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Gaspar and Lewwyn listen to backseat drivers Brick and Noble

Sure, whatever you say bro.
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popcorn hammer

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I'm willing to be forgiving if he pulls out... if he doesn't though I'll bear the child of anger.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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No lost cities. We'll survey the results after the turn rolls and SD plays. SO we wait.

I'm accepting any peace treaties from either SD or amica.

Next turn I might offer amica peace for war against SD.  lol
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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For the record, my other contributions to this game were warning against being too aggressive with SD in the ancient era AND insisting we settled a city NW of our capital so we have a crumple zone in case Amicalola got frisky.

As you were.
I've got some dirt on my shoulder, can you brush it off for me?
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(November 3rd, 2020, 05:09)Gaspar Wrote: For the record, my other contributions to this game were warning against being too aggressive with SD in the ancient era AND insisting we settled a city NW of our capital so we have a crumple zone in case Amicalola got frisky.

As you were.

Well a crumple zone implies that we would be willing to let that city die. And die it likely would have if we’d settled it. At least the cap has extra defense. And given that our city was closer to us than to SD, and he declared war, I dont feel we were too aggressive. We were setting up to be aggressive with the horse plant but SD fucking declared war. I mean our options are pretty limited by SDs capital being so close.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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T59 Both Amica and SD have sent peace offers. I accepted both. It appears our #1 power and phycological posting have scared Amica off from attempting the attack on us.

The state of things.

[Image: b97Hyh6.png]

The most important thing IMO is settling gold. We should beat SD there even though it will be close. If I were him I would attempt to block me off there and settle the gold as part of my border. Luckily SD has spent a lot of time whipping units and such. I doubt he has the ability to get a fast settler to that spot. I can get a settler out of ragga EOT 62. Move 63, 64 and move settle t65. That gives us 3t to end of enforced peace. We should chop a monument out first thing and pile a few units in there. Need to watch his city for a monument build. and we need a road between these cities. And we need horses for chariot-HA network defense. Horse city is #2 city to settle.

I chopped the forest by Gnash into a worker in the cap. it shaves 2t off the worker there and allows us to start a settler after the worker 2t sooner. Then we can 2 pop a settler out after 3t of build for a 4t settler that can go to horse. OR I use that worker to chop another forest into a settler and shave off another turn, but I don't think that's optimal. I think this worker either mines in place oor goes to finish the cottage. Both are important. The worker by Fop is still mining which is good. The worker in the north I moved to a forest that I want to chop into a worker out of gillie. Gillie can start the worker at size 3 next turn. After the worker we grow to 4 on a spear and then build a settler there to whip. Whipping 4>2 in gillie won't be a problem there because we'll have the fish and granary to help regrow fast. That settler can settle over by the stone copper.

I am unsure about gnash... monument or granary first? I think monument whip might be the way to go to make sure we have a slight edge on culture on the 2 tiles we share with SD at second ring.

Fop will whip a granary at size 3. Then whip a monument or maybe a WB to send to horse city so that horse city has immediate food? I like that.


Our scout died because I'm an idiot and assumed that Civac had killed the barb warrior with his axe. But he didn't and the barb killed the scout. You can see the scout next to the barb in my big overland picture from the previous turn. I just didn't mention it because I was preoccupied.


Demos:

[Image: oSSXsJj.png]

Yo we're still in this. I just need to shit out some settlers. We are going to go conservative and settle everything available to us asap. All defense, no attack plans.

Need a galley in Ragga to explore and settler the East islands... maybe there's fur or something comparable to the fur north of Amica.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Turn 60. Not much happening.

Here's the demos.

[Image: J1uuvWz.png]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

T61

[Image: jju6Jmo.png]

SD whipped his capital for a settler. He has a warrior by the gold. If he settles our gold I don't think we have any choice but to just go to war for the rest of the game. The gold is obviously ours, but its far enough away from the capital that SD could think its fair game. I mean he has gems so close to his capital we must have some sort of happy metal closer to our capital right. SMDH.

Whipped granaries in the 2 south cities, worker finishes in Cap this turn and Ragga gets whipped next turn. Ragga is also working our new cottage which is good.

Demos:
[Image: ej8eQXW.png]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Your demos are pretty great for a civ that is busy whipping axes and warring with both neighbours.
I have to run.
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