Here is the way I see it:
4.0.8.5 and 4.0.9.2 mod versions worked fine, and these integrated the server modifications needed to host on the Zulan server.
I've changed some XML in 4.1.0.9, and XML doesn't cause these hosting issues (or any hosting issues, if it's an XML problem that game doesn't even load normally, or at least throws errors during loading).
Charriu has changed some parts of the DLL and recompiled it. Ramk and/or Zulan may have made changes to the server, or the changes that require alterations to the mod that I'm not aware of. I have no idea why the changes that Charriu made would have any issues with hosting a game, and we know the mod loads and plays SP games fine, so any issues should come from the interactions between those changes Charriu made and the modifications needed to host the game on that server.
I see three options for hosting this game:
This isn't my game, but I can get you a one off mod done tomorrow.
As an aside, this is going to be an issue that can crop up at any point if we don't have our own hosting provider, or we use a host that requires a mod to play a game. I remain grateful to Zulan and Ramk for agreeing to host our games, but it would be negligent of me to point out this out.
4.0.8.5 and 4.0.9.2 mod versions worked fine, and these integrated the server modifications needed to host on the Zulan server.
I've changed some XML in 4.1.0.9, and XML doesn't cause these hosting issues (or any hosting issues, if it's an XML problem that game doesn't even load normally, or at least throws errors during loading).
Charriu has changed some parts of the DLL and recompiled it. Ramk and/or Zulan may have made changes to the server, or the changes that require alterations to the mod that I'm not aware of. I have no idea why the changes that Charriu made would have any issues with hosting a game, and we know the mod loads and plays SP games fine, so any issues should come from the interactions between those changes Charriu made and the modifications needed to host the game on that server.
I see three options for hosting this game:
- I can take the XML changes, which is everything except map trading, city trading, resource modifiers affecting wonders and circumnavigation, dump them onto the 4.0.8.5 mod, and see if that works (note: I have done this and it loads fine). I can't see any reason this would not work for hosting, although I could just mod out circumnavigation (or just add +1 to all naval unit movement), and remove all resource modifiers from wonders, and mod out map trading, and treat this is a one off mod to get the game going. Afterwards I'll work with everyone else to get the mod hostable again.
- We wait for Charriu and Zulan and Ramk to get the current mod version working. This has no known end date.
- Host the game somewhere else.
This isn't my game, but I can get you a one off mod done tomorrow.
As an aside, this is going to be an issue that can crop up at any point if we don't have our own hosting provider, or we use a host that requires a mod to play a game. I remain grateful to Zulan and Ramk for agreeing to host our games, but it would be negligent of me to point out this out.