Been thinking about IND a bit. Mulled it over, but I think there might be a potential solution that doesn't require a significant number or type of change to make IND viable for both random and snake pick methods.
Essentially, the group RB opinion on IND in base BtS is that unless you get one of Henge, Oracle, GLH or Mids, it wasn't worth the pick. I don't think that view changed significantly in RtR, but I don't think it's quite the same.
Another view on IND is that in a snake pick, whomever is top of the pick order has the advantage of last picking IND to get an advantage over all the other players to potentially grab one of these wonders; the other side of the coin is that in random picks, a bunch of players get IND (PB13?) and then someone, or even several players, end up losing out on the wonders.
I don't think the first point is entirely fair, because players at the top of the list have the same advantage with picking for Myst and a clean shot at a religion, and this is balanced against the perfect synergy at the bottom of the pick order. The second point is a reason why the general level of the trait can be accepted as needing a buff, but then it can push IND into a very strong position if it locks out a major wonder AND gives other solid bonuses.
To go back to the second sentence...in RTR, I don't think that any of the wonders are that important, with the exception of Mids. Picking IND to get the other 3 wonders isn't gamebreaking, but for Mids it really can be. But it is possible, trivial in fact, to remove the IND bonus from Mids. It's a single line of XML (OK, 4 lines), that sets PRODUCTIONTRAIT=-50, to cancel out the innate IND production bonus on wonders, that applies just to Mids. All others, national, world wonders and projects, are unaffected by this sort of change.
If this was implemented, it means we can then buff IND in general to a playable level. Building production bonuses, decreased city and/or civic maintenance, happiness on buildings (like the old Charismatic). So here is my suggestion for a new IND for a test game:
This is straightforward, easy to understand, and still in line with what currently exists without really affecting or interacting with other traits. I think this sort of change could be implemented into the next test game, but it's actually so trivial I can implement it right now if people think it is worth putting in.
Essentially, the group RB opinion on IND in base BtS is that unless you get one of Henge, Oracle, GLH or Mids, it wasn't worth the pick. I don't think that view changed significantly in RtR, but I don't think it's quite the same.
Another view on IND is that in a snake pick, whomever is top of the pick order has the advantage of last picking IND to get an advantage over all the other players to potentially grab one of these wonders; the other side of the coin is that in random picks, a bunch of players get IND (PB13?) and then someone, or even several players, end up losing out on the wonders.
I don't think the first point is entirely fair, because players at the top of the list have the same advantage with picking for Myst and a clean shot at a religion, and this is balanced against the perfect synergy at the bottom of the pick order. The second point is a reason why the general level of the trait can be accepted as needing a buff, but then it can push IND into a very strong position if it locks out a major wonder AND gives other solid bonuses.
To go back to the second sentence...in RTR, I don't think that any of the wonders are that important, with the exception of Mids. Picking IND to get the other 3 wonders isn't gamebreaking, but for Mids it really can be. But it is possible, trivial in fact, to remove the IND bonus from Mids. It's a single line of XML (OK, 4 lines), that sets PRODUCTIONTRAIT=-50, to cancel out the innate IND production bonus on wonders, that applies just to Mids. All others, national, world wonders and projects, are unaffected by this sort of change.
If this was implemented, it means we can then buff IND in general to a playable level. Building production bonuses, decreased city and/or civic maintenance, happiness on buildings (like the old Charismatic). So here is my suggestion for a new IND for a test game:
Quote:IND: +50% wonder production. Does not apply to Pyramids. +100% production of Forge. -15% city maintenance, -15% civic maintenance
This is straightforward, easy to understand, and still in line with what currently exists without really affecting or interacting with other traits. I think this sort of change could be implemented into the next test game, but it's actually so trivial I can implement it right now if people think it is worth putting in.