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T17:
Still no interesting images to show, but I noticed something interesting again. Magic went to 11 crop last turn and down to 10 this turn. He's still the only one with size 2.
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He’s improved two food sources then. Good for him!
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T18:
Another lion showed up near my scout, but there is not a danger right now. All players except for shallow haven grown their city, wonder what's keeping him back. You may have also noticed that I added some more sheets to my spreadsheet. I took some inspiration from Zalson's sheet and added some more stuff. There's also some city planning sheet, which I use to determine how good a city placement is.
July 9th, 2018, 16:10
(This post was last modified: July 9th, 2018, 16:12 by Zalson.)
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Digging the vlookups. The real thing would be if we could somehow get a program to login and screenshot specific items and populate this sheet to determine the best possible city.
Is desert what you used to indicate a shared tile? There might be a better way to think of it but I'm not sure what it would be.
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Where are you planning to move the scout if the lion approaches? If lion approaches to the east you can go NE-NE to oasis, but if lion approaches to the northeast then you need a plan. Or will you just fortify in place and roll the dice on surviving another attack?
(July 9th, 2018, 16:10)Zalson Wrote: Digging the vlookups. The real thing would be if we could somehow get a program to login and screenshot specific items and populate this sheet to determine the best possible city.
Is desert what you used to indicate a shared tile? There might be a better way to think of it but I'm not sure what it would be.
Build the sim in Worldbuilder and run a script on the map text file
July 9th, 2018, 22:29
(This post was last modified: July 9th, 2018, 23:56 by Zalson.)
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Any luck on worker moves to avoid 2 unimproved tiles on T42+? I think the whip might be our best option.
That response from me should be evidence that I have not found a way to do that yet.
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(July 9th, 2018, 16:10)Zalson Wrote: Digging the vlookups. The real thing would be if we could somehow get a program to login and screenshot specific items and populate this sheet to determine the best possible city.
Is desert what you used to indicate a shared tile? There might be a better way to think of it but I'm not sure what it would be.
No, I use desert to mark unused tiles as they produce nothing. I don't have anything to mark shared tiles as of now.
(July 9th, 2018, 16:17)Cornflakes Wrote: Where are you planning to move the scout if the lion approaches? If lion approaches to the east you can go NE-NE to oasis, but if lion approaches to the northeast then you need a plan. Or will you just fortify in place and roll the dice on surviving another attack?
I think in both cases I would move him 1N 1NW on the hill and continue healing there.
(July 9th, 2018, 22:29)Zalson Wrote: Any luck on worker moves to avoid 2 unimproved tiles on T42+? I think the whip might be our best option.
That response from me should be evidence that I have not found a way to do that yet.
No, but I will start planning as soon as T22 comes around, then I have all the information I need to do an accurate planning. We still have time until the T30s to develop a plan.
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T19:
A very good move by the lion. As you can see RFS scout has also shown up. I expect him to move south along the desert to the coast and then maybe towards me. Shallow also has grown to 2 pop.
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TBS is posting in shallow_thought's thread. No fair! All you get as a dedlurker is me, who told Nyles Standish to not tech agriculture, and Cornflakes, who is not TBS or OldHarry. (Sorry Cornflakes but you're not those people -- OR ARE YOU!?)
:'(
At least we have 150 posts and 2,000 thread views.
/end complaining by the guy who is not even playing the game.
About the game: any thoughts about popping down to the gold to see if Commodore edited in a desert corn or something to make that gold more workable?
Honestly, the incidence of that gold makes me think we want city 3 to be a stretch and go 1s of the lake. Add that plus an early barracks and we can work a gold mine on T60 or so. That's pretty good! Gold mine plus all those hills is... well not the best but a decent city to just pump out military? I find that having one city that it lame and does stuff like that frees up the rest of the empire pretty well. Don't know how that works in MP.
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(July 10th, 2018, 12:57)Zalson Wrote: TBS is posting in shallow_thought's thread. No fair! All you get as a dedlurker is me, who told Nyles Standish to not tech agriculture, and Cornflakes, who is not TBS or OldHarry. (Sorry Cornflakes but you're not those people -- OR ARE YOU!?)
:'(
At least we have 150 posts and 2,000 thread views.
/end complaining by the guy who is not even playing the game.
I'm sorry, but you lost me there and I did not understand, what you were talking about.
(July 10th, 2018, 12:57)Zalson Wrote: About the game: any thoughts about popping down to the gold to see if Commodore edited in a desert corn or something to make that gold more workable?
I doubt that Commodore did that, if he wanted to make a more natural map. Even with a corn I find the spot 1S of the lake better than any spot incorporating this corn.
(July 10th, 2018, 12:57)Zalson Wrote: Honestly, the incidence of that gold makes me think we want city 3 to be a stretch and go 1s of the lake. Add that plus an early barracks and we can work a gold mine on T60 or so. That's pretty good! Gold mine plus all those hills is... well not the best but a decent city to just pump out military? I find that having one city that it lame and does stuff like that frees up the rest of the empire pretty well. Don't know how that works in MP.
I will consider this.
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