(October 27th, 2020, 08:10)Commodore Wrote: When one of my games ends lets totally play a duel, this was entertaining.
I'd like that, although I wish you lengthy success in your current games, because I'll probably need a civ break after this. This marks two games in a row where I was screwed from the start by map position, decided to make an honest go as an underdog, only to get dumped on by terrible combat RNG.
Thought I'd wake up less angry, and eh... I'm going to empty my island city; whoever can get there first with a loaded galley can take it, whether Cairo or Scooter. If this seems unsporting to anyone, they can feel free to kick me from the game and take over the turns. I won't delete my units. I'll still try to harass Scooter as long as I can, but continuing to play out a second game in which I was fucked from turn 1 for the entertainment benefit of obscenely lucky neighbors is just a bit much.
Turns out Scooter has about a 57% chance to capture the cap if I did the math right. Two of my three island archers are on Barca's ruins. The third is on the galley. Scooter almost certainly has a loaded galley in range. If he kills the island and Scooter kills my cap, that's game.
(October 28th, 2020, 19:30)NobleHelium Wrote: So after you attacked out with an archer and lost, why not attack out with the remaining archer?
Then the warrior would have walked into an empty cap, and I wouldn't have been able to dislodge him with a wounded (or even healthy) archer. I see Scooter has played his turn and reported. Do I still have a capital? Don't tell me. I don't wanna know.
(October 28th, 2020, 22:51)NobleHelium Wrote: The rule is that a unit uses its normal movement cost if it is able to occupy the tile after winning the combat.
Well then this game has not been a total waste because I learned something. For some reason, I thought an attack always costs a movement point.
The report:
Scooter, you lucky son of a gun!!
Taking my capital on a 17% roll!
Ok, in reality, he had a 60% to take the cap using the order of battle he used. I can't complain about losing a 40%. Losing an 81% followed by a 91%? Sure, I'll howl, but the odds were against the cap. (Because I lost back to back 81% into 91%. )
While the real capital might have been the friends we made along the way, I prefer Madrid, so I'm trying to take it back.
Vodka tells me I only have a 94% chance of killing the promoted/fortified warrior with both archers. That's... a little scary, actually. (The warrior got 6 experience points for winning that low odds archer combat. ) I sent my clam to Miguelito and Rusten to try and beg them not to cut off horses for a couple more turns. One horse archer could have an impact.
Did you know that if you lose Stonehenge, your people retroactively rip out every monument in their cities and give them to the cities of the nation that conquered Stonehenge? Seems a little silly to me.
I moved the archer, so Scooter's chariot won't get a chance to hit it on flat land. Man, this capital defense would be so easy if either of those 81% or 91% went my way. My cap archer beats the chariot 80% of the time. There's no way he wins yet another crucial low odds battle, right? Unfortunately, we lost all progress on the prophet.