Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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dtay pb38 [spoilers]

(June 26th, 2018, 19:57)dtay Wrote: Also have to applaud SuperDeath for (1) keeping up the turn timer despite his imminent demise, not all newbies do so, and (2) defending to the last. Not incredibly inventively, but pumping out as many CG3 archers spits on your creativity.

That was perhaps the greatest part about that dogpile.. seeing how many archers i can pump out. Id have to look at my thread to remind myself how many total i built, i know it was insane.

Curious what your thoughts are on what you could have changed to be in a mackoti situation instead of your current situation.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Good question - generically Mackoti is extremely good at the macro game, realizing when to cash in advantages he has and roll the dice on a big play. That seems to have played out this game with him quickly killing a weak neighbor. Part of that comes to neighbor luck, you have to have the opportunity to take. But part of that is realizing the opportunity is there and choosing to prioritize that over other gains.

Putting literally keeping up with Mack aside (in no game can you guarantee getting 1st if other players are good) I'm not positive what I could have done differently this game to be in the top tier so to speak.

Honestly, if you hadn't been Pro NA (which gives dog warriors as a great counter to my UU and high promo archers for defense) I probably would have been very tempted to rush iron working + masonry and try to kill the "newbie" with gallics, though given how much military you built in general // your resilient defense not sure that would have been profitably even without the bonii you had.

I also suspect there was a (high vol) opportunity to try to attack Dreylin in there sometime after your death, with the hopes that TBS would smell blood and split him with me, but I didn't take it and opted to consolidate. at that point Mackoti was already beginning to run away though if I recall,

Rushing astro appears to have yielded dividends on this map for the 2-5th place player batch if I've been reading civstats right, so I could've gone that route. I bet on the vague "conquering/optimizing the main continent" as the better play, which didn't work out (didn't do much conquering for one and then just sort of went on auto-buildering to pass the time).

So I suppose the general corrective would have been playing higher vol and risking a quagmire to kill one more neighbor basically, which the above are examples of.
Fear cuts deeper than swords.
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