Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] Dark Savant leads the noble Inca as half-noble Churchiill

Turn 110 (125 BC) - Part 2

Latest demographics and graphs (JR4, WilliamLP, and yuris125 yet to play):

[Image: demo-t110b-Charriu-ipecac-superdeath-wet....jpg?raw=1]
[Image: graph-t110-crops.jpg?raw=1]
[Image: graph-t110-GNP.jpg?raw=1]
[Image: graph-t110-mfg.jpg?raw=1]
[Image: graph-t110-power.jpg?raw=1]

There's JR4's whip power spike.  His power is still going up, of course.  You can also see ipecac's reaction whip to JR4's power going up.

We're now #1 in food again.  cool  That's even after I whipped whip three times this turn (for the record: 2-pop barracks in Oldtown, 1-pop work boat in Sunspear, and 1-pop terrace in Storm's End), and before JR4 and WilliamLP have had a chance to whip anything.

I moved from 5th in land area last turn to 2nd this turn.  Part of that was Pentos coming out of resistance, and part of that was Winterfell expanding to 3rd-ring from the Jewish holy city.  Um, yay, I suppose?

I really should think about stopping giving people a free ride with Open Borders ... those with JR4 and WilliamLP specifically, except I currently want that trade to help maintain the peace once we actually border each other.

ipecac is still putting 4 EP/turn into me.  I'm still countering with 1 EP/turn myself to maintain graphs, but even so it will only be several more turns before he gets research visibility on me.  I could fight this by putting all of my EP into him, but I'd rather work on getting superdeath's graphs.
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JR4 only whipped once this turn.  I was expecting a second major round of whips whip this turn, but no. 

I'm not sure that's actually enough horse archers to take and hold onto a good-sized chunk of Charriu's territory.
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You know what, those horse archers might actually be attacking superdeath -- I have no idea what the situation on their border is like.

Well, if that's the case I can't do a whole lot about it.
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Turn 111 played before I went to work.

superdeath planted 4 (!) new cities on turn 111.  That's a lot of resources recently gone into settlers.  That makes it a good deal more likely superdeath is the real target of JR4 here -- he seemingly did not respond to JR4's hard whipping.

On the other hand, JR4's scout is currently chilling in Pandidakterion, so he knows I'm not attacking it imminently, and the very fact he's watching so closely makes me suspicious the other way.  I don't have the force to attack three axes and a spear on a hill with what will soon be +20% cultural defense.  (Well ... I can probably take the city, but I wouldn't have much force left, and it won't take especially bad RNG for me to fail.  And that's assuming my axes are healed up, which they aren't.)

I'll report in full before I play turn 112.
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You know what, maybe I should refrain from speculating when I'm at work and can't log in.  crazyeye
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I wonder if people are wondering about my posting and not logging in.  

Work, dinner, wash dishes, report previous turn ... then play turn if I'm not too tired.  crazyeye

Turn 111 (100 BC) - Part 1

Iron Working is in.  Do we have iron already connected?

[Image: t111-01-iron-already-connected.jpg?raw=1]

There's a source right underneath Highgarden.  cool

Other iron sources are near Castle Black, The Eyrie, and Braavos.  That's not what I'd call superabundant, but it'll do.

Several cities now overflow into sword production, and I'll have more swords starting next turn.  I'll need to soon decide how hard I want to whip a lot of swords -- swords are, uh, kind of clumsy compared to horse archers.

[Image: t111-02-northern-core.jpg?raw=1]
[Image: t111-03-southern-core.jpg?raw=1]

Oh hey, I get credit for Charriu almost finishing clearing the jungled gems at The Eyrie.  cool  We'll have our own gems starting next turn.

I plant city #15, Gulltown, this turn.  It still adds significantly to maintenance; I have about three cities after this to go until I hit the conqueror's plateau.  I have a work boat ready to connect whales this very turn.

Another worker starts working on connecting the furs in the third ring of White Harbor.  I'll look into whether swinging another worker by to get it connected a couple turns earlier is worth it.

I order up Priesthood next, since I can just squeeze it out, barely, in 1 turn at not-very-negative gpt.
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Turn 111 (100 BC) - Part 2

superdeath has spent a lot of resources on settlers lately.

[Image: t111-04-superdeath-city-planting-frenzy.jpg?raw=1]

That's four (!) cities planted in one turn.  He's the only rival I have no graphs on; I don't really have any idea if JR4 is going to declare on him and not Charriu.

I somehow get the sense that wetbandit is not going to declare war on WilliamLP.

[Image: t111-05-williamlp-gigantic-border-garrison.jpg?raw=1]

That's six Protective skirmishers and two spears on a hill, behind city walls, and across a river.  Yeah, I don't think wetbandit wants to attack that.

I do need to bolster my own garrison bordering White Harbor so I don't look comparatively weak.  wetbandit can't actually see into White Harbor, but he's improving a tile on the border, probably complete with road.  I have a spear finishing in a couple turns, and I'll want another archer or spear at least.

That's also a lot of units that are not going to attack Charriu.

Also, look at these power spikes that are not leveling off.

[Image: graph-t111-power.jpg?raw=1]

I'll soon be cranking out a lot of swords, so I'm going to at least keep up with this.

You can also see yuris125's thin military finally showing on the graph.  Or maybe that's Charriu finally realizing he needed a lot of units just to not get run over by me -- he doesn't show much of a shark fin even though I've killed four axes and three spears of his recently.
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Turn 112 played only partially -- I'm getting sleepy to the point of "I'd rather not screw up".

No one declared war on anyone else, though other things transpired that I'll elaborate on.
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Turn 112 (75 BC) - Part 1

Aside from the increasingly conspicuous absence of any other war, superdeath built the Hanging Gardens.

[Image: t112-01-hanging-gardens-biadl.jpg?raw=1]

Ah, so that's why he was in such a rush to plant a pile of cities last turn.  He now leads in city count, incidentally.  (Also, free Judaism spread.)

Oh, and as far as not responding to JR4's massive power spike ...

[Image: t112-02-superdeath-whipping-frenzy.jpg?raw=1]

... superdeath noticed -- there goes the majority of the Hanging Gardens population.

Priesthood is now in, and we now have every single Ancient technology.  Next up is Mathematics; everyone else already has it so it's not going to deflate any further, and I'm going to want it for most conceivable paths (Construction for colosseums and catapults; Calendar for more luxuries; Civil Service; tree chop bonus).

Most mature cities are now on military builds, except for Winterfell, which now 2-pop-whips a Jewish monastery.  No city is in a good position to whip military at the moment; I'm still riding a lot of overflow.

[Image: t112-03-northern-core.jpg?raw=1]
[Image: t112-04-southern-core.jpg?raw=1]

All is quiet on the western front.
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Turn 112 (75 BC) - Part 2

Latest demographics look reasonably healthy.

[Image: demo-t112b-all-but-yuris125.jpg?raw=1]


... but how embarrassed should I be about that export rating?  All my island cities are giving some strong rivals significant extra income ...

Oh, and the power spikes off to my west aren't abating.

[Image: graph-t112-power.jpg?raw=1]

Rivals with researchable technologies:
  • Aesthetics: 0
  • Code of Laws: 2
  • Compass: 0
  • Horseback Riding: 2
  • Mathematics: 7 scared
  • Metal Casting: 4
  • Monarchy: 1
  • Theology: 0
Yeah, the technology situation does not look great.

I have a lot of libraries (yay RtR-Charismatic bonus), but no markets.  I might want to do something about that in the near future.
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