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One thing TBS - can you make sure the world wrap is navigable to ensure there are fewer back lines.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Do we want snake or random rolled leaders? And if you have time to do some balancing TBS it's appreciated. ?
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Sorry for that last question mark, I'm writing on mobile and it's surprisingly hard
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(August 24th, 2019, 14:28)Krill Wrote: The best thing would be to change the map dimensions of the huge map tbh. But that requires python and altering the base map script, ideally to allow the specific map size such as the torusworld script does.
That though, is a dream.
I heard you are in need of me. If you want you can send me some detailed explanations of what you want. I add it to the list of changes and will see when I will have the time to work on this. Don't expect it for this PB though.
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Charriu, I'm already drafting a thread regarding map scripts we want as a community.
Probably 8 years later than we should have discussed it, but better late than never!
Also: Snakepick. We've done it with 17 players in a base BtS game. We'll be no worse than that IMO.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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(August 24th, 2019, 14:04)Old Harry Wrote: Playing 14 on a large map means we're less likely to be operating ridiculous 50-city empires by t200...
Sounds like PTSD speaking there, Harry.
I long since lost the bandwidth to play multiplayer, and can't ever seem to log in to RTR games anyway... But I'll be lurking.
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I also am all for a large map instead of huge.
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I have a suggestion:
Line 198, Full of Resources.py, gives the grid sizes for all of the maps.
Rather than have the map script edited to allow the map maker to choose the map dimensions in the set up screen, it is trivial to choose the exact dimensions wanted beforehand, and just edit the map script to make a huge map be the exact size we want, to fit the number of players we have without it being too tight, or too spacious. If TBS is happy to make that edit to the map script, we can leave the map dimensions up to him, and then we just need to choose between huge and large for the effect it has on tech costs and maintenance.
Anyone have any issues with this?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Hi TBW. I can see that your account is quite old.butnyou have never posted.on this forum before. You are welcome to join, but do you understand what you are joining? You understand that you are committing to playing a minimum of a turn per day? And do you understand the etiquette and rules of these games? I'm not intending to appear patronising, but whilst new players are welcome, we would also like to point you in the direction of what information you may need, if you don't already know it.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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