Here is how that plan works:
T0: settle in place, work pigs, build worker, tech hunting
T9: finish hunting. start bronze working. worker complete
T10: start warrior, switch tile to sugar, worker moves to pigs
T11: worker pastures pigs
T14: pigs pasture complete. work pigs
T15: worker moves to mine grassland hill 1SW of capital
T16: grow to size 2, pick up plains forest, worker mines
T17: warrior out, start worker 2
T18: swap plains forest for sugar
T19: mine completes, swap sugar for mined grassland hill
T20: worker moves and farm corn
T21: bronze working completes, start wheel.
T22: 2nd worker completes, start warrior. swap to sugar tile, worker 2 moves to the corn.
T23: corn farm completes, swap to corn.
T24: workers move to chop different forests (to be designated)
T25: add grassland mine. swap to settler. workers chop.
T27: 2 chops into settler
T28: workers move to chop the same forest
T29: workers chop forest
T30: wheel comes in, settler 1 out, chop and overflow into worker 3. second worker roads/moves to improve food at second city.
worker 3 gets out turn 32. i figure that the other 2 workers will chop in the direction of the second city.
do we want fishing or pottery? Fishing into pottery? I think the terrain determines that; we can basically chop out a workboat for the capital at any time, since it produces 3 hammers @ minimum (we will never not work the pigs). (3+20)+35% = 31 hammers.
I think we do fishing into pottery for the pre-req bonus. Fishing will take us at least 6 turns, pottery with just agri bonus will take 10 turns, pottery with both bonuses 9 turns... Hmmm... Getting the clams up at the capital lets us share food with another city though...
So when it comes to it, we'll need to compare the benefit of fishing vs benefit of pottery 6 turns sooner.
Or maybe we do a workboat instead of worker 3 and go fishing instead of wheel?
T0: settle in place, work pigs, build worker, tech hunting
T9: finish hunting. start bronze working. worker complete
T10: start warrior, switch tile to sugar, worker moves to pigs
T11: worker pastures pigs
T14: pigs pasture complete. work pigs
T15: worker moves to mine grassland hill 1SW of capital
T16: grow to size 2, pick up plains forest, worker mines
T17: warrior out, start worker 2
T18: swap plains forest for sugar
T19: mine completes, swap sugar for mined grassland hill
T20: worker moves and farm corn
T21: bronze working completes, start wheel.
T22: 2nd worker completes, start warrior. swap to sugar tile, worker 2 moves to the corn.
T23: corn farm completes, swap to corn.
T24: workers move to chop different forests (to be designated)
T25: add grassland mine. swap to settler. workers chop.
T27: 2 chops into settler
T28: workers move to chop the same forest
T29: workers chop forest
T30: wheel comes in, settler 1 out, chop and overflow into worker 3. second worker roads/moves to improve food at second city.
worker 3 gets out turn 32. i figure that the other 2 workers will chop in the direction of the second city.
do we want fishing or pottery? Fishing into pottery? I think the terrain determines that; we can basically chop out a workboat for the capital at any time, since it produces 3 hammers @ minimum (we will never not work the pigs). (3+20)+35% = 31 hammers.
I think we do fishing into pottery for the pre-req bonus. Fishing will take us at least 6 turns, pottery with just agri bonus will take 10 turns, pottery with both bonuses 9 turns... Hmmm... Getting the clams up at the capital lets us share food with another city though...
So when it comes to it, we'll need to compare the benefit of fishing vs benefit of pottery 6 turns sooner.
Or maybe we do a workboat instead of worker 3 and go fishing instead of wheel?