually pretty smart move before Rome and China sport tanks. This looks like a scary amount of units. I will definitely have to do something about this. Unfortunately, tanks are still 6 turns away.
I decide to move all units back towards Acre. It will surely be easier to defend in my own territory and let them come to attack. I have no choice but to upgrade a horseman and the bombard. I had planned to use all that gold to upgrade the knights. Every units is fortified for an additional bonus of 6 (not sure whether the patch will sort this out too). Now, there is one little trump in my hands. Nubia has a Great General there, which makes things much more difficult. His field cannons are battle hardened and promoted to make things worse. However, Marco Polo has spread to Acre (I only realized that end of the turn). My Apostle has arrived just in time to purge Napoli and get Marco Polo to be the predominant religion there. The Apostle passed the city and a mouse over showed that 3/7 citizens would follow Marco Polo. With Acre following our religion, I can hire a missionary, which I do. This missionary, together with the Apostle, should be able to convert Napoli right next turn. And that means, Crusade will be active during China's turn, adding +10 strength to every Chinese units within Napoli's territory. Even better, Nubia can't know this yet, as it will happen right on China's turn. I am now hoping that Nubia will move in his units around Napoli.
In other news, a builder harvests the rice at Hangzhou, adding 160 food to the city and we get the long awaited boost for urbanization. I suddenly takes only 3 turns to finish this civic. In hindsight, this gets even better as Nationalism seems fixed through the patch. I should be able to form corps next turn and thus, get the Inspiration for Mobilization. This will make the civic a lot cheaper for both Rome and China. A grueling 1410 culture will drop to 564, something that China should be able to research in 6 turns. This means, Mobilization will arrive on T159 in time for the potential war with Germany and Russia.
Mobilization will enable Levee en masse which reduces maintenance of troops by 2gpt. It also allows the formation of armies and armadas. The great thing is, that currently only England has reached nationalism (judging from the Civic tree) but not Nubia. Both of them have severe problems with culture right now (around 60 a turn) and will need a long time to get to mobilization. I doubt any of them will get the Inspiration for Urbanization as well. I have to check city sizes again.
A view to the Ocean in the north shows, that England has decided to retreat. Unfortunately, this means that they ran into Rome's caravel and sank it
The next turn will be very important and nail biting for China, awaiting Nubia's attack. Of course, England having nationalism and the Arsenal means that any naval unit they produce will be an automatic fleet, what a joke.
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(May 10th, 2018, 14:23)Singaboy Wrote: There are big news however, as Nationalism is working again as intended and I can suddenly form fleets and corps.
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