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I've also looked into your proposal for the after-whip turns. I remembered now why I did that. By delaying the growth one turn my cities remain happy. That's because the warrior I produced in T49 and T51 have just enough time to reach the two cities. So with your plan one city will propably be unhappy for one turn, which will propably be Wind Raptor. With the unhappiness plan I will get 5 more food in Exdeath, but I will also lose 2 hammers there. Wind Raptor will lose 2 food and 2 hammer in T53. But with the additional food in Exdeath it will grow faster after the second whip there. So it might be worth the one turn unhappiness. Of course this also means that our 3rd city will use the crab one turn later, but that will be only 1 food lost, because we can work the cow.
Of course all of this can change in the next turns with RFS's warrior at our border.
July 18th, 2018, 04:07
(This post was last modified: July 18th, 2018, 04:24 by Charriu.)
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I thought a bit about RFS possible moves. There are some things I have to check:
- Check if his warrior has any promotions. I suspect none.
- How are my odds with my warrior (Combat 1) against his warrior on grasland?
- What happens if he declares war while our units are on the same tile?
- What happens if he just declares war by moving into my territory, while our units are on the same tile?
- Can settlers settle on a tile with a enemy unit on it?
Should he go in attack mode he will be at my capitol in T35 and can attack in T36. For this I prepared "Emergency warrior" plan which gives me a warrior in T36 just before he can attack. I will also be able to settle my second city with the current warrior for protection. Moving my workers around will be awkward and we may have to improvise.
I suspect him to move in three ways next turn:
- To the spice: I deem this the most likely move. It should be possible to dance around him with my settler and warrior, while he is moving towards my capitol. Should he move north I suspect him not to attack, but my warrior will stay close by him.
- To the grasland: This is actually the worst case, because he will propably move to the forest 1S of the second city. He will get in the way of my workers, which will be annoying and he can threaten my improved tiles.
- To the hill 1NE of him: The best case scenario. It will mean that he propably is not looking to attack me, but he could still move to the forest 1E of the spice and reach my capitol in T35. In this case "Emergency warrior" plan kicks in.
I don't think he will move westward, because he already uncovered those tiles and came from that direction.
Another interesting move of him would be 1SE to the grasland in T33 and 1S to the forest in T34 and not declaring war. In this scenario I will have to time it so that I will move before him in T35 so that I can settle my second city and teleport his warrior away. I also have to do that, because otherwise he could block my second city spot (is that possible?)
I think the biggest question right now would be if we should declare war on him or not, but that depends on his movement next turn.
I seriously hate the situation right now. His warrior couldn't have come around at a worst time.
July 18th, 2018, 04:16
(This post was last modified: July 18th, 2018, 04:19 by Charriu.)
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So the new turn arrived and Shallow founded his second city. Only RFS and me have to found. About the RFS situation: I can't have a look at the it for the next 7 hours. But him being in my timezone he propably won't have the time to look at it, too. I would like to wait for him to make his move.
July 18th, 2018, 04:26
(This post was last modified: July 18th, 2018, 04:27 by Charriu.)
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I notice that I start to panic. So I will have to stop posting and calm down.
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If he’s going to play these games, let’s connect copper sooner rather than later and drop our next two whips into axes. 4 axes will probably be a nice, friendly welcome to MP.
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Let me retract that statement: we don’t need to kill him yet, but we could probably do it quickly with those axes.
But if we don’t kill him, Couerva will.
Maybe we just expand and wait until CKN?
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(July 18th, 2018, 04:07)Charriu Wrote:
- Check if his warrior has any promotions. I suspect none.
- How are my odds with my warrior (Combat 1) against his warrior on grasland?
- What happens if he declares war while our units are on the same tile?
- What happens if he just declares war by moving into my territory, while our units are on the same tile?
- Can settlers settle on a tile with a enemy unit on it?
2. Better than 50/50, how much though? Non much I suspect, but I can't get more specific than that
3. His unit will be teleported backwards. "Where exactly" you ask? "That's above my pay grade" says I.
4. I'm not entirely certain, but I think order of operations is *declare war* first thus causing teleportation as in (3) above, followed by a go-to order issued to the warrior from the new location. Thus the warrior would then take the AI-pathfinding best route to the the tile he clicked on.
5. If by "enemy" you simply mean a unit belonging to another civ then yes. If by "enemy" you mean a civ at war then no, simply because you'd have to kill the unit before entering the tile
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63/37 would be my guess. We should pop out another warrior just to be safe. He won't beat two warriors in 2 turns -- and when we finish one and kill his remaining attacker, we'll have enough overflow to immediately complete another one.
If that warrior is too close/moves aggressively, I think we plant our second city to the east @ cows and crabs.
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(July 18th, 2018, 08:35)Zalson Wrote: If he’s going to play these games, let’s connect copper sooner rather than later and drop our next two whips into axes. 4 axes will probably be a nice, friendly welcome to MP.
Blood for the blood god.
(July 18th, 2018, 09:43)Zalson Wrote: Let me retract that statement: we don’t need to kill him yet, but we could probably do it quickly with those axes.
But if we don’t kill him, Couerva will.
Maybe we just expand and wait until CKN?
I'm not so sure if Cuerva will do it, there's some uninviting land between them.
Expanding till CKN looks feasable. I have only good memories, when I think of CKNs.
(July 18th, 2018, 10:34)Zalson Wrote: If that warrior is too close/moves aggressively, I think we plant our second city to the east @ cows and crabs.
Uoh. To settle there we would also need a warrior for protection. Don't want to lose the settler to some wolves.
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That filler city also looks like a decent option too. It can work the clams, then the mine with pop 2, plus up to 2 cottages -- and we can add a barracks to pick up the second clam leading into the cows/crabs spot?
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