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PB46 Signup Thread

(September 17th, 2019, 10:09)The Black Sword Wrote:
Quote:TBS, how is the map coming along?

There's still a few things to do, I'm relatively free on Friday and expect to finish it up then.

So...any updates?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18

Sorry for the delay, it's just done, who should I sent the completed map to?

I think Ramkhamhaeng usually does the hosting, but we also need Krill's blessing that the mod is ready.

I didn't notice any bugs with my civs anyway.

Yeah, it's Ramk, unless you want to figure out how to register a new pitboss here: http://civ.zulan.net/pbspy/

Er, I need to be completely honest.

I started looking through the civs earlier today because I'm writing player pick evaluations and there are discrepancies between the change log and the mod.

GCK: Aztec Jaguar warrior: change log explicitly states how the UU and UB are different from base unit. Jag warrior should require iron. It does not require iron in the mod.

superdeath: Minute Man upgrades to infantry, not rifle.

I'm sorry to both players, but neither of these are intentional changes and not present in the changelog, so I'm going to release 4.1.1.6 with fixes to both.

EDIT: RtR_4.1.1.6 can be found here
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18

I PM'ed Ramk, hopefully not too long to get started.

Thanks TBS, much appreciated.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.

(September 22nd, 2019, 16:01)Krill Wrote: Er, I need to be completely honest.

I started looking through the civs earlier today because I'm writing player pick evaluations and there are discrepancies between the change log and the mod.

GCK: Aztec Jaguar warrior: change log explicitly states how the UU and UB are different from base unit. Jag warrior should require iron. It does not require iron in the mod.

superdeath: Minute Man upgrades to infantry, not rifle.

I'm sorry to both players, but neither of these are intentional changes and not present in the changelog, so I'm going to release 4.1.1.6 with fixes to both.

EDIT: RtR_4.1.1.6 can be found here

Oh noes! Id hate to be able to upgrade to rifles with those minuteman's!

smile
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.

We're still waiting on response from Ramk, correct?
Suffer Game Sicko
Dodo Tier Player

I will be back from Wales at the latest Friday, quite likely sooner (because I hate Wales).

At that point, if the game is not hosted, I have a mod version that can be hosted on Boaks server, and he has kindly allowed us to host the game there. I would just need to update the XML files with the fixes from 4.1.1.5 and 4.1.1.6 and it would be ready.

Would anyone have any issues with us hosting the game on Boaks server? Or would players rather we host on Zulan's server?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18



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