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The main issue we have with the road is that we pretty much have to put down one of the tiles anyway due to the cow micro, and the road on the plains hill adjacent to the capital doesn't really cost us anything. So the question then is what is the value of the third road tile? Well, from the turn of founding, and using 2 workers to hook the cow, means we would not have the road finished until T45 so we'd lose a minimum 8 commerce. Not sure if we get the commerce for the turn we connect trade routes, I think we do as they should be calculated on turn rollover, so we would theoretically get it on T45.
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October 4th, 2019, 18:43
(This post was last modified: October 4th, 2019, 18:45 by Krill.)
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(October 4th, 2019, 18:38)GermanJoey Wrote: (October 4th, 2019, 18:37)Krill Wrote: I can't see any screenshots?
Dude I'm supposed to be working from home today, I already feel bad screwing off like this, just click the fucking link!!!! I'll put it in screenshot tags later.
I'm looking at the Imgur link. There aren't any screenshots visible.
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I think we only get commerce on the turn we connect the routes if we put a plant a city that turn. (i.e. we only get that turn's worth if the road is finished before the city is planted)
We can have that done, but then it's a tradeoff between getting that farm built 1SE of the capital vs getting the road down before the city is planted. IMHO, I think the farm is better, as that second city doesn't hit size 2 (at which point, it will work the cows) until T47 even if it steal's the capital's wheat.
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(October 4th, 2019, 18:43)Krill Wrote: (October 4th, 2019, 18:38)GermanJoey Wrote: (October 4th, 2019, 18:37)Krill Wrote: I can't see any screenshots?
Dude I'm supposed to be working from home today, I already feel bad screwing off like this, just click the fucking link!!!! I'll put it in screenshot tags later.
I'm looking at the Imgur link. There aren't any screenshots visible.
[img]blob:https://imgur.com/855f16ac-9096-4972-93ed-dc2957822d0c[/img]
What, really? ughhh... hold on...
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(October 4th, 2019, 18:44)GermanJoey Wrote: I think we only get commerce on the turn we connect the routes if we put a plant a city that turn. (i.e. we only get that turn's worth if the road is finished before the city is planted)
We can have that done, but then it's a tradeoff between getting that farm built 1SE of the capital vs getting the road down before the city is planted. IMHO, I think the farm is better, as that second city doesn't hit size 2 (at which point, it will work the cows) until T47 even if it steal's the capital's wheat.
The cows are more important than all of this. It's our only 6 yield tile. It might be a 3 food piece of shit from a growth perspective, but the cow gives us the granary, and keeps the wheat with the capital for 6 turns, which overrides the value from the grass farm (we do want that tile farmed, but if we are running minimum workers in this scenario, I'm not sure when that farm needs to happen).
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(October 4th, 2019, 18:47)Krill Wrote: (October 4th, 2019, 18:44)GermanJoey Wrote: I think we only get commerce on the turn we connect the routes if we put a plant a city that turn. (i.e. we only get that turn's worth if the road is finished before the city is planted)
We can have that done, but then it's a tradeoff between getting that farm built 1SE of the capital vs getting the road down before the city is planted. IMHO, I think the farm is better, as that second city doesn't hit size 2 (at which point, it will work the cows) until T47 even if it steal's the capital's wheat.
The cows are more important than all of this. It's our only 6 yield tile. It might be a 3 food piece of shit from a growth perspective, but the cow gives us the granary, and keeps the wheat with the capital for 6 turns, which overrides the value from the grass farm (we do want that tile farmed, but if we are running minimum workers in this scenario, I'm not sure when that farm needs to happen).
I agree that it's important, but wouldn't we want t get that city up to size 2 first? Especially if copper is in its BFC. I believe that will maximize the city's yield.
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I mean, sim it out. Whatever maximizes output by T50 should be what we go with, IMHO.
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How do you get worker1 to chop the forest by T25? The worker can't finish that chop until t26? Or are you just chopping the forest immediately and only then moving to farm the wheat?
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It's late here, but the morning to run through the micro. I want to look at what you did more closely.
The entirety of the micro needs to be focused on maximum output by T50, provided it isn't incredibly risky ie no military. Hopefully we player T14 on Sunday, in which case we know where copper is and we can plan properly.
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