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Less to say this turn, since I rolled the turn and played not long afterwards.
Turn 69 (1240 BC) - Part 1
The Great Lighthouse was not built this turn.
I start the overflow whipping chain in Oldtown, starting with the axe (a few hammers have decayed away, no big deal). I have enough hammers that I can run some commerce here now; I'm going to burn through the margin of error I had since it'll otherwise be lost to the overflow cap.
Hot Pie finishes helping pre-chopping the other forest, and will start a road to city #6 next turn; Yoren is going to help cover that and city #6. Septon Chayle and Lommy move to two more forests and will start chopping them next turn.
Other core actiivity: - King's Landing will both grow to size 7 (into unhappiness) and complete the barracks next turn.
- Black Balaq is now in position to start busting fog towards wetbandit next turn.
- Old Nan completes another chop into the settler at Casterly Rock.
- Gendry is building a road on the deer next to Castle Black (I forgot that this would take 3 turns, not 2 , oh well.)
- Harwin moves to build a road in the direction of wetbandit; I need to place a city there somewhere.
- Mikken completes a chop into Winterfell, which will build its terrace next turn.
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I cant recognize and hidden plan i ipecac's garnisson on marble. He is covering his worker. I would do the same except that I would probably make mine instead of quarry.
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(May 28th, 2018, 07:24)OT4E Wrote: I cant recognize and hidden plan i ipecac's garnisson on marble. He is covering his worker. I would do the same except that I would probably make mine instead of quarry.
Yeah, I don't actually think he's doing anything more than protecting the worker, but I wonder why Commodore didn't do that then. I didn't really think anything of it because we just recently agreed we are not in a turn split.
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May be ipecac is more careful. Or just the time goes further and he reevaluated the probability of you having horses.
Not many people make assumptions based on trade screen. You could have horse-horse deal with somebody to hide resource or hook it in some city without access to capital or even cut it after making chariot to trick him. What cant be done if you want to capture worker? Hehe
But most likely he just didnt pay any attention to trade screen. And going out from the turnspit could just mean that they can bring reinforcements in case youu attack without being dependant to turn order.
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(May 28th, 2018, 11:52)OT4E Wrote: May be ipecac is more careful. Or just the time goes further and he reevaluated the probability of you having horses.
Not many people make assumptions based on trade screen. You could have horse-horse deal with somebody to hide resource or hook it in some city without access to capital or even cut it after making chariot to trick him. What cant be done if you want to capture worker? Hehe
People actually hide resources like that? And that only works if you do not have contact with both parties in the trade, right? So it'd only work in the remaining window before everyone has contact with everyone else.
(May 28th, 2018, 11:52)OT4E Wrote: But most likely he just didnt pay any attention to trade screen. And going out from the turnspit could just mean that they can bring reinforcements in case youu attack without being dependant to turn order.
Right. I did show three axes, which is quite a lot for how early it is (and our power graph isn't showing any sign of stopping to climb, though if pays attention he'll know I'm producing archers, not axes, currently).
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I never noticed people doing this actually.
It will work if you know both parties but you can see trade between them, however you need to check that they have deal separately to checking both trade screens.
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Turn 69 (1240 BC) - Part 2 (C&D)
Score tally:
Okay, this is becoming difficult to follow. You have to log in several times a turn to be able to follow score reliably, and I didn't on turn 49 (two cities planted and yuris125's Hindu holy city expanding borders all at once). It isn't going to get any easier unless I get a lot more map information and contacts, which aren't coming soon. I can make a lot of deductions once someone builds the Oracle, but that doesn't yet exist.
I'll still keep track of what I can, because that still tells a story.
What I think: - Us: +19 points for 13 tiles claimed by King's Landing third ring for 20 turns; +3 points for +1 pop in Castle Black; -3 points for a 1-pop whip in Oldtown (21 pop in 5 cities).
- Charriu: +4 points for +1 pop (11 pop in 4 cities).
- ipecac : +17 points that must include land claimed by border expansion (technology and pop can't explain it, and he didn't plant a city on t49).
- JR4: +3 points for +1 pop (15 pop in 6 cities).
- superdeath: +7 points for +2 pop; +3 points for planting city #6 (19 pop in 6 cities).
- wetbandit: +15 points, including land points for a city planted on turn 49.
- William: very probably +6 points for 4 land tiles claimed by city #4; +7 points for +2 pop; +3 points for planting city #6 (17 pop in 6 cities). I can prove he didn't get a technology.
- yuris125: +22 points, including land points for his Hindu holy city expanding borders to second-ring.
I do know that the total land score this turn is for 20 tiles.
Even without the Oracle, it's possible someone now has a Classical technology; wetbandit hasn't gotten a technology for quite a while. I can check if I'm suddenly getting KTBs on Writing.
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Turn 70 (1200 BC) - Part 1
The Great Lighthouse was not built this turn.
Black Balaq finally starts busting more fog on that isthmus I once thought was a safe back yard.
I'll need to look at what seafood is out there before suggesting a city site.
Oh, and Charriu's scouting axe has apparently reached, and annoyed, wetbandit.
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May 29th, 2018, 04:02
(This post was last modified: May 29th, 2018, 04:06 by Dark Savant.)
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Turn 70 (1200 BC) - Part 3 (C&D)
I checked known tech bonuses.
By the way, if you don't know how to do this ... micro all your cities so you produce an exact multiple of 50 commerce going into science at 100%. Then check GNP for each technology you can research, keeping in mind that each arrow grants a +20% bonus, and compare it to the GNP at 0%. (You'll have to adjust if you have gold or science buildings, but those don't exist yet.) If mystery extra GNP shows up, that's a known tech bonus. There may be a better way of doing this I'm unaware of.
- Writing shows 2 contacts with it, which are known to be Charriu and wetbandit from World Maps being available. Huh, so someone has a Classical technology.
- Meditation shows 1 contact with it, known to be WilliamLP.
- No one we know has Polytheism, Metal Casting, or Horseback Riding.
- One contact has Iron Working! That must be either or wetbandit.
doesn't show Iron on the trade screen. He may have acquired Iron Working to go with Masonry, since the one stone we've seen is under jungle, but if you want early stone so badly you can just plant directly on the stone.
It's getting very late here, but I'm going to re-check score again tomorrow to see if I can prove that or wetbandit has Iron Working. I'll see if I can figure out who has score from what.
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