June 30th, 2018, 11:33
(This post was last modified: June 30th, 2018, 11:36 by Zalson.
Edit Reason: clarity
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(June 30th, 2018, 09:34)Charriu Wrote: (June 30th, 2018, 09:25)Zalson Wrote: Scout to plains hill?
I don’t think there’s any advantage to waiting with huts off.
I know there's no advantage. I just wanted to give you time to give your opinion as long as not everybody has logged in.
Sorry: I meant "any advantage to waiting to set research "
Missed the important part! Stupid phone!
So we're at only 2 workers until T41+, when city 3 comes out? Or are we having city 2 start a worker right away? That's the only concern I'd have with this plan. However, if we're sharing the corn or the pigs, this becomes quite viable. Pigs let us grow to size 2 in 5 turns -- by then we'll have slavery so it's an easy whip into the granary. It'll grow to size 2 about turn 40-41 -- then we can swap onto a worker and chop that worker or the granary out with the other 2 workers.
Okay, I think that works okay. That gives us 3 workers, 3 cities about turn 43 or so. We'll probably want to 2x whip a worker then at about turn 45, once we can get the granary up at the cap and start working some cottages.
Do we want to cottage the sugar? I suppose we wait until we know if we have another one...
Your scout plan is a good one; we should maybe move NW on T2 then SW on T3 to uncover max territory? Maybe the warrior out the cap goes and pokes around that little peninsula SE? If there's another seafood that's a good early Moai spot (plus it shares the crabs).
Since ivory is in a jungle we shouldn't prioritize it too quickly--although we might want horses. But I don't think we do before pottery/fishing.
June 30th, 2018, 14:10
(This post was last modified: June 30th, 2018, 16:17 by Charriu.
Edit Reason: Corrected my terrible spelling mistakes
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(June 30th, 2018, 11:33)Zalson Wrote: So we're at only 2 workers until T41+, when city 3 comes out? Or are we having city 2 start a worker right away? That's the only concern I'd have with this plan. However, if we're sharing the corn or the pigs, this becomes quite viable. Pigs let us grow to size 2 in 5 turns -- by then we'll have slavery so it's an easy whip into the granary. It'll grow to size 2 about turn 40-41 -- then we can swap onto a worker and chop that worker or the granary out with the other 2 workers.
Okay, I think that works okay. That gives us 3 workers, 3 cities about turn 43 or so. We'll probably want to 2x whip a worker then at about turn 45, once we can get the granary up at the cap and start working some cottages.
Well that depends I see two ways we can handle this plan depending on where we settle the second city:
Plan Worker: We tech Wheel-> Fishing. That way we can work on roads a little bit earlier. We will put the 3rd chop in the capitol into a 3rd worker and finish it. After set we start on the next settler. We propabely won't connect the crab immediately that way.
Plan Workboat: We tech Fishing-> Wheel. That way we can put the 3rd chop into a workboat, connect the crab and do as you have said.
I think it's best to decide on this, when we know more about our immediate surrounding. We have to decide on the turn we finish BW until then we have time to look at the land.
(June 30th, 2018, 11:33)Zalson Wrote: Do we want to cottage the sugar? I suppose we wait until we know if we have another one...
Sounds good to me.
(June 30th, 2018, 11:33)Zalson Wrote: Your scout plan is a good one; we should maybe move NW on T2 then SW on T3 to uncover max territory? Maybe the warrior out the cap goes and pokes around that little peninsula SE? If there's another seafood that's a good early Moai spot (plus it shares the crabs).
Good to know. I would have proposed the same with the first warrior.
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T1:
More lakes and some banana in the north. If I'm correct then there is another non-forest, non-hill tile 1SW of the signed tile.
The first somewhat interesting demo screen came along:
I can see the other Exp leaders working a tile with less food and 1 hammer there (1 less GNP, 4 production and 3 food). More interesting stuff can be found with the land area. We all had a similar start with one water tile in our initial area. All other players also settled in place.
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July 1st, 2018, 13:08
(This post was last modified: July 1st, 2018, 13:09 by Charriu.)
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T2:
Well I was wrong about the 1SW tile, but fortunately there was desert tile for easier traveling in the next turn. So far the east and the north don't look that inviting for our second city.
July 2nd, 2018, 00:23
(This post was last modified: July 2nd, 2018, 00:26 by Charriu.)
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T3:
We found our first food resources outside my border. I checked and the rice is irregated. Other than that the view from the hill did not provide anything meaningful. So far the map does not seem to be that lush than the one in PB39. I actually like it, it's closer to the original random maps that way.
EDIT: Also notice that beautiful desert forest. One of nature's rarest wonders.
July 2nd, 2018, 13:40
(This post was last modified: July 2nd, 2018, 13:41 by Charriu.)
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T4:
I did not move to the plain hill 1S of the rice. My reasoning was this: When I moved on the desert, I noticed water under the fog and I saw this as an opportunity to get more tiles explored by looking across the water.
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Good eye on the fog gazing to reveal some extra tiles
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Fog gazing FTW!
Agree with the next move. I really hope there's a better spot closer to the capital. I feel like Commodore may have designed a slightly more natural map for us, though.
PB38 Spoiler
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