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[SPOILERS] Gira under Pindicator's surveillance




T082

Superdeath opened borders with us.  And I think I will keep going west with the boat to find some other players. 
We have another cottage ready near Moscow (up to 5pop) that is been worked already. Here I plan to whip the lighthouse and with the overflow to have an archer.
In Nogodorov (4pop 2t to 5) I doubt if changing to a settler now or wait until grows to 5.  I am choping the forest S of Nogo, so I have to calculate what is better.




Next turn our 5th city will be founded by the Marble.  

(October 31st, 2020, 11:41)pindicator Wrote: The best spot for silver right now is either 2S of the western silver or right by the southern silver, where the warrior is now. Before settling the western silver be sure to scout those tiles by the crab to make sure we don't orphan any resources

I did not place a good picture of the south. below is a good one.  I think that city T that reaches the silver, crabs and whales could be a better option than the western one.


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It doesn't reach the crabs.
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(October 31st, 2020, 12:33)civac2 Wrote: It doesn't reach the crabs.

Oh yes, what a mistake!!  My wish was stronger than my eyes!!
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T going NE 1 tile is good for the whales, and we can settle it last because whales are still a long ways away. That leaves 1W of that southern silver to pick up the crabs
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T083

Yasroslav is settled near the marble and a galley of Miguelito appears in the east.  I move an spearman near the city.  I don't know if the tag of the Galley indicates whether is with cargo or not, because it said "2 of Cargo".

I whipped the lighthouse in Moscow and StPete to have an archer next turn.  Aftewards an spearman is mandatory.
I could have obtained Alphabet is I put the slider at 90%, but we don't need it and I preferred to get coins.
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Galley tooltips say Cargo Space: 2 which means it can carry two units. You do not get told whether there are any units on board.
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T084  & 085

Moscow has two scientist and we must wait 4 turns to grow to six for the unhappy faces. In Nogodorov I doubted if putting the 30h of chop for finishing the library(1T) or for the settler. In the 1st the settler would take 5 T, in the 2nd option we can whip the settler in 2 turns so we can take profit of the silver earlier. Which I think it is important at the level of pop of our cities. After the settler and the library I should make a worker or may be in StPete.

In this turns we had 3 archers done, and they must go to the east cities, that are very near Miguelito. Miguelito and MrCairo are still with very high Power graph. I wonder if they are in conflict, but i doubt it because Miguelito is making cities in the south as a mad man.

Alphabet is done and we go for Currency.


(November 1st, 2020, 19:03)NobleHelium Wrote: Galley tooltips say Cargo Space: 2 which means it can carry two units.  You do not get told whether there are any units on board.
I have that doubt for a long time. Thanks a lot.
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That settler needs to die. Which means war with Miguelito, so I would start building units
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(November 2nd, 2020, 10:20)pindicator Wrote: That settler needs to die.  Which means war with Miguelito, so I would start building units

Uff.   And should we research Construction now?  I planned to res Currency now, takes 7-8 turns.  Contruction 6-7 more. 
In Moscow we can have in 12 turns a GP to make Gold Age.
There are two cities producing units (one barracks), the south is with the settler and library (5 turns in total). And the other new two are growing.
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How close are we to getting horses connected? If Novgorod is close to popping its 3rd ring then I'd tech HBR instead and use horse archers. It won't be easy for him to reinforce that silver spot, and all we want to do is raze that plus make sure he can't take what we've got
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