Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Diplo/team pitboss?

OK tx for the info. Will choose within the 24 hours mark.
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Random events are enabled, right? They were balanced in KrillMod?
More people have been to Berlin than I have.
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(March 13th, 2020, 20:29)thestick Wrote: Random events are enabled, right? They were balanced in KrillMod?

No one has said they wanted them enabled, so currently no.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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India for me please.
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I'm working on the mod for you, but I'm missing a crucial info. On what version of RtR will the balancing be based on. I assume 4.1.1.7, right? That info is missing in the first post.

EDIT: I just noticed that Krill never provided a download link to 4.1.1.7. How should I handle that situation?

EDIT2: And because it was not obvious. Krill logged in on the forum a month ago.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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I assume we should use the latest available version. It is the one we are using in PB46, right?
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4.1.1.6 sounds good mischief
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The way I understand it 4.1.1.7 is just a draft up for discussion. The official version is still 4.1.1.6.
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I've got your version done:

RtR_BugBeta_0.7

Two things I wanted to explain with pictures.




This is the BUG scoreboard. Taking the German Empire as an example, the info you find in there is the following (from left to right):
  • The score (2497)
  • The increase/decrease in score to the last turn (+30)
  • The name of the player (German Empire)
  • The relative power of you to the player (1.9, meaning you are 1.9 times more powerful than the German Empire)
  • Trade connection (Trade icon)
  • Open borders (the paper symbol)
  • Religion
  • Attitude (smiley)(only relevant for AI players)
  • Is the AI planning war against you (Fist icon)
  • City count of the player (20)
Not seen in this screen is the globe icon symboling the navigation bonus

The other thing I wanted to show case is a tiny feature I especially implemented for this game and because I like you:




If you look to the right of the leader head you will find new values in the Statistics screen:
  • Total beakers researched
  • Total beakers traded away
Seeing that you will play with tech trade limits these values should become handy. Note that all values are base cost values, so the values that OH earlier posted.


I also took the liberty to write a new first post with all the necessary infos. Superdeath, feel free to copy that to the first post:


Quote:Mod Download: RtR_BugBeta_0.7
Changelog/Balancing: RtR_4.1.1.7

You also agreed on the following additional changes to RtR_4.1.1.7
  • Tech trading moved back to Alphabet from Paper
  • Map trading moved back to Paper from Writing
  • All techs tradable
  • Peace treaties restored to being able to be instantly requested after war declaration. (This is actually the game option "No immediate Peace Treaties") I also changed the treaty length back to 10 turns instead of the 5 turns.
Settings-
   Difficulty: Monarch
   Speed: Normal
   Era: Ancient
   Turn speed: 36 hours/turn

Game Options
   Tech Trading = ON
   Tech brokering = OFF
   No Vassal States = ON
   No Tribal Villages = ON
   No City Trading = ON ( BUG version showing city count in Scoreboard)
   No immediate Peace Treaties = OFF
   Unrestricted leaders = ON
   Map trading ON

Special rules
   Double moves: Don't be a jerk aka normal RB double move rules. If in doubt or a newb, ask the lurkers.
   No Spys

Snake pick order/Players

1. Raskolnikov
2. GeneralKilCavalry
3. Mr.Cairo
4. Superdeath
5. TBW
6. Gavagai

Dedlurkers-
Irismono- For Gavagai
thestick- For GeneralKilCavalry


Please also note this:

Quote:Peace treaties restored to being able to be instantly requested after war declaration. (This is actually the game option "No immediate Peace Treaties") I also changed the treaty length back to 10 turns instead of the 5 turns.

I guessed you also wanted this with the "No immediate Peace treaty" option, right?

EDIT: I also want to encourage everybody to play a short game with this version before the game starts, just to make sure there are no game breaking bugs that I may have missed.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(March 14th, 2020, 03:42)Raskolnikov Wrote: India for me please.

Raskolnikov ???/India
GeneralKilCavalry UP
Mr.Cairo On deck
Superdeath
TBW
Gavagai
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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