Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[Spoiler]PB44 Lurker Thread: Nostalgia Edition

Agreed with Rusten, Babylon is easily in best spot.
Reply

But everyone can win if things go right. If you are doing further balance I think Arabia, Mali and Rome could use some help.
Reply

I am so, so glad that I'm not to blame for how the players have neighbour'd up.

Commodore and Superdeath are adjacent again.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Here is the link to the final WBS

If someone could just double check that I haven't made a mistake in the formatting, or put the wrong civ pairs up I'd appreciate it. The techs should be fine, I generated a new WBS with the leader combos and copy pasted into the PB44 map file. Then the game can go live once it's sent to Rham...Thanks for your help guys smile
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Can't wait to see their reaction when they notice.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply

I'm nearly 100% certain I would have moved the capital in Gav's situation. The unhealthiness is not a major concern IMO as these maps tend to have enough healthy resources to offset unhealthiness until the industrial era and by that point the improved capital would more than paid for itself.
Reply

He also loses forests to chop in the early game, and actually doesn't have any different number of cottages he can work. I think he would hit unhealthiness at size 5 as well, so what does he do if he moves? He works a wet wheat and a plains hill sheep which for FIN he wants to cottage, but he would be down 4 food hammers by not using the cow (not that he knew that when he founded).

I reckon settling in place and just ignoring the whip is actually a viable strategy here: AH second can lead to 15 foodhammers/turn. Worker eot11, Agri eot8, wheat farm t17, Growth@2 eot18, AH eot19, growth@3 eot22 onto a settler, sheep pasture t23, cow pasture t28, Wheel no later than eot26, Pottery no later than eot32, and settler eot30. Settle to split the wheat and grab the fish, overlapping two flood plains. Personally, I'd be looking at going AH>BW>Pottery, and chopping out a work boat for the fish, and that would reach 18-20 base commerce per turn. That's Wheel+Pottery in about 10-11 turns total without crashing the economy due to the FIN commerce, and opens up the cow which is better than chopping. Prepare for a granary chop once Pottery comes in, and the capital only needs the cow, sheep and flood plains to whip everything you want anyway.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

(April 27th, 2019, 07:31)Commodore Wrote: Saving turns already.
[Image: 5frfLyH.jpg]

Commodore lucked out with the India savings more than he knows. If I'm doing the math right, a non-India civ gets both deer pastured 13 turns after the worker spawns, as opposed to India's 10. Compare Alhazard's start:



in which non-India finishes in 10 turns and India would finish in 9. So India saves even more turns in the more labor-intensive starts, but I guess that's obvious. The fast worker is just bonkers.  popcorn
There is no way to peace. Peace is the way.
Reply

(April 28th, 2019, 21:31)Alhazard Wrote: You know the joke that the correct way to use mids is to adopt police state and whip out an army? I might seriously do that given the bad quality of my land. PS gives 50% production so 45hammers per whip. A horse archer is 50 hammers so a 2 whip could turn into 2 HAs with some help on production. (Note: SPI leaders could whip out said army then go back to Representation and work cottages!) Even with 5 cities, do this 2 times and you get 20HA. The RM also got mining along with me.

Alhazard isn't the only one reacting like this, but I really don't understand it. If your land is bad, isn't it likely that your neighbors' land is bad too? So an early rush is just signing up for crashing your economy early?
EitB 25 - Perpentach
Occasional mapmaker

Reply

Also isn't it only a 25% production boost? I think he's confusing it with the decrease in war weariness.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
Reply



Forum Jump: