Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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NO PLAYERS- 53 reasons why i shouldnt make maps

Huh, turns out that leaving yourself wideopen to a backstab ends poorly for you.

Shocker.
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Second time, too. You’d think he’d have learned from being stabbed by Scooter in the first place.
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To be fair in this case. He more or less has given up and is only out for revenge.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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Oh boy, is this chaos really going to give TBS a real chance to get back into the game? Lesson to be learned here: Do not waste your stack. If you end up walking next to a city and realize that it's not going to work. Do not be afraid to look stupid and just walk back.. I think we see the opposite here on constant basis  crazyeye
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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My prediction some time ago is looking more and more accurate.
Completed: pb38, pb40, pb41, pb42, pb46 and pb49
Playing: pbem78
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So it sounds like we need Commodore to weigh in on this, right?
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Id say yeah. On my end it looks like a straight up double move to gain an advantage. Which i do believe is a no-no
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(October 28th, 2020, 20:15)superdeath Wrote: Id say yeah. On my end it looks like a straight up double move to gain an advantage. Which i do believe is a no-no

I'm having trouble following. Whoever declares essentially gets to pick their half of the turn timer by declaring in that half, right?

(October 28th, 2020, 13:38)scooter Wrote: I played my turn accordingly [i.e. assuming that Commodore would keep playing after Scooter].. Commodore then decided to play T137-138 in a double turn despite knowing a war was coming the next turn. Now his Galleys are 1NW of Raze, and their fork includes more cities and possibilities than it did when I played T137 and assumed he'd keep turn order.

This is the crux of it. The advantage Commodore gained was from Scooter assuming that the wartime turn split had to be established two turns before the war, not from any mechanical abuse: if Scooter didn't have vision on those galleys, the double move wouldn't matter.

But I'm on the record as thinking that turn splits don't have to be established very long before the war dec. (Here is a similar situation, coincidentally also involving Comm.)
There is no way to peace. Peace is the way.
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Commodore intentionally double moved in order to unfairly minimize scooter's ability to react to his galleys. That is abusing a double move for the purpose of an advantage. You cannot do that. Double moving isn't about whether you're at war or not.

scooter played assuming Commodore wouldn't do something like this, because it is against the rules.
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I am confused about what a peacetime double move even means.

Who played first what turns? Commodore playing a ‘double-turn’ while at peace would suggest to me that scooter would have MORE notice since Commodore would move first on the latter turn. I guess I’m missing something here...
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