September 3rd, 2018, 16:59
Posts: 3,897
Threads: 26
Joined: Apr 2013
Hey Bacchus, great to have you on board! I'll get a chance to analyse things more closely later in the week.
The start does look excellent. SIP seemed the natural play. Plains hill plant+river+no wasted turns moving. Despite killing a forest I couldn't see any other choice competing.
Then I went builder first. IIRC people tend to go for a warrior/scout first in these games. I guess the question is the order, how many extra envoys do you gain from unit first vs the extra tile yields of builder first. I think you'd need to hit 2 extra envoys to be worth it, which sounds unlikely to me, so I went with the builder. If I had a chance I could have used rolling a few maps to check my intuition though.
I'm not particularly worried about early harassment, barbs or otherwise, and in any case Russia's free tiles gives some extra notice about such things.