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Alhambram's PBEM 16 Thread

My thinking that Hungary was stoppable was built on a couple of flawed assumptions:

1)I assumed that in the early going, city-states would be distant enough and their armies small enough that they wouldn't be a threat to a "real" civ until we hit the Classical Era or so. Alhambram combining the forces of multiple city-states using the enhanced movement, getting them upgraded to swords, and flinging the whole mass at scooter before we could even reach HBR was not something I thought possible.

2)I thought it would take a LOT more gold than it did to levy and upgrade units. I assumed Hungary would have to save gold for quite a while to be able to afford a CS army, AND I didn't realize it would be so cheap to upgrade them - I was thinking of previous games' gold generation where players were desperately scrabbling for every penny (crab harvests!) to be able to afford their upgrades.

In essence I thought the CS levy ability was meant to be used as a supporting ability for a more traditional military push from Hungary - Hungary's UUs backed up by a levied and upgraded CS army sandwiching or overwhelming an opponent. I didn't think Alhambram would be able to conjure up an army essentially from nowhere and fling it at us so soon.

Yes, he got a bit of help from the map - lots of gold-generating resources, that killer campus spot, lots of fairly close CS; however, I don't blame Woden for that. It's hard as hell to balance a map and you can't comb through every single potential tile to make sure there's no killer adjacencies. And the CS placement was pretty traditional, as well.

But it's also important to note that Alhambram really played his hand to the fullest. He was ruthless in scouting out CS for the specific purposes of destroying his enemies - very good scouting from him. Skipping Amani -> levy -> Amani -> levy around let him snowball an army much more quickly than I think the designers anticipated and was a great play. And his civ-development was top-notch, too. It's important to note that his massive yields aren't even mostly from China - which of course was pretty undeveloped when he attacked - but his own builds. He did a really good job prioritizing science (getting to Iron Working so early was part of what doomed scooter) and gold generation. And his operational strategy was good - he had a levied army already upgraded an en route before he even met China. He did a great job anticipating needs ahead of time, coming up with a clear plan to win, and executing that to the fullest.

Overall, congratulations and very WP to Alhambram!
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List of science and culture yields:

Empirewide science and culture at turn 71: 60.6Icon_Science and 42.7Icon_Culture

Buda: 37.5Icon_Science and 19.7Icon_Culture

16Icon_Science Campus (original 8 doubled by Natural Philosophy policy card)
6Icon_Science Pingala 3rd promotion
3Icon_Science Population
2Icon_Science Palace
2Icon_Science Palenque city state
1Icon_Science Working iron tile
3Icon_Science Amenities (10% boost)
4.5Icon_Science Pingala 1st promotion (15% boost)
 
6Icon_Culture Pingala 2nd promotion
4Icon_Culture Antanavario and Mohenjo-Daro city states
2Icon_Culture Pen&Brush and Voice districts
1.8Icon_Culture Population
1Icon_Culture Palace
1Icon_Culture Goddess of Festivals
1.5Icon_Culture Amenities (10% boost)
2.3Icon_Culture Pingala 1st promotion (15% boost)


Eger: 14.8Icon_Science and 9.3Icon_Culture

8Icon_Science Campus (also doubled by Natural Philosophy)
3Icon_Science Alcazar improvement
2.5Icon_Science Population
1.3Icon_Science Amenties

2Icon_Culture Monument
2Icon_Culture Pen&Brush and Voice districts
2Icon_Culture Alcazar improvement
1.5Icon_Culture Population
1Icon_Culture Goddess of Festivals
0.8Icon_Culture Amenities


Esztergom: 2.8Icon_Science and 4.9Icon_Culture

2.5Icon_Science Population
0.3Icon_Science Amenities

3Icon_Culture Goddess of Festivals
1.5Icon_Culture Population
0.4Icon_Culture Amenities


Szeged: 3.8Icon_Science and 4.3Icon_Culture

2Icon_Science Worked tiles (Iron tile and city tile which did settle upon geothermal fissure)
1.5Icon_Science Population
0.3Icon_Science Amenities

2Icon_Culture Monument
1Icon_Culture Goddess of Festivals
0.8Icon_Culture Population
0.3Icon_Culture Amenities
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Longxi: 1.3Icon_Science and 2.5Icon_Culture

1.5Icon_Science Population
0.1Icon_Science Amenities
-0.3Icon_Science 25% penalty for wavering loyalty

1Icon_Culture Pen&Brush and Voice district
1Icon_Culture Goddess of Festivals
0.8Icon_Culture Population
0.2Icon_Culture Amenities
-0.7Icon_Culture 25% penalty for wavering loyalty


Changsha: 0.4Icon_Science and 2Icon_Culture

0.5Icon_Science Population
0.0Icon_Science Amenities
-0.1Icon_Science 25% penalty for wavering loyalty

2Icon_Culture Pyramids
0.3Icon_Culture Population
0.0Icon_Culture Amenities
-0.3Icon_Culture 25% penalty for wavering loyalty
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I did get all this stats by playing turn 72 where yields are same as turn 71, all other players has surrendered allowing me to play turn 72 and beyond.

I did wonder what would happen if I kept going, result: turn 80: 80.2Icon_Science and 63.8Icon_Culture and 63.6Icon_Gold per turn with conquered China and settling next coffee tile.

After this using dozen 68 strength levied musketmen joined by Black Army, I stomped Japan and conquered all of Japan on turn 100 (mainly due poor AI, human player probably resisted a lot more) and also at turn 101: 176.1Icon_Science and 98Icon_Culture

Breakdown of 68 strength and 4 moving musketman:

55 original strength
5 from Raven King
4 from Oligrachic Legacy policy card since I did reach Monarchy Government for 2nd Government Plaza building, namely Forgein Ministry.
4 from Forgein Ministry (I did finish it fast using Danube production bonus in merely 5 turns after filled up all forested hills with lumbermills and it also halves levy cost for me)

Also Medieval GG in progress which would raise Musketman strength to 73 and 5 moving.

Also I want to mention that upgrading levied swordsmen into levied musketman did cost 120Icon_Gold but when I slot in Professional Army policy card, it becomes 60Icon_Gold, with my GPT at turn 80, I basically could upgrade a levied swordsman into levied musketman every turn!
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