November 1st, 2020, 14:06
Bobchillingworth
Unregistered
Geez, after reading the tech thread I'm impressed with your saint-like patience; if it were me, I'd have told off Mjmd and stormed out into the night.
Tempted to ded-lurk your thread out of vicarious spite, and also to bring down the aggregate skill level with Warrior God Serdoa participating.
November 1st, 2020, 14:13
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(November 1st, 2020, 14:06)Bobchillingworth Wrote: Geez, after reading the tech thread I'm impressed with your saint-like patience; if it were me, I'd have told off Mjmd and stormed out into the night.
Tempted to ded-lurk your thread out of vicarious spite, and also to bring down the aggregate skill level with Warrior God Serdoa participating.
The name of the lurker thread doesn't help either.
November 1st, 2020, 14:16
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(November 1st, 2020, 14:13)Rusten Wrote: (November 1st, 2020, 14:06)Bobchillingworth Wrote: Geez, after reading the tech thread I'm impressed with your saint-like patience; if it were me, I'd have told off Mjmd and stormed out into the night.
Tempted to ded-lurk your thread out of vicarious spite, and also to bring down the aggregate skill level with Warrior God Serdoa participating.
![nod nod](https://www.realmsbeyond.net/forums/images/smilies/nod.gif)
The name of the lurker thread doesn't help either. ![duh duh](https://www.realmsbeyond.net/forums/images/smilies/duh.gif)
Is it that bad that i need to change it? Just a poke at the known shark is all.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
November 1st, 2020, 14:17
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The lurker thread title should be neutral, I think.
November 2nd, 2020, 23:11
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"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
November 2nd, 2020, 23:29
(This post was last modified: November 2nd, 2020, 23:29 by NobleHelium.)
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So I should pick Nebuchadnezzar?
What are the total land tiles / map dimensions (width x height)?
November 3rd, 2020, 00:18
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(November 2nd, 2020, 23:29)NobleHelium Wrote: So I should pick Nebuchadnezzar?
What are the total land tiles / map dimensions (width x height)?
![[Image: Qk6Ts37.jpg?1]](https://i.imgur.com/Qk6Ts37.jpg?1)
This should be fairly accurate
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
November 3rd, 2020, 00:21
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Joined: Oct 2010
Okay, what are the map dimensions?
November 3rd, 2020, 00:36
Posts: 8,695
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(November 3rd, 2020, 00:21)NobleHelium Wrote: Okay, what are the map dimensions?
is there an easy way to find that out?
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
November 3rd, 2020, 00:42
(This post was last modified: November 3rd, 2020, 00:48 by NobleHelium.)
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You can Google the normal size for your chosen mapscript and map size (although maybe this is only available for Standard size - if you generated it with Large size then that may not be available) if you used one of the standard map scripts. Otherwise you can take 1-mover and do a GOTO around the map with it revealed (if there is no land path then you can add in some land temporarily without saving, or you can give yourself Calendar to get the full world map without revealing it) and count how many turns in each direction. Halfway through it will flip around and you can double it.
But you really ought to know the size of the map before you start working on it.
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