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Mr. Cairo PB 52 [Spoilers]

Any update for the lurkers?
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(August 21st, 2020, 20:18)Hollybombay Wrote: Any update for the lurkers?

OK

MJMD attacked Pind, they both have Knights, and Pind started the conflict with more power. Both asked me to join in, but I've decided to accelerate my plans for AT, especially since Jowy made peace with Charriu and has Knights of his own. So I'm also going for Guilds, I should get it in 3 turns, and I'll have a bunch of HAs ready to whip into Knights. I'm pretty sure that AT has Engineering, but I haven't seen any Pikes yet. So I'm not going to focus too heavily into Knights. After Guilds I'm going to get Civil Service and focus more on Maces and Trebs and the like. Being AGG and with Vassalage, C1+CR2 Maces are killer, even against Xbows.

I thought about joining in on either Pind or MJMD, but that would just end up strengthening the victor between the two of them. And I have a feeling that it wont be long before AT is beset from all sides, and I want a piece of that pie.

PRO is very good in this version of CtH. Incredibly cheap Castles are worth so much right now, 3 base Commerce for 33 hammers is strong. I've got them in almost all my cities and the cheap Ikhandas are partly making up for the lack of Courthouses. So my GNP is excellent, MFG and Food still needs work, but that's what AT's lands are for.
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So MJMD and Pin have made peace. Which is probably best for both of them, so as far as I'm concerned is the worse possible decision they could have made. Pin is continuing against SD, and I'll keep an eye on MJMD, but I kinda think he's unlikely to go after me.
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So with AT having Engineering, I'm going to build a bunch of Trebs to knock down walls fast, and start Swords while my cities regrow from the Knight whip, which I will whip into Maces. Maces and Trebs are probably going to be more useful than Knights in this circumstance. Luckily for me, my economy is doing great, despite all the whipping and no Wealth/Research builds, so Civil Service isn't far off (which will also let me spread some farms around and grow a few of my cities to decent populations). Thanks PRO.

I have to assume a fair amount of collateral from AT, Cats are the ultimate equaliser and don't show up much on the power graph/soldier count. Fortunately, I have a decent counter in the form of PRO Xbows, which I can promote up to Drill 3 to defend my stack as it moves in.
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So SD is going to die pretty soon, so here's a question for him when he does: Why didn't you attack Pind's stack of Knights and stuff with all your Cats and CKNs? Why let him attack you with his collateral in the city?
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I asked this both in the lurker thread and in pindi’s thread following the attack, so there’s been some back and forth on whether that would’ve been the right thing to do - you’re not alone.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Any news on your plans against AT? Any other updates in terms of tech or the general situation?
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Well, I was going to attack him next turn, but apparently he decided to pre-empt me and attack this turn, with him taking the second half of the timer. According to PB stats he did actually attack and it looks like he retook his city. It'll be interesting to see what's happening now. I might actually post some screenshots.
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So this is what happened. He did retake his city. I had an Archer, and Axe, and some Impi in it. I had lost to culture tiles in its first ring but my mind was so focused on my own attack I didn't really think about the possibility of him attack me.

He lost 2 Cats and that's it from his attack, which was mainly done with HAs. Just promoting all the Impi in that city would probably have made it costlier, but oh well.


I wonder if that Sentry HA of his could see my Knights? Prey is not on a hill, but I don't think it could have seen the tile with the Knights.


Fortunately, my Knights were in range of his stuff, unfortunately I had upgraded 4 Impi to Pikes the turn before in preparation for the attack, which would have been able to take out 4 of his HAs. In any case my Knights were flawless, as were the two surviving Impi.

One of the Impi I promoted up to Shock, which should defend against his Pike before a Knight(?). One of my uninjured Knights is also promoted to Shock. I had a brain fart and forgot I could promote my Knights after they attack, so I ended up using all their xp before the attack, which wasn't necessary for most of them, so they're a little more hurt than they ought to be, hopefully I don't get punished for it.

So then I moved with my main slow-moving stack towards LlI, and some of my other units towards Street, to hopefully retake it next turn. It only has 1 turn of resistance, which is super obnoxious, so my Maces wont be able to attack it next turn. Hopefully my Knights will be able to do the job, other wise he'd be able to whip walls in there, and I'll need to wait for collateral, and it'll be a massive pain.





Last turn I had 1.5 times the power of AT, I lost a city and some units, he lost a bunch more units, and now I'm at 1.7 times the power. So I think overall, even if I don't retake Street next turn I still cme out on top, especially since Street provided me with a decent number of units while I had it thanks to whipping. I am kinda surprised in retrospect that I lost those tiles, since it was my Holy City and pumping out a lot of my own culture. I think he must have founded a city nearby to start putting culture back in those tiles? I don't know.

However, overall, I am pleased. I took out a lot of his Cats and his mobile units. I out-tech and out-hammer him, Charriu and Jowy are busy so I "have" all of AT to myself (might not be a good thing lol). I can now only hope that Pindicator quickly turns on MJMD who appears to be running away with the game, getting Lib this turn  cry And with a huge GNP.

I need to hopefully roll over AT, and use the capture gold to tech up to Rifles quickly. They're the next big thing, and I don't want to fall too far behind. I imagine that MJMD would rather take out Pindicator, who's more of a threat than I am (atm at least), but I don't want to appear weak either.

That being said, my objective for this game now is to successfully conquer AT. I haven't really done a lot of that in my previous games, which is kinda funny to think about considering how many I've played. So I want that experience, especially in this era.
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So here's a screenshot that shows pretty much everything:


The city kept it's lighthouse, but nothing else.

Now I need to do some testing of my own to see if I should bombard for a turn, or bombard with the Trebs and attack with the Cats to try and take the city next turn. I have a lot of Cats on the way, so I don't need to husband them, and the longer I give him the longer he has to make it costlier.
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