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And a slightly more relevant overview of the starting neighborhood. This is Cyneheard's on the right side; Krill's is mirrored on the left of course.
The major feature is the big whack of flood plains south of each capital. Whoever sees that first and bootstraps a commerce city there will have a leg up. Other than that, there's no drastically awesome or completely terrible sites near either of the capitals. Not a lot of commerce resources either, just the one gold. There's a marble resource for each player on the very topmost row of the map in the ice; probably never worth settling without world wonders in the game. All the strategic resources are close by except uranium; there is one for each player close to the middle of the map (same latitude as the capitals) and one in the south tundra.
Overall I think it came out surprisingly open-ended and balanced for a completely random map script roll.