Posts: 1,090
Threads: 6
Joined: Jun 2017
@ CF and Pindicator:
I would think the civ 4 way of making hills less valuable would be way easier, (though I don't know the ins and outs of the code, hill output may be hardcoded):
In civ 4 a hill gives +1 hammers, BUT -1 food, which makes it an actual tradeoff. You can also go the civ 5 way and make hills entirely without food (though zero food green hills were always "off" to me). The root of the problem lies in that you can grow just fine with grassland hills making them just objectively better than flatlands. Now I know saying things should be more like civ 4 is abit of a meme at this point, but I think it holds merit here; if I get offered the choice between adjacency boosted grassland farms or mines that yield only one food, or even zero on plains and tundra, I know what I'd improve...