Turn 2:
Opening save reveals several things:
Very interesting Chevduke used a different strategy here for Thetford: all three Berserker and Longship attack city. I used to have Longship protect smuggler while one of Berserker kills pesky archer from Tamworth for more GG points.
Also I should save up pillaging farm until if HP is around 50% for maximium health, now Chevduke wastes roughly 30% of healing by pillaging while Berserker is roughly 80% of its health.
But by this more agressive apporach, Chevduke can take Thetford next turn already at turn 3! Though chance that it possibly cost of one Berserker if RNG rolls goes wrong.
In absolute wrong way of RNG rolls Thetford is left with very little health (extremely very low chance, so don't count upon it), so I can take that city with Longboat. Bit risky here buy possibly pay off by having city one turn earlier.
Moreover Longship there means that Chevduke don't smuggle Berserkers to England, which mean we can pillage to our heart's content this turn. Also decision to pillage this turn is made easier by second thing.
Second thing: in all of test games, no matter with Danes, Swedes and Norway, Utrecht defense always drop to 26 strength at turn 2. And behold very moment that we do play real multiplayer, France decides to place a pikeman there.
This however means that it is pointless to attack Utrecht with Longships now already, so it makes decision to pillage here much easier. I thought that TheArchduke would move his Longship, making double pillage possible.
With double pillage I mean pillage fish tile first and then coastal raid at same turn. Longship can move after pillaging seafood resources but not after coastal raid. Norway Longships with 8 movement points therefore can pillage fish tile and then able to move 2 tiles and finally a coastal raid.
Utrecht having pikeman raises the likehood that we am going capture it at turn 7 instead 6.
Finally where did Chevduke's Berserkers in Denmark go? Not to west and north, south is suicide with French army, therefore east is left and it seems that Chevduke is planning to take Wolin early! With that they are not only in race with Norway for cities but also with Swedes.
This means that Chevduke is too distracted to notice our plan to attack Utrecht next turn. Next turn I am going to move one of Longships near Utrecht already to protect Berserker, but no attack yet. This might give us the chance to pillage one turn more with other two Longships.
It depends upon did Chevduke tech Longships or not.
I did send traders from Stavanger to Kopingsvik and from Oslo to Odense, oh! Trade route to Odense gives me 9 GPT and 1
, better than trade route to Kopingsvik! That is due stupid Danish AI never coming with idea to open with harbor in Odense.
But I still want to send trade route from Stavanger to Kopingsvik so it creates a road over rough terrain. Also I did swap away from working fish tile to fur tile in Stavanger, it is going reach size 3 anyways and little more gold is always nice.
The injured upper Longship which can promote went all way next Thetford and promote to +1 movement there. Also placing my Longship there might scare Chevduke a bit, making them thinking that we want take Thetford too while our true tagret is Utrecht.
Middle Longship do double pillage with southern fish tile of Eforwic and then farm tile of Thetford to deny Chevduke of possible extra healing item.
Lower Longships goes to safezone between city garrisons and pillage French monastery from it. Total profit from pillages: 300 gold and 25 faith.
As said sending trade route to Odense do raise our acces view:
We are going find out next turn what Chevduke did research first. It is important whether it is Longships or not.
Chevduke has 132 gold and 19 GPT.
Grotlizard has 135 gold and 32 GPT.
Tracking treasury is useful for possiblity to buy GA with gold, first GA is worth whopping 1000 VP. So we must claim it and don't allow others to steal it.
Next turn depending which tech Chevduke did research and what they did with their Longboat. We might pillage more with two Longships while one is protecting Berserker near Utrecht, or move all three next Utrecht.
And to answer you question: it is possible for Chevduke to interfere, but as things stands right now, Chevduke is going finally find out our plan when they open save at turn 4. By that time it is too late to prevent two of our Berserkers arriving next Utrecht's coast.
For the last one, I might have him move 2 tiles from Utrecht, making him a tagret of city garrison shot but a Berserker can survive one shot at cost of possible more delay of capturing city at turn 6.
But with Pikeman now in city, just assume that we take Utrecht at turn 7 anyways.