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Poll: Which RB mod PB game had the best map?
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PB5 and the best dying Moose Snake of all time
9.09%
1 9.09%
PB8 and the best invasion of all time
45.45%
5 45.45%
PB13 and the best cold war of all time
27.27%
3 27.27%
Other: PB18 and the best endgame of all time
18.18%
2 18.18%
Total 11 vote(s) 100%
* You voted for this item. [Show Results]

 
[SPOILERS - NO PLAYERS] PB41 Lurker Thread: RNG Roulette with a Shotgun

I keep forgetting Mr. Cairo is in the game, since he has the post isolated start and the other players mostly ignore him, but his position looks quite strong. He really needs to expand more though, especially while he's still got access to a decent chunk of vacant territory to his west. His current tech lead won't last long, not with Rusten and Commodore having 2-3 times as many cities.
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(January 23rd, 2019, 20:25)Bobchillingworth Wrote: I keep forgetting Mr. Cairo is in the game, since he has the post isolated start and the other players mostly ignore him, but his position looks quite strong.  He really needs to expand more though, especially while he's still got access to a decent chunk of vacant territory to his west.  His current tech lead won't last long, not with Rusten and Commodore having 2-3 times as many cities.

And now that Gavagai has updated, his position looks promising too. He's basically in Cairo's shoes, only with a plan to grow. All of Gav, Commodore, Rusten, and Cairo have at least a chance of victory at this point. The only ones I'd rule out are Superdeath, Donovan, and Naufrager. Not sure where to rank Boldly - he's got a lot of territory, but he's also got a lot of people eyeing that territory hungrily.
EitB 25 - Perpentach
Occasional mapmaker

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Gavs point about random maps feels right imo.

I think I'm going to look at more maps from the FoR map generator when I get a bit of time.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(January 24th, 2019, 18:48)Krill Wrote: Gavs point about random maps feels right imo.

I think I'm going to look at more maps from the FoR map generator when I get a bit of time.

I don't mind a random map, but there are times when people truly do get land so shitty its impossible. Gav's was tough but not that.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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On this map I'd say superdeath and Nauf had / have unwinnable starts. SD less due to the map and more having a neighbor with an optimal rushing combo, Nauf for having few expansion prospects, an underwhelming home continent, and the worst neighbor draw in the PB.
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(January 24th, 2019, 20:14)Lewwyn Wrote:
(January 24th, 2019, 18:48)Krill Wrote: Gavs point about random maps feels right imo.

I think I'm going to look at more maps from the FoR map generator when I get a bit of time.

I don't mind a random map, but there are times when people truly do get land so shitty its impossible. Gav's was tough but not that.

I guess the real question is: is it worth having a chance of a game literally unwinnable, in exchange for a less predictable game where exploration really matters, with a chance of finding something really cool?

I'm sure the answer's not going to be the same for everyone; hopefully we've got enough people still to run games in parallel with different types of setup.
EitB 25 - Perpentach
Occasional mapmaker

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You can reject maps you know. Get rid of the unwinnable positions.

I disagree that superdeaths position was unwinnable. He lost due to opponent and leader/civ, not due to the map, and that is the critical distinction. Same with nauf, he needed to play differently, spam out the island and then head for something else with units or settlers. He didn't really do anything except build the GL and make no plans for bulbing Astro on an islands map.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Even i believe my position was winnable. Other than being rushed/choked by CRE/PRO Mali.. I had plenty of islands to expand into, and would have had a vast navy.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(January 25th, 2019, 08:25)Krill Wrote: I disagree that superdeaths position was unwinnable. He lost due to opponent and leader/civ, not due to the map, and that is the critical distinction.


Perhaps this is a difference of perspective; being placed in close proximity to a civ with an ideal rush combination is an essential aspect of the map, in my view.
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Why do you think it is ok to change the game after players have started to play it? The game starts once players get a pick order, and you can't know who starts where as the mapmaker, so you can't know that one of those starts has a choke civ.

Also, the starts aren't close. 12 tiles between capitals. That's standard.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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