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[SPOILERS] Dark Savant leads the noble Inca as half-noble Churchiill

In most cases you dont need to have commerce matching 50 and even to drop science to 0.

All you need to do and compare GNP at 100% and switch between available techs. There are often some marginal techs noone could have by certain time. In your case it is HBR or Metal Casting most likely, but writing opens more.

If your GNP on those techs is lets say 57 then you can check what is your GNP when you set other techs. Lets say those are 60 and 67. Then 60 is for tech known by 1 nation and 67 is known by 3 civs.

Iron working is dangereous thing in RB mod. Swords can break through all defenders especially AGG ones. And since you are facing only AGG neighbors and failed to plant any of good front locations you need to keep your eyes open.

What is your plan if you meet 4 shock axes and 6 swords?
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Turn 71 (1160 BC) - Part 1

Really?  What

[Image: t071-01-another-barb-warrior.jpg?raw=1]

Another barbarian warrior emerged from that single tile? crazyeye Well, at least I have the whipped axe from Oldtown that can deal with it and prevent it from interfering with my micro at Oldtown.

Also, another barbarian warrior emerged from the northwestern isthmus.

[Image: t071-02-barb-from-isthmus.jpg?raw=1]

I'll just fortify and not explore for one more turn.
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Turn 71 (1160 BC) - Part 2

Also, I screwed up the math for my Great Lighthouse micro at Oldtown. smoke

[Image: t071-03-oldtown-micro-1.jpg?raw=1]
[Image: t071-04-oldtown-micro-2.jpg?raw=1]

That's only 98 overflow.  My original plan falls short of the Great Lighthouse by one hammer, since I can only produce 21 hammers out of Oldtown naturally, not 22.  Well ... actually, this can be saved.  I can 2-pop-whip the worker in King's Landing to compensate and mine the forested hill one turn early.  It's about to lose an Argh face, so that isn't so bad.

Yeah, I thought I had one more hammer than I actually did.

A couple other micro notes:
  • I swap Casterly Rock to grow on archer, since it's also about to lose an Argh face, and wherever I send the settler, it'll have to wait for roads (to the isthmus) or the galley (from Oldtown) anyway.
  • Gendry moves north with the axe, to finally improve that sheep.
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Turn 71 (1160 BC) - Part 3 (C&D)

(May 29th, 2018, 05:41)OT4E Wrote: Iron working is dangereous thing in RB mod. Swords can break through all defenders especially AGG ones. And since you are facing only AGG neighbors and failed to plant any of good front locations you need to keep your eyes open.

What is your plan if you meet 4 shock axes and 6 swords?

I'm not sure.  That's a lot of force this early in the game.  I can build walls, and CG2 archers are cost-effective defenders against swords, but I'd need a lot of those even behind walls.

And I'm not going to have a way to counterattack against that for a while.  Is there a better plan than just making myself a poor target?

After doing some math, I think it's actually ipecac with Iron Working.  It makes more sense for wetbandit to have it, but I can't make the score numbers come out right for that to be actually true.

So yeah. scared Well, I can watch and wait, and heavily fortify my western front.

Anyway, another war declaration happened.

[Image: t071-05-another-war.jpg?raw=1]

Not sure what's going on there; I doubt WilliamLP has the force to actually damage wetbandit, it's probably another feeler for intentions.

My work boat continues on.

[Image: t071-06-scouting-workboat.jpg?raw=1]

I don't think it'd be wise to declare a scouting war against ipecac, really.  I don't have enough force at Castle Black to stop him from pillaging the food there.  It's better to just keep the scout alive and watching ipecac.

Other things of note:
  • JR4 apparently .... captured another size-3 barbarian city last turn?  Wow.  What gives?
  • ipecac planted city #7 this turn.
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Turn 72 (1120 BC) - Part 1

frown

[Image: t072-01-lost-glh-by-2-turns.jpg?raw=1]

Beaten by 2 turns; the interference from ipecac was enough to delay the build by long enough (the original plan would have finished on turn 71).

Also, do you know who built that?  It has to be JR4, the only one who got enough points this turn for a wonder.  Apparently, JR4 is pursuing a strategy of winning by building axes and wonders instead of, you know, settlers.

Well, the best thing to do is to still grab at least one island city ASAP.  I put the overflow from the settler last turn into another settler, and plan to overflow from that into a galley.
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I was going to say that usually it is not worth to continue making overflow once you have completed wonder prerequisite techs. Sad, but I dont think you need TGLH so much. Several cities of yours are not coastal and it is just 1 trade route in rtr mod so not a big deal I am sure.

Imho your plan for the game must answer 2 questions:
1) how to defend from ipecac
2) how to contain charriu
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Turn 72 (1120 BC) - Part 2

We'll have settlers for the next three cities already built by next turn, so at least we'll catch up in city count. nod

We'll need to decide where to put them.  Black Balaq, after killing the barb warrior on defense, checks out the sea.

[Image: t072-02-northern-coast.jpg?raw=1]

He waves hello to one of wetbandit's scouting work boats.  Notably absent is any sign of seafood near that coast.

The original idea was to plant on the plains hill 1 SW of the sheep, but that doesn't have much food until we have both Calendar and Iron Working, which is a long way off yet.  This also won't be a frontline city, so I think it's best to plant on the desert, which gets us two food tiles and redeems the desert tile.

(Casterly Rock swapped back from the archer to the settler.)

Our settler-axe pair approaches the horses.

[Image: t072-03-settler-approaches-horses.jpg?raw=1]

I can plant directly on the horses, but we don't need them immediately, and we will have an abundance of worker labor in the area a couple turns after founding, so I'm not sure we need to anyway.  I'm inclined to plant on the forest directly to the north of the settler-axe pair.
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(May 30th, 2018, 02:42)OT4E Wrote: I was going to say that usually it is not worth to continue making overflow once you have completed wonder prerequisite techs. Sad, but I dont think you need TGLH so much. Several cities of yours are not coastal and it is just 1 trade route in rtr mod so not a big deal I am sure.

Yeah, I got Masonry a couple turns quicker than expected.

(May 30th, 2018, 02:42)OT4E Wrote: Imho your plan for the game must answer 2 questions:
1) how to defend from ipecac
2) how to contain charriu

#1 is a tricky question.  I'm honestly not sure how we're going to manage that.  ipecac may be attacking sooner rather than later.  And attacking us.  (I haven't shown the screenshot yet, but it's now known that ipecac's western neighbor is JR4.)

I'm not sure there's much to #2, except insofar as it gets in the way of #1.
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To the north I'd plant on the desert. 1 sheep is very bad food in long term. So you gain wheat and lake for 7-8 food surplus.

It is still not comparable with fresh water fish for 7 food with lighthouse. If you plant on 3hammer cooper near fish and bring wb it will grow really quick. That city will once connect you furs and be great site when you chop jungles and hook dyes and bananas.
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(May 30th, 2018, 04:45)OT4E Wrote: To the north I'd plant on the desert. 1 sheep is very bad food in long term. So you gain wheat and lake for 7-8 food surplus.

It is still not comparable with fresh water fish for 7 food with lighthouse. If you plant on 3hammer cooper near fish and bring wb it will grow really quick. That city will once connect you furs and be great site when you chop jungles and hook dyes and bananas.

Yeah, I thought that would be a better dotmap -- the plains hill is a better site if we thought that would be the front line, but there's not much sign wetbandit is expanding that much.  (He did plant city #5 this turn.  We also only have 5, but we'll have 7 soon.)

Planting on the copper does have the disadvantage that it may concede the stone to wetbandit -- I'm going to see if I can get another unit up there to look around.
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