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[SPOILERS] Charriu and Zalson are fighting the honorable post count war!

I thought about a very risky move:

T34: He goes to the forest 1E of him. I stay at the sugar with my warrior, but I move my settler to the forest 1SW of the sugar. He shouldn't see my settler there this turn.
T35: I don't double move him and instead wait for him to move. My warrior should guarantee that he's not moving to the sugar, because the odds are in my favor. The big question is: Does he really want to attack me. He could move to the plain 1W of the sugar or to the better defensive position 1N of the sugar (river). If he goes for the river I can safely found my city. I would still need to produce a warrior in Exdeath, but I was able to settle the better spot. The big question is, does he really want to go to war. If I stay at the sugar, I doubt he will attack.
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What is gained by this risk? He can still burn the cap or the new city? We get to settle the city we want?
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T34 Part 1:

[Image: Civ4ScreenShot0047.JPG?raw=1]
Well, we have a move that we did not anticipate. I will have to think about my options, before I move.
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I will probably be the last to play this turn, so there is the option to move before RFS in the next turn. The big questions is: Is this considered illegal in the eyes of the community. Here are the things I'm thinking about.

  1. We move warrior and settler to the forest 1N of the corn and move and found before RFS can move next turn, therefore teleporting his warrior north.
  2. We move warrior and settler to the forest 1N of the corn and wait for RFS to move. He will see my units there and could move to my city sport, while declaring war. This would be very annoying, because we could not settle. In every other move we could found my second city, which will be defended by my warrior. Exdeath will receive another warrior in time for defense.
  3. We move warrior and settler to the forest 1NW of the sugar. This plays out similar like 1. and 2., but RFS can't easily anticipate, where we want to settle. There's also the possibility that he fortified because of an animal in the fog, which could endanger our warrior and settler here.
  4. We move our settler to the east and settle there.
I'm very interested what the community thinks about option 1. and if it would be a jerk move and considered within the pitboss etiquette. I know that you, Zalson, said that this would be an offensive action, but then there is also the fact that he is waiting on the hill to see what I'm doing. If he wants peace he would just kept on exploring.
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I had time to think and came to the conclusion that double-moving RFS is of course a jerk move. So that's of the table, except if you convince me otherwise.
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(July 15th, 2018, 14:38)Charriu Wrote:
  • 3rd settler: T47 (one turn better)
  • 4th settler: T56 (one turn better)
  • 3rd worker: T39 (one turn later)
  • 4th worker: 51 (one turn better)
  • Workboat ready for city 3
  • Border pop in 2nd city at T52 via barracks
  • 3 warriors one for each city and one scouting and coming back for 3rd settler protection
  • Granaries in both city
  • Revolt on T33

Right now I'm working on plans to settle the east. I'm very confident with plan "East No Barracks". Here are the main features:
  • 3rd settler: T47
  • 4th settler: T55
  • 3rd worker: T51
  • Workboat ready for cow city
  • 2 warrior to handle RFS, 1 warrior T41 for exploration and the cow city protection, 1 warrior in T48 in Wind Raptor for happiness and/or escort the settler to cow city
  • Granaries in both cities
  • Revolt in T36
My thought were as followed:

The filler city actually does not need that much worker attention. The wood is actually to precious to chop into a barracks. We get access to the other crab via the cow city and could use the chops for Moai Statues or more important things. With this I will only need 2 workers to improve everything and can work a settler earlier. Note that I still have to test and validate this plan.
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Just been skimming but definitely do not double move RFS! That is very much frowned upon and would be grounds for reload.

If you want to settle the West site, move the settler to the forest. Then wait for RFS to play, then settle and teleport him back. Your warriors do get +25% city defense combat bonus in addition to C1 promo so should be safe inside the city.
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(July 19th, 2018, 07:09)Cornflakes Wrote: Just been skimming but definitely do not double move RFS! That is very much frowned upon and would be grounds for reload.

That's what I expected. I'm still angry about myself, that I considered this.

(July 19th, 2018, 07:09)Cornflakes Wrote: If you want to settle the West site, move the settler to the forest. Then wait for RFS to play, then settle and teleport him back. Your warriors do get +25% city defense combat bonus in addition to C1 promo so should be safe inside the city.

That's the only option that I see, but should he declare war and move to my city spot, then I'm screwed. So the big question is, will he attack me. There also the possibility that he sends more warriors towards me. We already concluded that he build some during growth and they could be at my second city spot in at least 9 turns maybe earlier if he already moved them in my direction.
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RFS surely knows that it is long-term suicide to get embroiled in an early war, especially since you have Copper at your capital. What is the upgrade cost from warrior to axe? Since you are researching Pottery now you must have TheWheel, so you can have a road built in 3 turns. You could put a couple turns into saving gold (you will need at least a turn of gold anyway to keep up research after founding city #2) to give you the flexibility and option to upgrade. Does your micro plan have you starting a granary immediately once Pottery is in, such that delaying a turn or two throws you off?
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The upgrade cost would be 80 gold, too expensive for my taste. I would have to run 7+ turns to get that gold. It would also throw of my micro plan. I hope that RFS knows about the consequences of early wars and I'm sure his dedlurker will tell him that. But if I want to settle the west he does not have to commit to an early war. He just has to delay my city founding and micro plan with his warrior.
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