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RBP2 Lurker Discussion Thread - No Players!

Props to Krill for taking action. India's advance might slow down a little bit, but Athlete's still going to get crushed. It doesn't help that he's pretty much heartbroken and doesn't think he can survive.. I was in the same situation and ended up throwing my stack away just for lulz. What happens after Athlete is crushed is interesting.. Slaze has a strong but outdated army on their border, while HRE is probably mopping up Mali on the other Indian front. I don't think anyone can beat India at this point, but a double-attack now would probably be their best shot at it. I'm not convinced about HRE's attack forces though, in the CoW war they barely brought any units and might do the same here and underestimate Dantski.
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If they have to replay the turns the same way they played it before (what probably will not happen as athlete knows now which cities they are going for and what there attack force looks like as well as Spullla knowing the defenders in the city) I am wondering: Do Spullla have to keep there units now on board the ship? They clearly intended to land them this turn - so if they replay is to correct the timing, it should be allowed for them to land them, shouldn't it? And athlete should be allowed to finish his caravel or whip a defender?

Anything I am getting wrong here?
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I'd say that, since they broke the rule, they should pay the penalty and not get to land the troops.
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I don't think they knowingly broke the rules. I'm sure I could have made the same mistake myself. I'm thinking of hiring a lawyer to help me understand the current RB PB rules before, during, after, under, and between wars... crazyeye
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Ilios Wrote:I don't think they knowingly broke the rules. I'm sure I could have made the same mistake myself.
+1 - although im sure some will dis agree, that said its also correct to have a reload imho.
Ilios Wrote:I'm thinking of hiring a lawyer to help me understand the current RB PB rules before, during, after, under, and between wars... crazyeye
lol i think we can avoid that for alittle longer (i hope)
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Oh, I agree - almost certainly it was just that Sullla didn't remember that particular bit of the rule. But it's not really relevant IMO. The rule's the rule, and it was broken.

Edit: Ugh. Speaker, that is SO not helpful or productive. If he didn't like the rule, he should have complained when Krill instated it. And the bits he's complaining about are unrelated to the issue at hand!
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Well in the end it will be Krill do decide, but I understood it that the rules are made to prevent double-moving. Which of course is only needed to prevent disagreements. I don't think the rules were ever made or intended to punish anybody who does forget about or misreads them.

And in my opinion it should be taken into account that both parties involved did not remember that rule. It was a lurker who brought up that topic only because Sullla is so extensively describing what they are doing.
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Quote:And then, he gets to move those same units first the next turn? And then slave his cities after he sees what we do, and what cities he needs to slave? This is laughable, if the intent is to preserve the "turn based" feel of the game.

Uh they could have chosen to take the first part of the turn themselves if they think this "double move" is an advantage?
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They made sense when they were instituted. I guess, Krill should explain them one more time...

WilliamLP Wrote:Uh they could have chosen to take the first part of the turn themselves if they think this "double move" is an advantage?
Mwin
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I do think that this whole 'dispute' over a reload is a bit ridiculous really. I have always been annoyed by the verbose way RB continues to deal with a relatively simple issue.

To reload over a technicality is a bit too much really. Its not a 'double move' which is what the rule is meant to prevent. They moved in their allotted timeframe and surely that's it?

To say that Athlete was hindered by this is not really convincing either, as he got to mass slave in the second half of the turn, when his go is in the first.

I have said it before, but these rules create so much more aggro and loopholes than either allowing double moves or simply dividing the timer in half after the declaration depending on who logs in first in the turn.

Set the rule that if you are declaring war, you must log in after your opponent to claim second half of the turn, as that is easy to see on civstats if they have done so or not. I know that people like to log in early to just look around, but players don't declare war on a whim so will accept the 'inconvenience' fopr just one turn if they are desperate for the 2nd half! Then simply say, you do EVERYTHING in your allotted half of the timer and that is it.

This current rule just smacks of overcomplication and is full of grounds for exploitation.

Reloading now compromises so much information for so little gain that it is pointless. If you are going to reload just so everyone does the same moves again, but all at the same time, then what is the point?
"You want to take my city of Troll%ng? Go ahead and try."
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