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(March 12th, 2020, 14:02)Gavagai Wrote: OK, here are my suggestions on quotas:
Base: 500
T100 +1000
T130 +2000
T160 +3000
T190 +4000
T220 +5000
T250 +6000
Every 30 turns after that: +6000
Those are base beakers. Note that the mod changes the base cost of few techs, like, starting techs, archery, metal casting, so OH's data are not fully reliable. Please, comment.
Looks good.
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(March 12th, 2020, 14:02)Gavagai Wrote: OK, here are my suggestions on quotas:
Base: 500
T100 +1000
T130 +2000
T160 +3000
T190 +4000
T220 +5000
T250 +6000
Every 30 turns after that: +6000
Those are base beakers. Note that the mod changes the base cost of few techs, like, starting techs, archery, metal casting, so OH's data are not fully reliable. Please, comment.
So just to confirm, t130 would be a total of 2500, or 3500? With t160 then being either 3500, 6500? Looking at the base tech costs that seems not terrible.. Now my only question: Is this your total beakers you can BE traded in that time frame, or Give away? For example: Can i get 1500 beakers from TBW, Mr.Cairo and Gavagai on turn 130? Sorry if i misread somewhere or if im genuinely dumb here.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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1) T130 will be a total of 3500. 500 base +1000 from T100 + 2000 from T130.
2) Those are limits on beakers you can trade AWAY. There is no limit on beakers you can receive. So, to answer your question: yes, you can receive 1500 beakers from three different parties each on T130.
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(March 12th, 2020, 17:38)Gavagai Wrote: 1) T130 will be a total of 3500. 500 base +1000 from T100 + 2000 from T130.
2) Those are limits on beakers you can trade AWAY. There is no limit on beakers you can receive. So, to answer your question: yes, you can receive 1500 beakers from three different parties each on T130.
Sounds good. Sending Charriu a PM with all the mod changes we require. If you guys can think of anything i might have missed please comment it soon.
What i have so far:
Tech Trading moved to Alphabet.
Map trading moved to Paper.
Peace treaties restored to being able to be instantly requested after war declaration.
Apparently ( And one more thing. Krillmod makes it impossible to trade away pre-paper techs even with techtrading on. That also needs to be modded away. ) Will need to be checked/changed to allow techs to be traded.
ANYTHING im missing?
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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I think it covers everything.
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(March 12th, 2020, 17:50)superdeath Wrote: (March 12th, 2020, 17:38)Gavagai Wrote: 1) T130 will be a total of 3500. 500 base +1000 from T100 + 2000 from T130.
2) Those are limits on beakers you can trade AWAY. There is no limit on beakers you can receive. So, to answer your question: yes, you can receive 1500 beakers from three different parties each on T130.
Sounds good. Sending Charriu a PM with all the mod changes we require. If you guys can think of anything i might have missed please comment it soon.
What i have so far:
Tech Trading moved to Alphabet.
Map trading moved to Paper.
Peace treaties restored to being able to be instantly requested after war declaration.
Apparently ( And one more thing. Krillmod makes it impossible to trade away pre-paper techs even with techtrading on. That also needs to be modded away. ) Will need to be checked/changed to allow techs to be traded.
ANYTHING im missing?
City list in the diplomacy window?
March 13th, 2020, 00:19
(This post was last modified: March 13th, 2020, 00:27 by thestick.)
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Are those quotas cumulative, or per 30 turn window? What did we decide on for the map script/rough layout?
EDIT: Apologies for the stupid question, but are barbarians banned?
More people have been to Berlin than I have.
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(March 13th, 2020, 00:19)thestick Wrote: Are those quotas cumulative, or per 30 turn window? What did we decide on for the map script/rough layout?
EDIT: Apologies for the stupid question, but are barbarians banned?
Quotas are cumulative, barbs are not banned and it is too late to think about the mapscript because the map is already made.
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(March 13th, 2020, 00:19)thestick Wrote: What did we decide on for the map script/rough layout?
Map was rolled based on the following consensus:
Quote:B&S massive continent, spacious, with some islands but not polka dots.
Obviously those definitions are up to some interpretation, but this should get you close without giving too much away.
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(March 12th, 2020, 22:27)TBW Wrote: (March 12th, 2020, 17:50)superdeath Wrote: (March 12th, 2020, 17:38)Gavagai Wrote: 1) T130 will be a total of 3500. 500 base +1000 from T100 + 2000 from T130.
2) Those are limits on beakers you can trade AWAY. There is no limit on beakers you can receive. So, to answer your question: yes, you can receive 1500 beakers from three different parties each on T130.
Sounds good. Sending Charriu a PM with all the mod changes we require. If you guys can think of anything i might have missed please comment it soon.
What i have so far:
Tech Trading moved to Alphabet.
Map trading moved to Paper.
Peace treaties restored to being able to be instantly requested after war declaration.
Apparently ( And one more thing. Krillmod makes it impossible to trade away pre-paper techs even with techtrading on. That also needs to be modded away. ) Will need to be checked/changed to allow techs to be traded.
ANYTHING im missing?
City list in the diplomacy window?
Seeing the cities in the diplo window depends on the "No city trading" game option. If true then obviously you won't see them there. But with the BUG implementation you will see the city count of every player you have contact with in your scoreboard. I will upload a screenshot showcasing that number later. So you will always know the city count of other players like before. The only thing you are missing will be the list of all city names.
In other news I will compile the mod for this game sometime this weekend, just so you know.
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